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author | Jonathan Gray | 2003-07-15 07:29:41 +0000 |
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committer | Jonathan Gray | 2003-07-15 07:29:41 +0000 |
commit | c2dd5afb6abc308c0bf76d201c4014de0139faaf (patch) | |
tree | 59d66cb4a93f01c908fd2487cc9c8539b051bd7e /scumm | |
parent | eddf0754953cada22b0e299dca31513bb98bf694 (diff) | |
download | scummvm-rg350-c2dd5afb6abc308c0bf76d201c4014de0139faaf.tar.gz scummvm-rg350-c2dd5afb6abc308c0bf76d201c4014de0139faaf.tar.bz2 scummvm-rg350-c2dd5afb6abc308c0bf76d201c4014de0139faaf.zip |
start of some segacd specific help
svn-id: r9034
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/help.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/scumm/help.cpp b/scumm/help.cpp index dba1e48c0a..29d53052f3 100644 --- a/scumm/help.cpp +++ b/scumm/help.cpp @@ -197,6 +197,12 @@ void ScummHelp::updateStrings(byte gameId, byte version, int page, ADD_BIND("u", "Use"); ADD_BIND("s", "puSh"); ADD_BIND("y", "pull (Yank)"); + if (gameId == GID_MONKEY_SEGA) { + // FIXME look at scripts to figure all options out... + // keys 1->4 seem to do something as well + ADD_BIND("6", "Highlight prev dialogue"); + ADD_BIND("7", "Highlight next dialogue"); + } break; case GID_SAMNMAX: ADD_BIND("w", "Walk"); |