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author | Torbjörn Andersson | 2004-01-13 10:27:13 +0000 |
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committer | Torbjörn Andersson | 2004-01-13 10:27:13 +0000 |
commit | 13481b82c45247656b2c453f9e753db9501e4a58 (patch) | |
tree | 5a91cb1973cfce49d6ec431cd4d6dadef81f3e53 /sword2/sound.cpp | |
parent | 8a66ba33cf44600ccc4e2a3267359d2ac952c586 (diff) | |
download | scummvm-rg350-13481b82c45247656b2c453f9e753db9501e4a58.tar.gz scummvm-rg350-13481b82c45247656b2c453f9e753db9501e4a58.tar.bz2 scummvm-rg350-13481b82c45247656b2c453f9e753db9501e4a58.zip |
As an experiment, I've added a delay of 0 milliseconds when drawing
interpolation frames. It shouldn't delay anything, but I'm hoping it will
allow the other threads some breathing room, which might help bug #875683.
Or not. We'll see.
svn-id: r12357
Diffstat (limited to 'sword2/sound.cpp')
0 files changed, 0 insertions, 0 deletions