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author | Jonathan Gray | 2003-09-14 00:37:47 +0000 |
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committer | Jonathan Gray | 2003-09-14 00:37:47 +0000 |
commit | dbc29272e9e5ec3a8d2f83a0781bd90549b221ea (patch) | |
tree | 6e0854ef7eca7578e170f524150afad0b7280786 /scumm | |
parent | 47827b1f22836fb837787b31752eea6bde07dd40 (diff) | |
download | scummvm-rg350-dbc29272e9e5ec3a8d2f83a0781bd90549b221ea.tar.gz scummvm-rg350-dbc29272e9e5ec3a8d2f83a0781bd90549b221ea.tar.bz2 scummvm-rg350-dbc29272e9e5ec3a8d2f83a0781bd90549b221ea.zip |
use old method to decide on text colouring for loom towns, I think the pink distaff when returning to the first room may be the last bug left now
svn-id: r10247
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/charset.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/scumm/charset.cpp b/scumm/charset.cpp index 0a8318bc31..e86cde493c 100644 --- a/scumm/charset.cpp +++ b/scumm/charset.cpp @@ -929,12 +929,13 @@ void CharsetRendererV3::setColor(byte color) { _color = color; _shadowColor = (_vm->_features & GF_FMTOWNS) ? 8 : 0; - if (_vm->_features & GF_OLD256) { - _dropShadow = ((_color & 0x80) != 0); - _color &= 0x7f; - } else if (_vm->_features & GF_16COLOR) { + // FM Towns version of Loom uses old colour method as well + if (_vm->_features & GF_16COLOR || _vm->_gameId == GID_LOOM) { _dropShadow = ((_color & 0xF0) != 0); _color &= 0x0f; + } else if (_vm->_features & GF_OLD256) { + _dropShadow = ((_color & 0x80) != 0); + _color &= 0x7f; } else _dropShadow = false; } |