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-rw-r--r--engines/fullpipe/scenes.cpp4
-rw-r--r--engines/fullpipe/scenes.h5
2 files changed, 7 insertions, 2 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 0a727df843..67e51cc47d 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -876,7 +876,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
_updateCursorCallback = scene32_updateCursor;
break;
-#if 0
case SC_33:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_33");
scene->preloadMovements(sceneVar);
@@ -885,10 +884,11 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
scene->initObjectCursors("SC_33");
setSceneMusicParameters(sceneVar);
insertMessageHandler(sceneHandler33, 2, 2);
- scene33_sub_42CEF0();
+ scene33_setupMusic();
_updateCursorCallback = scene33_updateCursor;
break;
+#if 0
case SC_34:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_34");
scene->preloadMovements(sceneVar);
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index 45c8ddcfa2..d32af4aae9 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -148,6 +148,11 @@ void scene32_setupMusic();
int sceneHandler32(ExCommand *cmd);
int scene32_updateCursor();
+void scene33_initScene(Scene *sc);
+void scene33_setupMusic();
+int sceneHandler33(ExCommand *cmd);
+int scene33_updateCursor();
+
int scene36_updateCursor();
void scene36_initScene(Scene *sc);
int sceneHandler36(ExCommand *cmd);