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author | Max Horn | 2002-08-21 16:53:11 +0000 |
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committer | Max Horn | 2002-08-21 16:53:11 +0000 |
commit | 2ebd2ba0b5094f87e134745c21055a3af6440afc (patch) | |
tree | decc4926a6f10a91a81c2231879b53a001f1c515 /scumm | |
parent | 85a03808017fdaebb02d3c14bf7f5f15227e6c79 (diff) | |
download | scummvm-rg350-2ebd2ba0b5094f87e134745c21055a3af6440afc.tar.gz scummvm-rg350-2ebd2ba0b5094f87e134745c21055a3af6440afc.tar.bz2 scummvm-rg350-2ebd2ba0b5094f87e134745c21055a3af6440afc.zip |
engine.* moved to common (where it belongs); added distclean target which gets rid of the .deps dirs, too; removed -Isound
svn-id: r4794
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/engine.cpp | 101 | ||||
-rw-r--r-- | scumm/engine.h | 60 | ||||
-rw-r--r-- | scumm/imuse.cpp | 10 |
3 files changed, 5 insertions, 166 deletions
diff --git a/scumm/engine.cpp b/scumm/engine.cpp deleted file mode 100644 index bd416f5f70..0000000000 --- a/scumm/engine.cpp +++ /dev/null @@ -1,101 +0,0 @@ -/* ScummVM - Scumm Interpreter - * Copyright (C) 2002 The ScummVM project - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * $Header$ - */ - -#include "stdafx.h" -#include "engine.h" -#include "gameDetector.h" -#include "config-file.h" -#include "scumm.h" -#include "simon/simon.h" -#include "sound/mixer.h" - -/* FIXME - BIG HACK for MidiEmu */ -OSystem *g_system = 0; -SoundMixer *g_mixer = 0; - -Engine::Engine(GameDetector *detector, OSystem *syst) - : _system(syst) -{ - _mixer = new SoundMixer(); - - _gameDataPath = detector->_gameDataPath; - - /* FIXME - BIG HACK for MidiEmu */ - g_system = _system; - g_mixer = _mixer; -} - -Engine::~Engine() -{ - delete _mixer; -} - -const char *Engine::getSavePath() const -{ - const char *dir = NULL; - -#ifdef _WIN32_WCE - dir = _gameDataPath; -#else - -#if !defined(MACOS_CARBON) - dir = getenv("SCUMMVM_SAVEPATH"); -#endif - - // If SCUMMVM_SAVEPATH was not specified, try to use game specific savepath from config - if (!dir || dir[0] == 0) - dir = scummcfg->get("savepath"); - - // If SCUMMVM_SAVEPATH was not specified, try to use general path from config - if (!dir || dir[0] == 0) - dir = scummcfg->get("savepath", "scummvm"); - - // If no save path was specified, use no directory prefix - if (dir == NULL) - dir = ""; -#endif - - return dir; -} - -Engine *Engine::createFromDetector(GameDetector *detector, OSystem *syst) -{ - Engine *engine; - - if (detector->_gameId >= GID_SIMON_FIRST && detector->_gameId <= GID_SIMON_LAST) { - // Simon the Sorcerer - detector->_gameId -= GID_SIMON_FIRST; - engine = new SimonState(detector, syst); - } else { - // Some kind of Scumm game - if (detector->_features & GF_OLD256) - engine = new Scumm_v3(detector, syst); - else if (detector->_features & GF_SMALL_HEADER) // this force loomCD as v4 - engine = new Scumm_v4(detector, syst); - else if (detector->_features & GF_AFTER_V7) - engine = new Scumm_v7(detector, syst); - else if (detector->_features & GF_AFTER_V6) // this force SamnmaxCD as v6 - engine = new Scumm_v6(detector, syst); - else - engine = new Scumm_v5(detector, syst); - } - - return engine; -} diff --git a/scumm/engine.h b/scumm/engine.h deleted file mode 100644 index 6241d70a7f..0000000000 --- a/scumm/engine.h +++ /dev/null @@ -1,60 +0,0 @@ -/* ScummVM - Scumm Interpreter - * Copyright (C) 2002 The ScummVM project - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * $Header$ - */ - -#ifndef ENGINE_H -#define ENGINE_H - -#include "scummsys.h" -#include "system.h" - -class SoundMixer; -class GameDetector; - -/* FIXME - BIG HACK for MidiEmu */ -extern OSystem *g_system; -extern SoundMixer *g_mixer; - -class Engine { -public: - OSystem *_system; - SoundMixer *_mixer; - -protected: - char *_gameDataPath; - -public: - Engine(GameDetector *detector, OSystem *syst); - virtual ~Engine(); - - // Invoke the main engine loop using this method - virtual void go() = 0; - - // Get the save game dir path - const char *getSavePath() const; - - const char *getGameDataPath() const { return _gameDataPath; } - - // Create a new engine object based on the detector - either - // a Scumm or a SimonState object currently. - static Engine *createFromDetector(GameDetector *detector, OSystem *syst); -}; - - -#endif diff --git a/scumm/imuse.cpp b/scumm/imuse.cpp index 93f2f99597..e2ef496bd3 100644 --- a/scumm/imuse.cpp +++ b/scumm/imuse.cpp @@ -20,11 +20,11 @@ */ #include "stdafx.h" -#include "scumm.h" -#include "fmopl.h" -#include "mididrv.h" -#include "imuse.h" -#include "saveload.h" +#include "scumm/scumm.h" +#include "sound/fmopl.h" +#include "sound/mididrv.h" +#include "scumm/imuse.h" +#include "scumm/saveload.h" /* * Some constants |