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-rw-r--r--base/main.cpp18
1 files changed, 8 insertions, 10 deletions
diff --git a/base/main.cpp b/base/main.cpp
index bfc54b2106..4c335eef7e 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -258,17 +258,15 @@ int main(int argc, char *argv[]) {
if (detector.detectMain()) {
// Set the window caption to the game name
- prop.caption = ConfMan.get("description", detector._targetName).c_str();
- if (strnlen(prop.caption, 3) == 0)
- prop.caption = detector._game.description;
- if (strnlen(prop.caption, 3) == 0)
- prop.caption = detector._targetName.c_str();
- if (strnlen(prop.caption, 3) != 0)
+ Common::String caption(ConfMan.get("description", detector._targetName));
+ if (caption.isEmpty() && detector._game.description)
+ caption = detector._game.description;
+ if (caption.isEmpty())
+ caption = detector._targetName;
+ if (!caption.isEmpty()) {
+ prop.caption = caption.c_str();
system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop);
-
- // FIXME: It seem not logical that we first might set the gfx mode to
- // 1x, and then immediately after might override it again. We probably
- // should combine both checks into one.
+ }
// See if the game should default to 1x scaler
if (!ConfMan.hasKey("gfx_mode", detector._targetName) &&