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-rw-r--r--engines/fullpipe/gfx.cpp4
-rw-r--r--engines/fullpipe/gfx.h6
-rw-r--r--engines/fullpipe/scene.cpp12
-rw-r--r--engines/fullpipe/scene.h10
-rw-r--r--engines/fullpipe/scenes.cpp2
-rw-r--r--engines/fullpipe/stateloader.cpp2
-rw-r--r--engines/fullpipe/statics.h6
-rw-r--r--engines/fullpipe/utils.h2
8 files changed, 22 insertions, 22 deletions
diff --git a/engines/fullpipe/gfx.cpp b/engines/fullpipe/gfx.cpp
index 2ab038b74d..2e89bd6003 100644
--- a/engines/fullpipe/gfx.cpp
+++ b/engines/fullpipe/gfx.cpp
@@ -171,7 +171,7 @@ bool PictureObject::load(MfcArchive &file, bool bigPicture) {
_picture->load(file);
- _pictureObject2List = new CPtrList();
+ _pictureObject2List = new PtrList();
int count = file.readUint16LE();
@@ -325,7 +325,7 @@ void GameObject::setOXY(int x, int y) {
_oy = y;
}
-void GameObject::renumPictures(CPtrList *lst) {
+void GameObject::renumPictures(PtrList *lst) {
int *buf = (int *)calloc(lst->size() + 2, sizeof(int));
for (uint i = 0; i < lst->size(); i++) {
diff --git a/engines/fullpipe/gfx.h b/engines/fullpipe/gfx.h
index 82e082d8cb..1f7284a6eb 100644
--- a/engines/fullpipe/gfx.h
+++ b/engines/fullpipe/gfx.h
@@ -137,7 +137,7 @@ class GameObject : public CObject {
virtual bool load(MfcArchive &file);
void setOXY(int x, int y);
- void renumPictures(CPtrList *lst);
+ void renumPictures(PtrList *lst);
void setFlags(int16 flags) { _flags = flags; }
void clearFlags() { _flags = 0; }
const char *getName() { return _objectName; }
@@ -149,7 +149,7 @@ class GameObject : public CObject {
class PictureObject : public GameObject {
public:
Picture *_picture;
- CPtrList *_pictureObject2List;
+ PtrList *_pictureObject2List;
int _ox2;
int _oy2;
@@ -169,7 +169,7 @@ class PictureObject : public GameObject {
class Background : public CObject {
public:
- CPtrList _picObjList;
+ PtrList _picObjList;
char *_bgname;
int _x;
diff --git a/engines/fullpipe/scene.cpp b/engines/fullpipe/scene.cpp
index 6ac062fb37..0f988b0a39 100644
--- a/engines/fullpipe/scene.cpp
+++ b/engines/fullpipe/scene.cpp
@@ -259,7 +259,7 @@ void Scene::init() {
if (_staticANIObjectList2.size() != _staticANIObjectList1.size()) {
_staticANIObjectList2.clear();
- for (CPtrList::iterator s = _staticANIObjectList1.begin(); s != _staticANIObjectList1.end(); ++s)
+ for (PtrList::iterator s = _staticANIObjectList1.begin(); s != _staticANIObjectList1.end(); ++s)
_staticANIObjectList2.push_back(*s);
}
}
@@ -273,7 +273,7 @@ StaticANIObject *Scene::getAniMan() {
}
StaticANIObject *Scene::getStaticANIObject1ById(int obj, int a3) {
- for (CPtrList::iterator s = _staticANIObjectList1.begin(); s != _staticANIObjectList1.end(); ++s) {
+ for (PtrList::iterator s = _staticANIObjectList1.begin(); s != _staticANIObjectList1.end(); ++s) {
StaticANIObject *o = (StaticANIObject *)*s;
if (o->_id == obj && (a3 == -1 || o->_okeyCode == a3))
return o;
@@ -441,7 +441,7 @@ bool Scene::compareObjPriority(const void *p1, const void *p2) {
return false;
}
-void Scene::objectList_sortByPriority(CPtrList &list) {
+void Scene::objectList_sortByPriority(PtrList &list) {
Common::sort(list.begin(), list.end(), Scene::compareObjPriority);
}
@@ -453,12 +453,12 @@ void Scene::draw() {
objectList_sortByPriority(_staticANIObjectList2);
- for (CPtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) {
+ for (PtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) {
((StaticANIObject *)*s)->draw2();
}
int priority = -1;
- for (CPtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) {
+ for (PtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) {
drawContent(((StaticANIObject *)*s)->_priority, priority, false);
((StaticANIObject *)*s)->draw();
@@ -526,7 +526,7 @@ int Scene::getPictureObjectIdAtPos(int x, int y) {
void Scene::update(int counterdiff) {
debug(0, "Scene::update(%d)", counterdiff);
- for (CPtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s)
+ for (PtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s)
((StaticANIObject *)*s)->update(counterdiff);
}
diff --git a/engines/fullpipe/scene.h b/engines/fullpipe/scene.h
index c1c8d47ba8..c01df15828 100644
--- a/engines/fullpipe/scene.h
+++ b/engines/fullpipe/scene.h
@@ -31,10 +31,10 @@ class MessageQueue;
class Scene : public Background {
public:
- CPtrList _staticANIObjectList1;
- CPtrList _staticANIObjectList2;
- CPtrList _messageQueueList;
- CPtrList _faObjectList;
+ PtrList _staticANIObjectList1;
+ PtrList _staticANIObjectList2;
+ PtrList _messageQueueList;
+ PtrList _faObjectList;
Shadows *_shadows;
SoundList *_soundList;
int16 _sceneId;
@@ -79,7 +79,7 @@ class Scene : public Background {
private:
static bool compareObjPriority(const void *p1, const void *p2);
- void objectList_sortByPriority(CPtrList &list);
+ void objectList_sortByPriority(PtrList &list);
};
class SceneTag : public CObject {
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 2195ee7585..670d752bd7 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -151,7 +151,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
scene->setPictureObjectsFlag4();
- for (CPtrList::iterator s = scene->_staticANIObjectList1.begin(); s != scene->_staticANIObjectList1.end(); ++s) {
+ for (PtrList::iterator s = scene->_staticANIObjectList1.begin(); s != scene->_staticANIObjectList1.end(); ++s) {
StaticANIObject *o = (StaticANIObject *)*s;
o->setFlags(o->_flags & 0xFE7F);
}
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp
index 4c58d564dd..8681347703 100644
--- a/engines/fullpipe/stateloader.cpp
+++ b/engines/fullpipe/stateloader.cpp
@@ -54,7 +54,7 @@ bool FullpipeEngine::loadGam(const char *fname, int scene) {
_inventory->rebuildItemRects();
- for (CPtrList::iterator p = _inventory->getScene()->_picObjList.begin(); p != _inventory->getScene()->_picObjList.end(); ++p) {
+ for (PtrList::iterator p = _inventory->getScene()->_picObjList.begin(); p != _inventory->getScene()->_picObjList.end(); ++p) {
((MemoryObject *)((PictureObject *)*p)->_picture)->load();
}
diff --git a/engines/fullpipe/statics.h b/engines/fullpipe/statics.h
index 03d87c8e32..44ea8b3da1 100644
--- a/engines/fullpipe/statics.h
+++ b/engines/fullpipe/statics.h
@@ -118,7 +118,7 @@ class Movement : public GameObject {
int _field_50;
int _counterMax;
int _counter;
- CPtrList _dynamicPhases;
+ PtrList _dynamicPhases;
int _field_78;
Common::Point **_framePosOffsets;
Movement *_currMovement;
@@ -172,8 +172,8 @@ class StaticANIObject : public GameObject {
int _initialCounter;
int _callback1;
void (*_callback2)(int *);
- CPtrList _movements;
- CPtrList _staticsList;
+ PtrList _movements;
+ PtrList _staticsList;
CStepArray _stepArray;
int16 _field_96;
int _messageQueueId;
diff --git a/engines/fullpipe/utils.h b/engines/fullpipe/utils.h
index 31bfe86041..64631f4215 100644
--- a/engines/fullpipe/utils.h
+++ b/engines/fullpipe/utils.h
@@ -145,7 +145,7 @@ class DWordArray : public Common::Array<int32>, public CObject {
virtual bool load(MfcArchive &file);
};
-typedef Common::Array<void *> CPtrList;
+typedef Common::Array<void *> PtrList;
char *genFileName(int superId, int sceneId, const char *ext);
byte *transCyrillic(byte *s);