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author | James Brown | 2002-10-06 15:39:38 +0000 |
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committer | James Brown | 2002-10-06 15:39:38 +0000 |
commit | 4f8cd24b24f8bb06b333904ed64543c5bfa59356 (patch) | |
tree | 55ebaa9d02169fe7ea727664eb5b6517365a14c2 /scumm | |
parent | f9b36a3404378876440941def3a6cf9504632aa1 (diff) | |
download | scummvm-rg350-4f8cd24b24f8bb06b333904ed64543c5bfa59356.tar.gz scummvm-rg350-4f8cd24b24f8bb06b333904ed64543c5bfa59356.tar.bz2 scummvm-rg350-4f8cd24b24f8bb06b333904ed64543c5bfa59356.zip |
Fix text drawing for pre-v7 games
svn-id: r5100
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/string.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp index db1f258a22..73932fa897 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -615,8 +615,11 @@ void Scumm::drawString(int a) charset._ignoreCharsetMask = 1; - // Verb text should never time out. - if (a == 4) + // In Full Throttle (and other games?), verb text should always mask + // and never time out. We can't do it blindly for all games, because + // it causes problem with the FOA intro. + + if (_gameId == GID_FT && a == 4) _talkDelay = -1; if (!buf[0]) { |