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authorMax Horn2004-06-27 22:19:21 +0000
committerMax Horn2004-06-27 22:19:21 +0000
commitc7f97c0bcb2da7432ff730cab74a728c84d145f7 (patch)
tree8248a47e05751ea5032ffd59b81854ec41075cd4 /scumm
parentb8ad54b3af1de97bf986e7e4d4da97f02ece3273 (diff)
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Added small TODO to my currently defunct OSX-COMI-hack
svn-id: r14091
Diffstat (limited to 'scumm')
-rw-r--r--scumm/scumm.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index 192d10e5d5..28e83b4651 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -2774,6 +2774,12 @@ byte *ScummEngine::get2byteCharPtr(int idx) {
const char *ScummEngine::getGameDataPath() const {
#ifdef MACOSX
if (_version == 8 && !memcmp(_gameDataPath.c_str(), "/Volumes/MONKEY3_", 17)) {
+ // TODO: The following hack is currently inactive, since Fingolfin
+ // removed most calls to getGameDataPath(). This will soon be put
+ // back into place once the File::setDefaultDirectory() method is
+ // replaced by a more flexible system...
+
+
// Special case for COMI on Mac OS X. The mount points on OS X depend
// on the volume name. Hence if playing from CD, we'd get a problem.
// So if loading of a resource file fails, we fall back to the (fixed)