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author | Max Horn | 2003-11-07 14:17:34 +0000 |
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committer | Max Horn | 2003-11-07 14:17:34 +0000 |
commit | 496d19d46176200c3d8486a202382b7016591f5c (patch) | |
tree | 9064eb95274605b4dc09d66b37870e278947e0d8 /base/main.cpp | |
parent | e9eb92e201f8a4d214b2923243199142bff903bf (diff) | |
download | scummvm-rg350-496d19d46176200c3d8486a202382b7016591f5c.tar.gz scummvm-rg350-496d19d46176200c3d8486a202382b7016591f5c.tar.bz2 scummvm-rg350-496d19d46176200c3d8486a202382b7016591f5c.zip |
err, *strnlen(,,3)* used to check for empty strings? I think not :-)
svn-id: r11190
Diffstat (limited to 'base/main.cpp')
-rw-r--r-- | base/main.cpp | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/base/main.cpp b/base/main.cpp index bfc54b2106..4c335eef7e 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -258,17 +258,15 @@ int main(int argc, char *argv[]) { if (detector.detectMain()) { // Set the window caption to the game name - prop.caption = ConfMan.get("description", detector._targetName).c_str(); - if (strnlen(prop.caption, 3) == 0) - prop.caption = detector._game.description; - if (strnlen(prop.caption, 3) == 0) - prop.caption = detector._targetName.c_str(); - if (strnlen(prop.caption, 3) != 0) + Common::String caption(ConfMan.get("description", detector._targetName)); + if (caption.isEmpty() && detector._game.description) + caption = detector._game.description; + if (caption.isEmpty()) + caption = detector._targetName; + if (!caption.isEmpty()) { + prop.caption = caption.c_str(); system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop); - - // FIXME: It seem not logical that we first might set the gfx mode to - // 1x, and then immediately after might override it again. We probably - // should combine both checks into one. + } // See if the game should default to 1x scaler if (!ConfMan.hasKey("gfx_mode", detector._targetName) && |