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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_JOURNAL_H
+#define SHERLOCK_SCALPEL_JOURNAL_H
+
+#include "sherlock/journal.h"
+#include "sherlock/saveload.h"
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "common/rect.h"
+#include "common/str-array.h"
+#include "common/stream.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+#define JOURNAL_MAX_WIDTH 230
+#define JOURNAL_MAX_CHARS 80
+
+enum JournalButton {
+ BTN_NONE, BTN_EXIT, BTN_BACK10, BTN_UP, BTN_DOWN, BTN_AHEAD110, BTN_SEARCH,
+ BTN_FIRST_PAGE, BTN_LAST_PAGE, BTN_PRINT_TEXT
+};
+
+class ScalpelJournal: public Journal {
+private:
+ /**
+ * Load the list of journal locations
+ */
+ void loadLocations();
+
+ /**
+ * Display the arrows that can be used to scroll up and down pages
+ */
+ void doArrows();
+
+ /**
+ * Show the search submenu and allow the player to enter a search string
+ */
+ int getSearchString(bool printError);
+
+ /**
+ * Returns the button, if any, that is under the specified position
+ */
+ JournalButton getHighlightedButton(const Common::Point &pt);
+public:
+ ScalpelJournal(SherlockEngine *vm);
+ virtual ~ScalpelJournal() {}
+
+ /**
+ * Display the journal
+ */
+ void drawInterface();
+
+ /**
+ * Handle events whilst the journal is being displayed
+ */
+ bool handleEvents(int key);
+public:
+ /**
+ * Draw the journal background, frame, and interface buttons
+ */
+ virtual void drawFrame();
+
+ /**
+ * Records statements that are said, in the order which they are said. The player
+ * can then read the journal to review them
+ */
+ virtual void record(int converseNum, int statementNum, bool replyOnly = false);
+
+ /**
+ * Reset viewing position to the start of the journal
+ */
+ virtual void resetPosition();
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif