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| author | Paweł Kołodziejski | 2003-07-19 16:10:15 +0000 | 
|---|---|---|
| committer | Paweł Kołodziejski | 2003-07-19 16:10:15 +0000 | 
| commit | d516f3467cde8fa05ef26732a58e289cd13444e6 (patch) | |
| tree | dca5fe3b05fddf68c514ac3cbfa49c5648eeb542 /scumm | |
| parent | d3f303bb46664053e1f2ef0bc35bfc4c6db41533 (diff) | |
| download | scummvm-rg350-d516f3467cde8fa05ef26732a58e289cd13444e6.tar.gz scummvm-rg350-d516f3467cde8fa05ef26732a58e289cd13444e6.tar.bz2 scummvm-rg350-d516f3467cde8fa05ef26732a58e289cd13444e6.zip  | |
updated opcode "Actor Set Color" in o2_ActorSet func, it's based on dissassembly, why it was "i = 3" ?
svn-id: r9082
Diffstat (limited to 'scumm')
| -rw-r--r-- | scumm/script_v2.cpp | 6 | 
1 files changed, 2 insertions, 4 deletions
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index 32ff3b64b6..69f3d0f8d9 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -686,10 +686,8 @@ void Scumm_v2::o2_actorSet() {  			break;  		case 2:		// Actor Set Color -			if ((_gameId == GID_ZAK) && (_version == 1)) { -				// FIXME: maybe this is needed for MM v1, too, but so far I have -				// not seen any call to this in it at all, so I don't know -				i = 3; +			if (_version == 1) { +				i = 0;  			} else {  				i = fetchScriptByte();  			}  | 
