diff options
-rw-r--r-- | engines/fullpipe/init.cpp | 2 | ||||
-rw-r--r-- | engines/fullpipe/objectnames.h | 4 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene25.cpp | 91 |
3 files changed, 95 insertions, 2 deletions
diff --git a/engines/fullpipe/init.cpp b/engines/fullpipe/init.cpp index d933e0f578..f661340665 100644 --- a/engines/fullpipe/init.cpp +++ b/engines/fullpipe/init.cpp @@ -94,7 +94,7 @@ void FullpipeEngine::initObjectStates() { setObjectState(sO_Valve4_26, getObjectEnumState(sO_Valve4_26, sO_Closed)); setObjectState(sO_Valve5_26, getObjectEnumState(sO_Valve5_26, sO_Opened)); setObjectState(sO_Pool, getObjectEnumState(sO_Pool, sO_Overfull)); - setObjectState(sO_Plank_25, getObjectEnumState(sO_Plank_25, sO_NearDudesStairs)); + setObjectState(sO_Board_25, getObjectEnumState(sO_Board_25, sO_NearDudesStairs)); setObjectState(sO_Driver, getObjectEnumState(sO_Driver, sO_WithSteering)); setObjectState(sO_Janitress, getObjectEnumState(sO_Janitress, sO_WithMop)); setObjectState(sO_LeftPipe_29, getObjectEnumState(sO_LeftPipe_29, sO_IsClosed)); diff --git a/engines/fullpipe/objectnames.h b/engines/fullpipe/objectnames.h index 884271b350..c33750ff6b 100644 --- a/engines/fullpipe/objectnames.h +++ b/engines/fullpipe/objectnames.h @@ -39,6 +39,7 @@ namespace Fullpipe { #define sO_WithoutHandle "\xc1\xe5\xe7 \xf0\xf3\xf7\xea\xe8" // "Без ручки" #define sO_WithoutStool "\xc1\xe5\xe7 \xf2\xe0\xe1\xf3\xf0\xe5\xf2\xea\xe8" // "Без табуретки" #define sO_WithoutDrawer "\xc1\xe5\xe7 \xff\xf9\xe8\xea\xe0" // "Без ящика" +#define sO_Nearby "\xc1\xeb\xe8\xe7\xea\xee" // "Близко" #define sO_Blocked "\xc1\xeb\xee\xea\xe8\xf0\xee\xe2\xe0\xed" // "Блокирован" #define sO_BlockedShe "\xc1\xeb\xee\xea\xe8\xf0\xee\xe2\xe0\xed\xe0" // "Блокирована" #define sO_Awaken "\xc1\xee\xe4\xf0\xf1\xf2\xe2\xf3\xe5\xf2" // "Бодрствует" @@ -78,10 +79,11 @@ namespace Fullpipe { #define sO_Jug "\xc3\xee\xf0\xf8\xee\xea" // "Горшок" #define sO_Strolling "\xc3\xf3\xeb\xff\xe5\xf2" // "Гуляет" #define sO_Yes "\xc4\xe0" // "Да" +#define sO_FarAway "\xc4\xe0\xeb\xe5\xea\xee" // "Далеко" #define sO_Girl "\xc4\xe5\xe2\xee\xf7\xea\xe0" // "Девочка" #define sO_Elephantine "\xc4\xe5\xe2\xee\xf7\xea\xe0-\xf1\xeb\xee\xed\xe8\xea" // "Девочка-слоник" #define sO_Grandpa "\xc4\xe5\xe4\xf3\xf8\xea\xe0" // "Дедушка" -#define sO_Plank_25 "\xc4\xee\xf1\xea\xe0_25" // "Доска_25" +#define sO_Board_25 "\xc4\xee\xf1\xea\xe0_25" // "Доска_25" #define sO_Plank_34 "\xc4\xee\xf1\xea\xe0_34" // "Доска_34" #define sO_DudeHasJumped "\xc4\xff\xe4\xff \xef\xf0\xfb\xe3\xe0\xeb" // "Дядя прыгал" #define sO_Dude "\xc4\xff\xe4\xff" // "Дядя" diff --git a/engines/fullpipe/scenes/scene25.cpp b/engines/fullpipe/scenes/scene25.cpp new file mode 100644 index 0000000000..c156850511 --- /dev/null +++ b/engines/fullpipe/scenes/scene25.cpp @@ -0,0 +1,91 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene25_initScene(Scene *sc, int entranceId) { + g_vars->scene25_var01 = 200; + g_vars->scene25_var02 = 200; + g_vars->scene25_var03 = 300; + g_vars->scene25_var04 = 300; + g_vars->scene25_water = Scene_getStaticANIObject1ById(sc, ANI_WATER25, -1); + g_vars->scene25_board = Scene_getStaticANIObject1ById(sc, ANI_BOARD25, -1); + g_vars->scene25_drop = Scene_getStaticANIObject1ById(sc, ANI_DROP_25, -1); + g_vars->scene25_water->setAlpha(0xa0); + g_vars->scene25_drop->setAlpha(0xa0); + g_vars->scene25_var05 = 0; + + if (g_fp->getObjectState(sO_Pool) < g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) { + g_vars->scene25_var06 = 0; + + g_vars->scene25_water->hide(); + } else { + g_vars->scene25_var06 = 1; + + playSound(SND_25_006, 1); + } + + int boardState = g_fp->getObjectState(sO_Board_25); + + if (entranceId == TrubaRight) { + if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_FarAway)) { + scene25_showBoardOnRightFar(); + + playSound(SND_25_029, 0); + + g_vars->scene25_var07 = 0; + } else { + if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_Nearby) + || boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnRight)) + scene25_showBoardOnRightClose(); + g_vars->scene25_var07 = 0; + } + } else { + if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnLeft)) { + if (!getGameLoaderInventory()->getCountItemsWithId(ANI_INV_BOARD)) { + getGameLoaderInventory()->addItem(ANI_INV_BOARD, 1); + getGameLoaderInventory()->rebuildItemRects(); + } + } else { + g_vars->scene25_var07 = 1; + } + } + + g_vars->scene25_var08 = 0; + g_vars->scene25_var09 = 0; +} + +} // End of namespace Fullpipe |