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-rw-r--r--scumm/engine.cpp101
-rw-r--r--scumm/engine.h60
-rw-r--r--scumm/imuse.cpp10
3 files changed, 5 insertions, 166 deletions
diff --git a/scumm/engine.cpp b/scumm/engine.cpp
deleted file mode 100644
index bd416f5f70..0000000000
--- a/scumm/engine.cpp
+++ /dev/null
@@ -1,101 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2002 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * $Header$
- */
-
-#include "stdafx.h"
-#include "engine.h"
-#include "gameDetector.h"
-#include "config-file.h"
-#include "scumm.h"
-#include "simon/simon.h"
-#include "sound/mixer.h"
-
-/* FIXME - BIG HACK for MidiEmu */
-OSystem *g_system = 0;
-SoundMixer *g_mixer = 0;
-
-Engine::Engine(GameDetector *detector, OSystem *syst)
- : _system(syst)
-{
- _mixer = new SoundMixer();
-
- _gameDataPath = detector->_gameDataPath;
-
- /* FIXME - BIG HACK for MidiEmu */
- g_system = _system;
- g_mixer = _mixer;
-}
-
-Engine::~Engine()
-{
- delete _mixer;
-}
-
-const char *Engine::getSavePath() const
-{
- const char *dir = NULL;
-
-#ifdef _WIN32_WCE
- dir = _gameDataPath;
-#else
-
-#if !defined(MACOS_CARBON)
- dir = getenv("SCUMMVM_SAVEPATH");
-#endif
-
- // If SCUMMVM_SAVEPATH was not specified, try to use game specific savepath from config
- if (!dir || dir[0] == 0)
- dir = scummcfg->get("savepath");
-
- // If SCUMMVM_SAVEPATH was not specified, try to use general path from config
- if (!dir || dir[0] == 0)
- dir = scummcfg->get("savepath", "scummvm");
-
- // If no save path was specified, use no directory prefix
- if (dir == NULL)
- dir = "";
-#endif
-
- return dir;
-}
-
-Engine *Engine::createFromDetector(GameDetector *detector, OSystem *syst)
-{
- Engine *engine;
-
- if (detector->_gameId >= GID_SIMON_FIRST && detector->_gameId <= GID_SIMON_LAST) {
- // Simon the Sorcerer
- detector->_gameId -= GID_SIMON_FIRST;
- engine = new SimonState(detector, syst);
- } else {
- // Some kind of Scumm game
- if (detector->_features & GF_OLD256)
- engine = new Scumm_v3(detector, syst);
- else if (detector->_features & GF_SMALL_HEADER) // this force loomCD as v4
- engine = new Scumm_v4(detector, syst);
- else if (detector->_features & GF_AFTER_V7)
- engine = new Scumm_v7(detector, syst);
- else if (detector->_features & GF_AFTER_V6) // this force SamnmaxCD as v6
- engine = new Scumm_v6(detector, syst);
- else
- engine = new Scumm_v5(detector, syst);
- }
-
- return engine;
-}
diff --git a/scumm/engine.h b/scumm/engine.h
deleted file mode 100644
index 6241d70a7f..0000000000
--- a/scumm/engine.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2002 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * $Header$
- */
-
-#ifndef ENGINE_H
-#define ENGINE_H
-
-#include "scummsys.h"
-#include "system.h"
-
-class SoundMixer;
-class GameDetector;
-
-/* FIXME - BIG HACK for MidiEmu */
-extern OSystem *g_system;
-extern SoundMixer *g_mixer;
-
-class Engine {
-public:
- OSystem *_system;
- SoundMixer *_mixer;
-
-protected:
- char *_gameDataPath;
-
-public:
- Engine(GameDetector *detector, OSystem *syst);
- virtual ~Engine();
-
- // Invoke the main engine loop using this method
- virtual void go() = 0;
-
- // Get the save game dir path
- const char *getSavePath() const;
-
- const char *getGameDataPath() const { return _gameDataPath; }
-
- // Create a new engine object based on the detector - either
- // a Scumm or a SimonState object currently.
- static Engine *createFromDetector(GameDetector *detector, OSystem *syst);
-};
-
-
-#endif
diff --git a/scumm/imuse.cpp b/scumm/imuse.cpp
index 93f2f99597..e2ef496bd3 100644
--- a/scumm/imuse.cpp
+++ b/scumm/imuse.cpp
@@ -20,11 +20,11 @@
*/
#include "stdafx.h"
-#include "scumm.h"
-#include "fmopl.h"
-#include "mididrv.h"
-#include "imuse.h"
-#include "saveload.h"
+#include "scumm/scumm.h"
+#include "sound/fmopl.h"
+#include "sound/mididrv.h"
+#include "scumm/imuse.h"
+#include "scumm/saveload.h"
/*
* Some constants