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authorMax Horn2003-09-18 18:23:53 +0000
committerMax Horn2003-09-18 18:23:53 +0000
commit6a4663824e573777c512e0ca21a5c5f61865b83c (patch)
tree78061db44cc3d3731decd51a84865225dd53840f /scumm
parent209413ed07e931277cf569d260fbfad71406088e (diff)
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added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP
svn-id: r10304
Diffstat (limited to 'scumm')
-rw-r--r--scumm/scummvm.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 1f5f2ab1a3..495b7e671b 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -22,8 +22,10 @@
#include "stdafx.h"
-#include "common/config-file.h"
#include "base/gameDetector.h"
+#include "base/plugins.h"
+
+#include "common/config-file.h"
#include "gui/console.h"
#include "gui/message.h"
@@ -294,6 +296,8 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) {
return engine;
}
+REGISTER_PLUGIN("Scumm Engine", Engine_SCUMM_targetList, Engine_SCUMM_create);
+
Scumm::Scumm (GameDetector *detector, OSystem *syst)
: Engine(detector, syst), _pauseDialog(0), _optionsDialog(0), _saveLoadDialog(0) {
OSystem::Property prop;