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authorJamieson Christian2003-08-23 16:30:32 +0000
committerJamieson Christian2003-08-23 16:30:32 +0000
commit6768da3e7689224e5b8fb0c0961b6f0829dd17c9 (patch)
tree59ecee493de541eddb95c25b48971a723caabe8e /scumm
parent6cc598250d8490dc8e788642b723188e092a14a6 (diff)
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Added comment keyword, per Fingolfin
svn-id: r9831
Diffstat (limited to 'scumm')
-rw-r--r--scumm/script_v5.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index dfcbaaf4e4..350b180b63 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -1462,8 +1462,8 @@ void Scumm_v5::o5_putActorInRoom() {
a = derefActor(act, "o5_putActorInRoom");
- // Fix for Bug #770710
- // This fix fixes conflicting actor usage by two different scripts
+ // WORKAROUND: Fix for Bug #770710
+ // This fixes conflicting actor usage by two different scripts
// in MI1 Demo (PC GID_MONKEY_EGA or Amiga GID_MONKEY_VGA). The
// exit script for the LucasArts logo screen attempts to reset an
// actor that has already been set up for the next scene by the