aboutsummaryrefslogtreecommitdiff
path: root/sword2
diff options
context:
space:
mode:
authorTorbjörn Andersson2004-06-11 06:38:45 +0000
committerTorbjörn Andersson2004-06-11 06:38:45 +0000
commit93d26c0bd159c21a18a05f1d384f26339878955b (patch)
tree9838297c5ebc468fd9be5b9aecf0c3d7681303b2 /sword2
parent13024364b73c1f34963287b3648b895729633192 (diff)
downloadscummvm-rg350-93d26c0bd159c21a18a05f1d384f26339878955b.tar.gz
scummvm-rg350-93d26c0bd159c21a18a05f1d384f26339878955b.tar.bz2
scummvm-rg350-93d26c0bd159c21a18a05f1d384f26339878955b.zip
Hopefully fixed the displayMsg() fade-up glitch I accidentally introduced
yesterday. svn-id: r13955
Diffstat (limited to 'sword2')
-rw-r--r--sword2/build_display.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp
index 8a8ce847c7..758a60d3fc 100644
--- a/sword2/build_display.cpp
+++ b/sword2/build_display.cpp
@@ -191,6 +191,7 @@ void Sword2Engine::displayMsg(byte *text, int time) {
_graphics->fadeDown();
_graphics->waitForFade();
+ _graphics->clearScene();
_graphics->setPalette(0, 256, oldPal, RDPAL_FADE);
_graphics->fadeUp();
}