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author | Robert Göffringmann | 2004-11-15 08:23:09 +0000 |
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committer | Robert Göffringmann | 2004-11-15 08:23:09 +0000 |
commit | 17f23ad3d5e8dcbbddf255bcea3664be349df19f (patch) | |
tree | d3128bcd905bdf4c53d172c5557cd306966a57a7 /sword1/control.cpp | |
parent | 38baf0a0d303110958e63e7f9875d3254aaa2499 (diff) | |
download | scummvm-rg350-17f23ad3d5e8dcbbddf255bcea3664be349df19f.tar.gz scummvm-rg350-17f23ad3d5e8dcbbddf255bcea3664be349df19f.tar.bz2 scummvm-rg350-17f23ad3d5e8dcbbddf255bcea3664be349df19f.zip |
BS1 demo is basically fully supported now.
only some SFX are flipped.
svn-id: r15819
Diffstat (limited to 'sword1/control.cpp')
-rw-r--r-- | sword1/control.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/sword1/control.cpp b/sword1/control.cpp index eddb799e2f..5d71435f1b 100644 --- a/sword1/control.cpp +++ b/sword1/control.cpp @@ -981,6 +981,8 @@ void Control::doRestore(void) { Logic::_scriptVars[CHANGE_STANCE] = STAND; Logic::_scriptVars[CHANGE_PLACE] = cpt->o_place; SwordEngine::_systemVars.justRestoredGame = 1; + if (SwordEngine::_systemVars.isDemo) + Logic::_scriptVars[PLAYINGDEMO] = 1; } void Control::delay(uint32 msecs) { |