diff options
Diffstat (limited to 'backends/platform/wince')
| -rw-r--r-- | backends/platform/wince/CEActionsPocket.cpp | 5 | ||||
| -rw-r--r-- | backends/platform/wince/CEActionsSmartphone.cpp | 5 | 
2 files changed, 6 insertions, 4 deletions
diff --git a/backends/platform/wince/CEActionsPocket.cpp b/backends/platform/wince/CEActionsPocket.cpp index 81d03210a5..45310dba88 100644 --- a/backends/platform/wince/CEActionsPocket.cpp +++ b/backends/platform/wince/CEActionsPocket.cpp @@ -128,6 +128,7 @@ void CEActionsPocket::initInstanceGame() {  	bool is_agi = (gameid == "agi");  	bool is_parallaction = (gameid == "parallaction");  	bool is_lure = (gameid == "lure"); +	bool is_feeble = (gameid == "feeble");  	GUI_Actions::initInstanceGame(); @@ -144,7 +145,7 @@ void CEActionsPocket::initInstanceGame() {  	_key_action[POCKET_ACTION_PAUSE].setKey(VK_SPACE);  	_action_enabled[POCKET_ACTION_PAUSE] = true;  	// Save -	if (is_simon || is_sword2 || is_gob || is_kyra || is_touche) +	if (is_simon || is_sword2 || is_gob || is_kyra || is_touche || is_feeble)  		_action_enabled[POCKET_ACTION_SAVE] = false;  	else if (is_queen) {  		_action_enabled[POCKET_ACTION_SAVE] = true; @@ -170,7 +171,7 @@ void CEActionsPocket::initInstanceGame() {  	// Skip  	if (!is_cine && !is_parallaction)  		_action_enabled[POCKET_ACTION_SKIP] = true; -	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure) +	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure || is_feeble)  		_key_action[POCKET_ACTION_SKIP].setKey(VK_ESCAPE);  	else  		_key_action[POCKET_ACTION_SKIP].setKey(KEY_ALL_SKIP); diff --git a/backends/platform/wince/CEActionsSmartphone.cpp b/backends/platform/wince/CEActionsSmartphone.cpp index 7bc26a283d..97d780d534 100644 --- a/backends/platform/wince/CEActionsSmartphone.cpp +++ b/backends/platform/wince/CEActionsSmartphone.cpp @@ -118,6 +118,7 @@ void CEActionsSmartphone::initInstanceGame() {  	bool is_agi = (gameid == "agi");  	bool is_parallaction = (gameid == "parallaction");  	bool is_lure = (gameid == "lure"); +	bool is_feeble = (gameid == "feeble");  	GUI_Actions::initInstanceGame(); @@ -127,7 +128,7 @@ void CEActionsSmartphone::initInstanceGame() {  	// Initialize keys for different actions  	// Save -	if (is_simon || is_sword2 || is_gob || is_kyra || is_touche) +	if (is_simon || is_sword2 || is_gob || is_kyra || is_touche || is_feeble)  		_action_enabled[SMARTPHONE_ACTION_SAVE] = false;  	else if (is_queen) {  		_action_enabled[SMARTPHONE_ACTION_SAVE] = true; @@ -150,7 +151,7 @@ void CEActionsSmartphone::initInstanceGame() {  	}  	// Skip  	_action_enabled[SMARTPHONE_ACTION_SKIP] = true; -	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure) +	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure || is_feeble)  		_key_action[SMARTPHONE_ACTION_SKIP].setKey(VK_ESCAPE);  	else  		_key_action[SMARTPHONE_ACTION_SKIP].setKey(KEY_ALL_SKIP);  | 
