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authorChris Apers2003-08-16 09:20:24 +0000
committerChris Apers2003-08-16 09:20:24 +0000
commit8281c2eecc64a1d4a97cc29e2f0af7bfc14cbf3a (patch)
treeb24643b81080b9253bea290f35e3b7728cc1ac0f /scumm
parent18bd921440dcaaff82f3c4f5d6ecbd39f4bbab7e (diff)
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Revert to old value
svn-id: r9719
Diffstat (limited to 'scumm')
-rw-r--r--scumm/scummvm.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index fa54149f43..0a6ad8f942 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -756,11 +756,10 @@ void Scumm::launch() {
gdi._vm = this;
#ifdef __PALM_OS__
- // PALMOS : check if this value is correct with palm,
- // old value 450000 doesn't work anymore (return _fntPtr = NULL in zak256, not tested with others)
+ // revert to old value (450000) and make ScummVM works again in some devices with same problem as below.
// 2500000 is too big and make ScummVM crashes : MemMove to NULL or immediate exit if try to allocate
// memory with new operator
- _maxHeapThreshold = 550000;
+ _maxHeapThreshold = 450000;
#else
// Since the new costumes are very big, we increase the heap limit, to avoid having
// to constantly reload stuff from the data files.
@@ -2498,4 +2497,3 @@ int normalizeAngle(int angle) {
return toSimpleDir(1, temp) * 45;
}
-