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-rw-r--r--base/main.cpp15
1 files changed, 14 insertions, 1 deletions
diff --git a/base/main.cpp b/base/main.cpp
index 103d743bbc..abf75b7e7e 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -134,6 +134,19 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const
Common::Error err = Common::kNoError;
Engine *engine = 0;
+#if defined(SDL_BACKEND) && defined(USE_OPENGL) && defined(USE_RGB_COLOR)
+ // HACK: We set up the requested graphics mode setting here to allow the
+ // backend to switch from Surface SDL to OpenGL if necessary. This is
+ // needed because otherwise the g_system->getSupportedFormats might return
+ // bad values.
+ g_system->beginGFXTransaction();
+ g_system->setGraphicsMode(ConfMan.get("gfx_mode").c_str());
+ if (g_system->endGFXTransaction() != OSystem::kTransactionSuccess) {
+ warning("Switching graphics mode to '%s' failed", ConfMan.get("gfx_mode").c_str());
+ return Common::kUnknownError;
+ }
+#endif
+
// Verify that the game path refers to an actual directory
if (!(dir.exists() && dir.isDirectory()))
err = Common::kPathNotDirectory;
@@ -184,7 +197,7 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const
//
// Add the game path to the directory search list
- SearchMan.addDirectory(dir.getPath(), dir, 0, 4);
+ engine->initializePath(dir);
// Add extrapath (if any) to the directory search list
if (ConfMan.hasKey("extrapath")) {