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Diffstat (limited to 'engines/access/amazon/amazon_room.cpp')
-rw-r--r--engines/access/amazon/amazon_room.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/access/amazon/amazon_room.cpp b/engines/access/amazon/amazon_room.cpp
index 24aedf5722..d6ab2bd758 100644
--- a/engines/access/amazon/amazon_room.cpp
+++ b/engines/access/amazon/amazon_room.cpp
@@ -54,7 +54,7 @@ void AmazonRoom::reloadRoom() {
_vm->_currentMan = _roomFlag;
_vm->_currentManOld = _roomFlag;
_vm->_manScaleOff = 0;
-
+
switch (_vm->_currentMan) {
case 0:
_vm->_player->loadSprites("MAN.LZ");
@@ -78,7 +78,7 @@ void AmazonRoom::reloadRoom() {
}
void AmazonRoom::reloadRoom1() {
- if (_vm->_player->_roomNumber == 29 || _vm->_player->_roomNumber == 31
+ if (_vm->_player->_roomNumber == 29 || _vm->_player->_roomNumber == 31
|| _vm->_player->_roomNumber == 42 || _vm->_player->_roomNumber == 44) {
Resource *spriteData = _vm->_files->loadFile("MAYA.LZ");
_game->_inactive._altSpritesPtr = new SpriteResource(_vm, spriteData);
@@ -183,7 +183,7 @@ void AmazonRoom::mainAreaClick() {
default:
break;
}
- }
+ }
// WORKAROUND: In Amazon room 9, you can't leave the screen to the south due
// to not being able to click a Y position that's high enough
@@ -208,7 +208,7 @@ void AmazonRoom::walkCursor() {
// the Exit icon wgeb the cursor is already a walk cursor
EventsManager &events = *_vm->_events;
- if (_vm->_events->_middleButton || (_vm->_player->_roomNumber == 29 &&
+ if (_vm->_events->_middleButton || (_vm->_player->_roomNumber == 29 &&
events._normalMouse != CURSOR_CROSSHAIRS)) {
events._normalMouse = CURSOR_CROSSHAIRS;
events.setCursor(CURSOR_CROSSHAIRS);