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authorOliver Kiehl2002-12-01 22:34:38 +0000
committerOliver Kiehl2002-12-01 22:34:38 +0000
commitdbc0054eb8416bd7f04f945b7a4d12f43492013a (patch)
treec3800236323c5a712e5624b8834abb959a453ba7 /scummvm.spec
parent5b188353de50190dea8df123891f5934d8d94ed7 (diff)
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updated for 0.3.0
svn-id: r5796
Diffstat (limited to 'scummvm.spec')
-rw-r--r--scummvm.spec18
1 files changed, 17 insertions, 1 deletions
diff --git a/scummvm.spec b/scummvm.spec
index 79d3f7f8e7..73a9a12744 100644
--- a/scummvm.spec
+++ b/scummvm.spec
@@ -8,7 +8,7 @@
# Prologue information
#------------------------------------------------------------------------------
Name : scummvm
-Version : 0.2.0
+Version : 0.3.0
Release : @RELEASE@
Summary : SCUMM graphic adventure game interpreter
Group : Interpreters
@@ -56,6 +56,22 @@ rm -Rf %{buildroot}
# Change Log
#------------------------------------------------------------------------------
%changelog
+* 0.3.0 (2002-12-01)
+ - massive cleanup work for iMUSE. Sam and Max music now plays correctly
+ - many bugfixes for Zak256, + sound and music support
+ - music support for Simon the Sorcerer on any platform with real MIDI
+ - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
+ - completed support for Monkey1 VGA Floppy, The Dig
+ - added akos16 implementation for The Dig and Full Throttle costumes
+ - added digital iMUSE implementation for The Dig and Full Throttle music.
+ - Loom CD speech+music syncronisation improved greatly
+ - added midi-emulation via adlib, for platforms without sequencer support
+ - code seperation of various engine parts into several libraries
+ - several fixes to prevent Simon the Sorcerer crashing and hanging
+ - hundreds of bugfixes for many other games
+ - new SMUSH video engine, for Full Throttle and The Dig
+ - new in-game GUI
+ - launcher dialog
* 0.2.0 (2002-04-14)
- core engine rewrite
- enhanced ingame GUI, including options/volume settings.