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authorMax Horn2003-07-14 17:36:27 +0000
committerMax Horn2003-07-14 17:36:27 +0000
commit1c9a8569186a78a9031e13f99f57cfc7d79b921c (patch)
tree85dc0161c7c20c78f456fb4f0dd6c9ebab5fe09d /scumm
parent21ea778e5af20491c07d2fd5b3298dce3d86ac5b (diff)
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this hack isn't necessary anymore (at least I found no cases where it would be needed)
svn-id: r9017
Diffstat (limited to 'scumm')
-rw-r--r--scumm/scummvm.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 5f48cf3cd0..99158481d6 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -1232,7 +1232,7 @@ load_game:
if (oldEgo != VAR(VAR_EGO)) {
// FIXME/TODO: Reset and redraw the sentence line
oldEgo = VAR(VAR_EGO);
- _inventoryOffset = 0; // TODO: Record the _inventoryOffset for each ego actor?
+ _inventoryOffset = 0;
redrawV2Inventory();
}
checkV2MouseOver(_mouse);
@@ -2529,8 +2529,6 @@ void Scumm::launch() {
_numActors = 30;
else if (_gameId == GID_MANIAC)
_numActors = 25;
- else if ((_gameId == GID_ZAK) && (_version == 1))
- _numActors = 14; // FIXME: Nasty Wrong Hack(tm)
else
_numActors = 13;