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author | Paweł Kołodziejski | 2003-07-19 16:10:15 +0000 |
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committer | Paweł Kołodziejski | 2003-07-19 16:10:15 +0000 |
commit | d516f3467cde8fa05ef26732a58e289cd13444e6 (patch) | |
tree | dca5fe3b05fddf68c514ac3cbfa49c5648eeb542 /scumm | |
parent | d3f303bb46664053e1f2ef0bc35bfc4c6db41533 (diff) | |
download | scummvm-rg350-d516f3467cde8fa05ef26732a58e289cd13444e6.tar.gz scummvm-rg350-d516f3467cde8fa05ef26732a58e289cd13444e6.tar.bz2 scummvm-rg350-d516f3467cde8fa05ef26732a58e289cd13444e6.zip |
updated opcode "Actor Set Color" in o2_ActorSet func, it's based on dissassembly, why it was "i = 3" ?
svn-id: r9082
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/script_v2.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index 32ff3b64b6..69f3d0f8d9 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -686,10 +686,8 @@ void Scumm_v2::o2_actorSet() { break; case 2: // Actor Set Color - if ((_gameId == GID_ZAK) && (_version == 1)) { - // FIXME: maybe this is needed for MM v1, too, but so far I have - // not seen any call to this in it at all, so I don't know - i = 3; + if (_version == 1) { + i = 0; } else { i = fetchScriptByte(); } |