aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/ui/scores.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bladerunner/ui/scores.cpp')
-rw-r--r--engines/bladerunner/ui/scores.cpp78
1 files changed, 78 insertions, 0 deletions
diff --git a/engines/bladerunner/ui/scores.cpp b/engines/bladerunner/ui/scores.cpp
new file mode 100644
index 0000000000..5f15809c9a
--- /dev/null
+++ b/engines/bladerunner/ui/scores.cpp
@@ -0,0 +1,78 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/ui/scores.h"
+
+#include "bladerunner/bladerunner.h"
+#include "bladerunner/savefile.h"
+#include "bladerunner/vqa_player.h"
+
+namespace BladeRunner {
+
+Scores::Scores(BladeRunnerEngine *vm) {
+ _vm = vm;
+ reset();
+}
+
+Scores::~Scores() {
+}
+
+bool Scores::isOpen() const {
+ return _isOpen;
+}
+
+void Scores::tick() {
+}
+
+void Scores::reset() {
+ _isOpen = false;
+ _isLoaded = false;
+ _vqaPlayer = nullptr;
+
+ for (int i = 0; i < 7; i++) {
+ _scores[i] = -80;
+ _scorers[i] = 0;
+ }
+
+ _lastScoreId = 0;
+ _lastScoreValue = 0;
+}
+
+void Scores::save(SaveFileWriteStream &f) {
+ for (int i = 0; i < 7; i++) {
+ f.writeInt(_scores[i]);
+ }
+
+ f.writeInt(_lastScoreId);
+ f.writeInt(_lastScoreValue);
+}
+
+void Scores::load(SaveFileReadStream &f) {
+ for (int i = 0; i < 7; i++) {
+ _scores[i] = f.readInt();
+ }
+
+ _lastScoreId = f.readInt();
+ _lastScoreValue = f.readInt();
+}
+
+} // End of namespace BladeRunner