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author | Travis Howell | 2003-05-24 03:51:33 +0000 |
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committer | Travis Howell | 2003-05-24 03:51:33 +0000 |
commit | cd37b391b2a9c46c5cecb4f1b9662b4fb7f8bbb7 (patch) | |
tree | 20ae48da1c687fbb5ae845866dedd6264ec97d2f /simon/simon.cpp | |
parent | e23f76b74277dd625ca67048c5ad95095d495cdd (diff) | |
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Correct fixme comment
svn-id: r7876
Diffstat (limited to 'simon/simon.cpp')
-rw-r--r-- | simon/simon.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/simon/simon.cpp b/simon/simon.cpp index acbdb18d6d..10766d2d88 100644 --- a/simon/simon.cpp +++ b/simon/simon.cpp @@ -5311,10 +5311,10 @@ void SimonState::loadMusic (uint music) { if (_game & GF_WIN) { // FIXME: The very last music resource, a cymbal crash for when the - // two golems... er... gargoyles crash into each other, should NOT - // be looped like the other music tracks. In simon1dos the GMF - // resource includes a loop override that acomplishes this, but - // there seems to be nothing for this in the SMF resources. + // two demons crash into each other, should NOT be looped like the + // other music tracks. In simon1dos/talkie the GMF resource includes + // a loop override that acomplishes this, but there seems to be nothing + // for this in the SMF resources. if (music == 35) midi.setLoop (false); |