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authorTravis Howell2005-10-21 12:06:03 +0000
committerTravis Howell2005-10-21 12:06:03 +0000
commit159958dbc79ab1af227753b664cec68764d835f9 (patch)
tree27c1e22f6f7aabff1aebbc59e83b92afc425abf9 /scumm/script_v72he.cpp
parent8cc72cc03b37753de7c047d736031358e3de15a5 (diff)
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Actor layer in HE games uses an int32.
svn-id: r19212
Diffstat (limited to 'scumm/script_v72he.cpp')
-rw-r--r--scumm/script_v72he.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/scumm/script_v72he.cpp b/scumm/script_v72he.cpp
index 642405cbb7..ee5c4397d5 100644
--- a/scumm/script_v72he.cpp
+++ b/scumm/script_v72he.cpp
@@ -1146,11 +1146,8 @@ void ScummEngine_v72he::o72_actorOps() {
debug(1,"o72_actorOps: case 24 (%d)", k);
break;
case 43: // HE 90+
- a->_layer = pop();
- if (_gameId != GID_FREDDICOVE) {
- // HE games use reverse order of layering, so we adjust
- a->_layer = -a->_layer;
- }
+ // HE games use reverse order of layering, so we adjust
+ a->_layer = -pop();
a->_needRedraw = true;
break;
case 64: