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authorRobert Göffringmann2004-11-15 08:23:09 +0000
committerRobert Göffringmann2004-11-15 08:23:09 +0000
commit17f23ad3d5e8dcbbddf255bcea3664be349df19f (patch)
treed3128bcd905bdf4c53d172c5557cd306966a57a7 /sword1/control.cpp
parent38baf0a0d303110958e63e7f9875d3254aaa2499 (diff)
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BS1 demo is basically fully supported now.
only some SFX are flipped. svn-id: r15819
Diffstat (limited to 'sword1/control.cpp')
-rw-r--r--sword1/control.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/sword1/control.cpp b/sword1/control.cpp
index eddb799e2f..5d71435f1b 100644
--- a/sword1/control.cpp
+++ b/sword1/control.cpp
@@ -981,6 +981,8 @@ void Control::doRestore(void) {
Logic::_scriptVars[CHANGE_STANCE] = STAND;
Logic::_scriptVars[CHANGE_PLACE] = cpt->o_place;
SwordEngine::_systemVars.justRestoredGame = 1;
+ if (SwordEngine::_systemVars.isDemo)
+ Logic::_scriptVars[PLAYINGDEMO] = 1;
}
void Control::delay(uint32 msecs) {