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authorJonathan Gray2003-01-20 06:35:34 +0000
committerJonathan Gray2003-01-20 06:35:34 +0000
commit5c128f1c891026bce970c132133f176e7ae7a1a3 (patch)
treeb99c2e719e95c51d993badba57c4228e2f0ff622 /scumm
parent846d73c53686da151a83f310096421aa23676e74 (diff)
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I'm pretty sure 0x98 should be O_DRAW_OBJECT in comi but changing it to o6_isSoundRunning lets you pass that point in the game for now
svn-id: r6523
Diffstat (limited to 'scumm')
-rw-r--r--scumm/script_v8.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp
index fe4641e11e..14871394d0 100644
--- a/scumm/script_v8.cpp
+++ b/scumm/script_v8.cpp
@@ -229,7 +229,7 @@ void Scumm_v8::setupOpcodes()
OPCODE(o6_printSystem),
OPCODE(o8_blastText),
/* 98 */
- OPCODE(o6_invalid),
+ OPCODE(o6_isSoundRunning), // FIXME should be O_DRAW_OBJECT
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o6_invalid),