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author | Travis Howell | 2005-10-21 12:06:03 +0000 |
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committer | Travis Howell | 2005-10-21 12:06:03 +0000 |
commit | 159958dbc79ab1af227753b664cec68764d835f9 (patch) | |
tree | 27c1e22f6f7aabff1aebbc59e83b92afc425abf9 /scumm/script_v72he.cpp | |
parent | 8cc72cc03b37753de7c047d736031358e3de15a5 (diff) | |
download | scummvm-rg350-159958dbc79ab1af227753b664cec68764d835f9.tar.gz scummvm-rg350-159958dbc79ab1af227753b664cec68764d835f9.tar.bz2 scummvm-rg350-159958dbc79ab1af227753b664cec68764d835f9.zip |
Actor layer in HE games uses an int32.
svn-id: r19212
Diffstat (limited to 'scumm/script_v72he.cpp')
-rw-r--r-- | scumm/script_v72he.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/scumm/script_v72he.cpp b/scumm/script_v72he.cpp index 642405cbb7..ee5c4397d5 100644 --- a/scumm/script_v72he.cpp +++ b/scumm/script_v72he.cpp @@ -1146,11 +1146,8 @@ void ScummEngine_v72he::o72_actorOps() { debug(1,"o72_actorOps: case 24 (%d)", k); break; case 43: // HE 90+ - a->_layer = pop(); - if (_gameId != GID_FREDDICOVE) { - // HE games use reverse order of layering, so we adjust - a->_layer = -a->_layer; - } + // HE games use reverse order of layering, so we adjust + a->_layer = -pop(); a->_needRedraw = true; break; case 64: |