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author | Torbjörn Andersson | 2003-11-25 09:05:10 +0000 |
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committer | Torbjörn Andersson | 2003-11-25 09:05:10 +0000 |
commit | 5eb38cb380b244ccede544ab28557f9fed41a5e9 (patch) | |
tree | 4cdde3516f9fc1d6d84ee37c01047c47dae650d1 /sword2/sword2.cpp | |
parent | a1e80765f58e8d8624e7e24b1fb796114605d16c (diff) | |
download | scummvm-rg350-5eb38cb380b244ccede544ab28557f9fed41a5e9.tar.gz scummvm-rg350-5eb38cb380b244ccede544ab28557f9fed41a5e9.tar.bz2 scummvm-rg350-5eb38cb380b244ccede544ab28557f9fed41a5e9.zip |
cleanup
svn-id: r11364
Diffstat (limited to 'sword2/sword2.cpp')
-rw-r--r-- | sword2/sword2.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index d6bce469ad..edddfdeab5 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -194,7 +194,7 @@ void Sword2Engine::errorString(const char *buf1, char *buf2) { } } -int32 Sword2Engine::InitialiseGame(void) { +int32 Sword2Engine::initialiseGame(void) { // init engine drivers uint8 *file; @@ -276,7 +276,7 @@ void Sword2Engine::go() { _keyboardEvent ke; // Call the application "Revolution" until the resource manager is - // ready to dig the name out of a text file. See InitialiseGame() + // ready to dig the name out of a text file. See initialiseGame() // which calls InitialiseFontResourceFlags() in maketext.cpp // // Have to do it like this since we cannot really fire up the resource @@ -286,8 +286,8 @@ void Sword2Engine::go() { debug(5, "CALLING: readOptionSettings"); _gui->readOptionSettings(); - debug(5, "CALLING: InitialiseGame"); - if (InitialiseGame()) { + debug(5, "CALLING: initialiseGame"); + if (initialiseGame()) { closeGame(); return; } |