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author | Paweł Kołodziejski | 2003-07-20 21:01:06 +0000 |
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committer | Paweł Kołodziejski | 2003-07-20 21:01:06 +0000 |
commit | ec2b0cca0467b9611e6d0c547a26f83a02cc4e78 (patch) | |
tree | 4dbd987afc090af9e693880ab8254f68704a405c /scumm | |
parent | 25dbf529ab7e83c0e07eb92843e47d18bac7bafd (diff) | |
download | scummvm-rg350-ec2b0cca0467b9611e6d0c547a26f83a02cc4e78.tar.gz scummvm-rg350-ec2b0cca0467b9611e6d0c547a26f83a02cc4e78.tar.bz2 scummvm-rg350-ec2b0cca0467b9611e6d0c547a26f83a02cc4e78.zip |
improved stampObject opcode for FT mine field, still layers? problem
svn-id: r9099
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/script_v6.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp index ae5fa5ce4e..335dc92924 100644 --- a/scumm/script_v6.cpp +++ b/scumm/script_v6.cpp @@ -2799,6 +2799,7 @@ void Scumm_v6::o6_stampObject() { a->scalex = state; a->scaley = state; a->putActor(x, y, _currentRoom); // TODO + a->drawActorCostume(); // drawActor(object, maskBufferPtr, x_y, scale_x_y); // drawActor(object, mainBufferPtr, x_y, scale_x_y); return; |