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authorMax Horn2003-06-12 18:18:58 +0000
committerMax Horn2003-06-12 18:18:58 +0000
commit5054e10573a73f17b4f2891eb1e3bd8b379a527a (patch)
tree923bd0b1a80effc782ad01a7730b76dbd91927b1 /scumm
parent66af2e98616288165a9093e139fa6cf8bd901ad9 (diff)
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this camera movement check seems to be new in V4 (or even V5 ?)
svn-id: r8451
Diffstat (limited to 'scumm')
-rw-r--r--scumm/string.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index fcf9e49ff5..1d9f01d3ef 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -86,11 +86,7 @@ void Scumm::CHARSET_1() {
if (!_haveMsg)
return;
- // FIXME: This Zak check fixes several hangs (Yak hang, and opening
- // 'secret room while walking' hang. It doesn't do the camera check
- // when the talk target isn't an actor. The question is, can we make
- // this a more general case? Does it really need to be Zak specific?
- if (!(_features & GF_NEW_CAMERA) && !(_gameId == GID_ZAK256 && VAR(VAR_TALK_ACTOR) == 0xFF)) {
+ if (!(_features & GF_NEW_CAMERA) && _version >= 4) {
if ((camera._dest.x >> 3) != (camera._cur.x >> 3) || camera._cur.x != camera._last.x)
return;
}