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author | Jonathan Gray | 2003-08-24 12:13:03 +0000 |
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committer | Jonathan Gray | 2003-08-24 12:13:03 +0000 |
commit | a8ddcec684125cd2727f1ebed0f54e0325c37fa9 (patch) | |
tree | 99ca2d5fae64a5dec621b0177550a1eaefd087d9 /sword2/sound.cpp | |
parent | 070a746de4faf753e4ed1a79ce74788747f58685 (diff) | |
download | scummvm-rg350-a8ddcec684125cd2727f1ebed0f54e0325c37fa9.tar.gz scummvm-rg350-a8ddcec684125cd2727f1ebed0f54e0325c37fa9.tar.bz2 scummvm-rg350-a8ddcec684125cd2727f1ebed0f54e0325c37fa9.zip |
be more tolerant of files being in different spots, and living on case sensitive filesystems
svn-id: r9846
Diffstat (limited to 'sword2/sound.cpp')
-rw-r--r-- | sword2/sound.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/sword2/sound.cpp b/sword2/sound.cpp index 5c904df39c..e16c51b8ce 100644 --- a/sword2/sound.cpp +++ b/sword2/sound.cpp @@ -410,10 +410,7 @@ int32 FN_play_music(int32 *params) // updated by James on 10apr97 // add the appropriate file extension & play it - if (g_sword2->_gameId == GID_SWORD2_DEMO) - sprintf(filename,"MUSIC.CLU"); - else - sprintf(filename,"%sCLUSTERS/MUSIC.CLU", res_man.GetCdPath()); + sprintf(filename,"Music.clu"); rv = g_sword2->_sound->StreamCompMusic(filename, g_sword2->getGameDataPath(), params[0], loopFlag); |