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-rw-r--r--base/main.cpp15
-rw-r--r--base/plugins.cpp2
-rw-r--r--base/plugins.h2
3 files changed, 16 insertions, 3 deletions
diff --git a/base/main.cpp b/base/main.cpp
index 103d743bbc..abf75b7e7e 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -134,6 +134,19 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const
Common::Error err = Common::kNoError;
Engine *engine = 0;
+#if defined(SDL_BACKEND) && defined(USE_OPENGL) && defined(USE_RGB_COLOR)
+ // HACK: We set up the requested graphics mode setting here to allow the
+ // backend to switch from Surface SDL to OpenGL if necessary. This is
+ // needed because otherwise the g_system->getSupportedFormats might return
+ // bad values.
+ g_system->beginGFXTransaction();
+ g_system->setGraphicsMode(ConfMan.get("gfx_mode").c_str());
+ if (g_system->endGFXTransaction() != OSystem::kTransactionSuccess) {
+ warning("Switching graphics mode to '%s' failed", ConfMan.get("gfx_mode").c_str());
+ return Common::kUnknownError;
+ }
+#endif
+
// Verify that the game path refers to an actual directory
if (!(dir.exists() && dir.isDirectory()))
err = Common::kPathNotDirectory;
@@ -184,7 +197,7 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const
//
// Add the game path to the directory search list
- SearchMan.addDirectory(dir.getPath(), dir, 0, 4);
+ engine->initializePath(dir);
// Add extrapath (if any) to the directory search list
if (ConfMan.hasKey("extrapath")) {
diff --git a/base/plugins.cpp b/base/plugins.cpp
index b8cd097683..a232bb1427 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -295,7 +295,7 @@ bool PluginManagerUncached::loadPluginFromGameId(const Common::String &gameId) {
if (domain->contains(gameId)) {
Common::String filename = (*domain)[gameId];
- if (loadPluginByFileName(filename)) {
+ if (loadPluginByFileName(filename)) {
return true;
}
}
diff --git a/base/plugins.h b/base/plugins.h
index 4409c9eaea..e0673ce636 100644
--- a/base/plugins.h
+++ b/base/plugins.h
@@ -169,7 +169,7 @@ protected:
PluginType _type;
public:
- Plugin() : _pluginObject(0) {}
+ Plugin() : _pluginObject(0), _type(PLUGIN_TYPE_MAX) {}
virtual ~Plugin() {
//if (isLoaded())
//unloadPlugin();