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authorMax Horn2004-02-17 17:45:22 +0000
committerMax Horn2004-02-17 17:45:22 +0000
commit8e5df2bda3fb7d3e4f03d9ea3778a14aeb5c404e (patch)
tree00764840bc573ea0d32768dcda3739d05199b809 /scumm
parenteefbe23801f2aa8cd5d184a0cd644c8509264b5a (diff)
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Made explicitly clear that for GID_PJSDEMO, _numNewNames never got set (i.e. it always was stuck at 0)
svn-id: r12924
Diffstat (limited to 'scumm')
-rw-r--r--scumm/resource.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scumm/resource.cpp b/scumm/resource.cpp
index d2784d59c4..a1663b2a82 100644
--- a/scumm/resource.cpp
+++ b/scumm/resource.cpp
@@ -2059,6 +2059,10 @@ void ScummEngine::readMAXS() {
_numGlobalObjects = _fileHandle.readUint16LE();
_fileHandle.readUint16LE();
+ // FIXME: Is this correct??? A V6+ game which doesn't use object name
+ // resources seems odd...
+ _numNewNames = 0;
+
_objectRoomTable = (byte *)calloc(_numGlobalObjects * 4, 1);
_numGlobalScripts = 200;
_shadowPaletteSize = 256;