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author | Eugene Sandulenko | 2005-03-15 01:22:57 +0000 |
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committer | Eugene Sandulenko | 2005-03-15 01:22:57 +0000 |
commit | 1a26020fd207bba5cb56d919fb93efd02afde831 (patch) | |
tree | 259a04449cd3111d6d48a7cc9db36aa6831ccb79 /scumm | |
parent | 7bb8de561b9b0e114daaff12b615b2f947e757df (diff) | |
download | scummvm-rg350-1a26020fd207bba5cb56d919fb93efd02afde831.tar.gz scummvm-rg350-1a26020fd207bba5cb56d919fb93efd02afde831.tar.bz2 scummvm-rg350-1a26020fd207bba5cb56d919fb93efd02afde831.zip |
Actually draw NES costumes.
svn-id: r17139
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/costume.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp index f181b518df..8ab5507ea9 100644 --- a/scumm/costume.cpp +++ b/scumm/costume.cpp @@ -789,6 +789,8 @@ void CostumeRenderer::drawNESCostume(const Actor *a, int limb) { dest[j - left] = pic[j][i]; dest += _out.pitch; } + + _vm->markRectAsDirty(kMainVirtScreen, _actorX + left - 128, _actorX + right - 128, _actorY + top - 128, _actorY + bottom - 128); } byte CostumeRenderer::drawLimb(const Actor *a, int limb) { |