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author | Paweł Kołodziejski | 2003-09-03 03:57:23 +0000 |
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committer | Paweł Kołodziejski | 2003-09-03 03:57:23 +0000 |
commit | 455d3faf2f626ff1606d2f8bbabcf32acb6747b9 (patch) | |
tree | dce15608096789d18bbfd3c8af87fe0e7dff3687 /sword2 | |
parent | e17a451ac59928d41aca1966e906bda064646b86 (diff) | |
download | scummvm-rg350-455d3faf2f626ff1606d2f8bbabcf32acb6747b9.tar.gz scummvm-rg350-455d3faf2f626ff1606d2f8bbabcf32acb6747b9.tar.bz2 scummvm-rg350-455d3faf2f626ff1606d2f8bbabcf32acb6747b9.zip |
fixed interval of fxServer func (why i saw before 1000 miliseconds?), moved init sound data to class sound
svn-id: r9980
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/driver/d_sound.cpp | 72 | ||||
-rw-r--r-- | sword2/driver/d_sound.h | 1 | ||||
-rw-r--r-- | sword2/driver/driver96.h | 20 |
3 files changed, 24 insertions, 69 deletions
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp index 436e7e3897..7aebbb2427 100644 --- a/sword2/driver/d_sound.cpp +++ b/sword2/driver/d_sound.cpp @@ -30,17 +30,6 @@ // // -------------------------------------------------------------------------- // -// int32 InitialiseSound(uint16 freq, uint16 channels, uint16 bitDepth) -// -// This function initialises DirectSound by specifying the parameters of the -// primary buffer. -// -// Freq is the sample rate - 44100, 22050 or 11025 -// Channels should be 1 for mono, 2 for stereo -// BitDepth should be either 8 or 16 bits per sample. -// -// -------------------------------------------------------------------------- -// // int32 PlayCompSpeech(const char *filename, uint32 id, uint8 vol, int8 pan) // // This function loads, decompresses and plays the wav 'id' from the cluster @@ -234,17 +223,33 @@ Sword2Sound::Sword2Sound(SoundMixer *mixer) { volMusic[0] = 16; volMusic[1] = 16; musicMuted = 0; - bufferSizeMusic = 44100; + bufferSizeMusic = 4410; _mixer = mixer; + + memset(fxId, 0, sizeof(fxId)); + memset(fxCached, 0, sizeof(fxCached)); + memset(fxiPaused, 0, sizeof(fxiPaused)); + memset(fxLooped, 0, sizeof(fxLooped)); + memset(fxRate, 0, sizeof(fxRate)); - // Don't care if this fails, because it should still work without - // sound cards but it should set a global system flag so that we can - // avoid loading sound fx & streaming music because they won't be - // heard anyway - - InitialiseSound(22050, 2, 16); + memset(musStreaming, 0, sizeof(musStreaming)); + memset(musicPaused, 0, sizeof(musicPaused)); + memset(musCounter, 0, sizeof(musCounter)); + memset(musFading, 0, sizeof(musFading)); + memset(musLooping, 0, sizeof(musLooping)); + memset(musFilePos, 0, sizeof(musFilePos)); + memset(musEnd, 0, sizeof(musEnd)); + memset(musLastSample, 0, sizeof(musLastSample)); + memset(musId, 0, sizeof(musId)); + memset(soundHandleMusic, 0, sizeof(soundHandleMusic)); + memset(soundHandleFx, 0, sizeof(soundHandleFx)); + soundHandleSpeech = 0; + memset(bufferFx, 0, sizeof(bufferFx)); + memset(flagsFx, 0, sizeof(flagsFx)); + memset(bufferSizeFx, 0, sizeof(bufferSizeFx)); - g_engine->_timer->installProcedure(sword2_sound_handler, 1000000); + soundOn = 1; + g_engine->_timer->installProcedure(sword2_sound_handler, 100000); } // -------------------------------------------------------------------------- @@ -341,35 +346,6 @@ void Sword2Sound::FxServer(void) { } } -int32 Sword2Sound::InitialiseSound(uint16 freq, uint16 channels, uint16 bitDepth) { - soundOn = 1; - - memset(fxId, 0, sizeof(fxId)); - memset(fxCached, 0, sizeof(fxCached)); - memset(fxiPaused, 0, sizeof(fxiPaused)); - memset(fxLooped, 0, sizeof(fxLooped)); - memset(fxRate, 0, sizeof(fxRate)); - - memset(musStreaming, 0, sizeof(musStreaming)); - memset(musicPaused, 0, sizeof(musicPaused)); - memset(musCounter, 0, sizeof(musCounter)); - memset(musFading, 0, sizeof(musFading)); - - memset(musLooping, 0, sizeof(musLooping)); - - memset(musFilePos, 0, sizeof(musFilePos)); - memset(musEnd, 0, sizeof(musEnd)); - memset(musLastSample, 0, sizeof(musLastSample)); - memset(musId, 0, sizeof(musId)); - memset(soundHandleMusic, 0, sizeof(soundHandleMusic)); - memset(soundHandleFx, 0, sizeof(soundHandleFx)); - soundHandleSpeech = 0; - memset(bufferFx, 0, sizeof(bufferFx)); - memset(flagsFx, 0, sizeof(flagsFx)); - memset(bufferSizeFx, 0, sizeof(bufferSizeFx)); - - return(RD_OK); -} int32 Sword2Sound::AmISpeaking() { if ((!speechMuted) && (!speechPaused) && (soundHandleSpeech != 0)) { diff --git a/sword2/driver/d_sound.h b/sword2/driver/d_sound.h index d0b61eee0e..9557df01a9 100644 --- a/sword2/driver/d_sound.h +++ b/sword2/driver/d_sound.h @@ -47,7 +47,6 @@ class Sword2Sound { public: Sword2Sound(SoundMixer *mixer); void FxServer(void); - int32 InitialiseSound(uint16 freq, uint16 channels, uint16 bitDepth); int32 PlaySpeech(uint8 *data, uint8 vol, int8 pan); int32 PlayCompSpeech(const char *filename, uint32 speechid, uint8 vol, int8 pan); int32 PreFetchCompSpeech(const char *filename, uint32 speechid, uint8 *waveMem); diff --git a/sword2/driver/driver96.h b/sword2/driver/driver96.h index 78588aed85..76e654569f 100644 --- a/sword2/driver/driver96.h +++ b/sword2/driver/driver96.h @@ -768,26 +768,6 @@ // --------------------------- d_sound.c ------------------------------------ // -------------------------------------------------------------------------- // -// int32 InitialiseSound(uint16 freq, uint16 channels, uint16 bitDepth) -// -// This function initialises DirectSound by specifying the parameters of the -// primary buffer. -// -// Freq is the sample rate - 44100, 22050 or 11025 -// Channels should be 1 for mono, 2 for stereo -// BitDepth should be either 8 or 16 bits per sample. -// -// -------------------------------------------------------------------------- -// -// int32 PlaySpeech(uint8 *data, uint8 vol, int8 pan) -// -// This function plays the wav file passed into it as speech. An error occurs -// if speech is already playing, or directSound comes accross problems. -// volume can be from 0 to 16. -// pan can be from -16 (full left) to 16 (full right). -// -// -------------------------------------------------------------------------- -// // int32 PreFetchCompSpeech(const char *filename, uint32 speechid, uint8 *wave) // // This function loads and decompresses speech sample 'speechid' from the |