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authorJoost Peters2005-11-20 17:35:07 +0000
committerJoost Peters2005-11-20 17:35:07 +0000
commitff83c4146a35ee965fb9bc9d8b6af053c8699862 (patch)
treee355f3a2ea0840ac606d93301b84487c60cc701c /scumm
parent5274d89e410cac91c6698082614829f82356e7f0 (diff)
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Increase maxHeapThreshold to 6M for SCUMM games with the GF_NEW_COSTUMES feature, the old value of 2.5M was too small to contain all resources for certain scenes in The Dig and COMI.
svn-id: r19679
Diffstat (limited to 'scumm')
-rw-r--r--scumm/scumm.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index bd1c96c138..f2fabe4bea 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -1755,10 +1755,7 @@ int ScummEngine::init(GameDetector &detector) {
} else if (_features & GF_NEW_COSTUMES) {
// Since the new costumes are very big, we increase the heap limit, to avoid having
// to constantly reload stuff from the data files.
- res._maxHeapThreshold = 2500000;
-#ifdef __PLAYSTATION2__
res._maxHeapThreshold = 6 * 1024 * 1024;
-#endif
} else {
res._maxHeapThreshold = 550000;
}