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authorTravis Howell2005-09-04 04:18:36 +0000
committerTravis Howell2005-09-04 04:18:36 +0000
commitb0694e412085cdee19be79d684791494fcad49a2 (patch)
tree3ac627de72c553e8cbb183ef4b9f1828143b65ed /scumm/sound.cpp
parenta3da7ea7c096e86d423dc5565a10b38e026f0203 (diff)
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The Venice music should not be played in FM TOWNS versions of indy3.
Confirmed by checking original game under UNZ. svn-id: r18764
Diffstat (limited to 'scumm/sound.cpp')
-rw-r--r--scumm/sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index 55b629defa..54dd797f45 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -499,7 +499,6 @@ void Sound::playSound(int soundID, int heOffset, int heChannel, int heFlags) {
}
break;
case 1:
- case 255: // 255 is the type used by sound resource 40 in Indy3 FM-TOWNS
// Music (Euphony format)
if (_vm->_musicEngine)
_vm->_musicEngine->startSound(soundID);
@@ -524,6 +523,7 @@ void Sound::playSound(int soundID, int heOffset, int heChannel, int heFlags) {
_currentCDSound = soundID;
break;
default:
+ // All other sound types are ignored
break;
}
}