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authorTravis Howell2004-06-25 11:32:19 +0000
committerTravis Howell2004-06-25 11:32:19 +0000
commitcc62c0823b96ea353e916464b82a53e73d65ba8f (patch)
treea0c4b19651ca3b63ef35ca80e26d33782f15f12d /scumm
parentbdba2baa18c69ec126f08a0b7abe750feda1bd92 (diff)
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Set fast mode for HE7 games too.
FIXME not needed, originals used getGraphicsPerformance() svn-id: r14045
Diffstat (limited to 'scumm')
-rw-r--r--scumm/scumm.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index c29551b14e..b31ef92bef 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -1180,8 +1180,7 @@ void ScummEngine::scummInit() {
void ScummEngine::initScummVars() {
- // FIXME
- if (_version <= 2) {
+ if (_version <= 2 || _heversion >= 70) {
// This needs to be at least greater than 40 to get the more
// elaborate version of the EGA Zak into. I don't know where
// else it makes any difference.