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-rw-r--r--engines/sherlock/scalpel/3do/scalpel_3do_screen.cpp286
-rw-r--r--engines/sherlock/scalpel/3do/scalpel_3do_screen.h76
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp107
-rw-r--r--engines/sherlock/scalpel/scalpel_darts.cpp36
-rw-r--r--engines/sherlock/scalpel/scalpel_inventory.cpp8
-rw-r--r--engines/sherlock/scalpel/scalpel_map.cpp43
-rw-r--r--engines/sherlock/scalpel/scalpel_scene.cpp44
-rw-r--r--engines/sherlock/scalpel/scalpel_screen.cpp251
-rw-r--r--engines/sherlock/scalpel/scalpel_screen.h38
-rw-r--r--engines/sherlock/scalpel/scalpel_user_interface.cpp67
-rw-r--r--engines/sherlock/scalpel/tsage/logo.cpp8
11 files changed, 521 insertions, 443 deletions
diff --git a/engines/sherlock/scalpel/3do/scalpel_3do_screen.cpp b/engines/sherlock/scalpel/3do/scalpel_3do_screen.cpp
new file mode 100644
index 0000000000..f848394864
--- /dev/null
+++ b/engines/sherlock/scalpel/3do/scalpel_3do_screen.cpp
@@ -0,0 +1,286 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/scalpel/scalpel_screen.h"
+#include "sherlock/scalpel/scalpel.h"
+#include "sherlock/scalpel/3do/scalpel_3do_screen.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+Scalpel3DOScreen::Scalpel3DOScreen(SherlockEngine *vm): ScalpelScreen(vm) {
+}
+
+void Scalpel3DOScreen::SHblitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds) {
+ if (!_vm->_isScreenDoubled) {
+ ScalpelScreen::SHblitFrom(src, pt, srcBounds);
+ return;
+ }
+
+ Common::Rect srcRect = srcBounds;
+ Common::Rect destRect(pt.x, pt.y, pt.x + srcRect.width(), pt.y + srcRect.height());
+
+ if (!srcRect.isValidRect() || !clip(srcRect, destRect))
+ return;
+
+ // Add dirty area remapped to the 640x200 surface
+ addDirtyRect(Common::Rect(destRect.left * 2, destRect.top * 2, destRect.right * 2, destRect.bottom * 2));
+
+ // Transfer the area, doubling each pixel
+ for (int yp = 0; yp < srcRect.height(); ++yp) {
+ const uint16 *srcP = (const uint16 *)src.getBasePtr(srcRect.left, srcRect.top + yp);
+ uint16 *destP = (uint16 *)getBasePtr(destRect.left * 2, (destRect.top + yp) * 2);
+
+ for (int xp = srcRect.left; xp < srcRect.right; ++xp, ++srcP, destP += 2) {
+ *destP = *srcP;
+ *(destP + 1) = *srcP;
+ *(destP + 640) = *srcP;
+ *(destP + 640 + 1) = *srcP;
+ }
+ }
+}
+
+void Scalpel3DOScreen::transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt,
+ bool flipped, int overrideColor) {
+ error("TODO: Refactor");
+#if 0
+ if (!_vm->_isScreenDoubled) {
+ ScalpelScreen::transBlitFromUnscaled(src, pt, flipped, overrideColor);
+ return;
+ }
+
+ Common::Rect drawRect(0, 0, src.w, src.h);
+ Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h);
+
+ // Clip the display area to on-screen
+ if (!clip(drawRect, destRect))
+ // It's completely off-screen
+ return;
+
+ if (flipped)
+ drawRect = Common::Rect(src.w - drawRect.right, src.h - drawRect.bottom,
+ src.w - drawRect.left, src.h - drawRect.top);
+
+ Common::Point destPt(destRect.left, destRect.top);
+ addDirtyRect(Common::Rect(destPt.x * 2, destPt.y * 2, (destPt.x + drawRect.width()) * 2,
+ (destPt.y + drawRect.height()) * 2));
+
+ assert(src.format.bytesPerPixel == 2 && _surface.format.bytesPerPixel == 2);
+
+ for (int yp = 0; yp < drawRect.height(); ++yp) {
+ const uint16 *srcP = (const uint16 *)src.getBasePtr(
+ flipped ? drawRect.right - 1 : drawRect.left, drawRect.top + yp);
+ uint16 *destP = (uint16 *)getBasePtr(destPt.x * 2, (destPt.y + yp) * 2);
+
+ for (int xp = 0; xp < drawRect.width(); ++xp, destP += 2) {
+ // RGB 0, 0, 0 -> transparent on 3DO
+ if (*srcP) {
+ *destP = *srcP;
+ *(destP + 1) = *srcP;
+ *(destP + 640) = *srcP;
+ *(destP + 640 + 1) = *srcP;
+ }
+
+ srcP = flipped ? srcP - 1 : srcP + 1;
+ }
+ }
+#endif
+}
+
+void Scalpel3DOScreen::fillRect(const Common::Rect &r, uint color) {
+ if (_vm->_isScreenDoubled)
+ ScalpelScreen::fillRect(Common::Rect(r.left * 2, r.top * 2, r.right * 2, r.bottom * 2), color);
+ else
+ ScalpelScreen::fillRect(r, color);
+}
+
+void Scalpel3DOScreen::fadeIntoScreen3DO(int speed) {
+ Events &events = *_vm->_events;
+ uint16 *currentScreenBasePtr = (uint16 *)getPixels();
+ uint16 *targetScreenBasePtr = (uint16 *)_backBuffer->getPixels();
+ uint16 currentScreenPixel = 0;
+ uint16 targetScreenPixel = 0;
+
+ uint16 currentScreenPixelRed = 0;
+ uint16 currentScreenPixelGreen = 0;
+ uint16 currentScreenPixelBlue = 0;
+
+ uint16 targetScreenPixelRed = 0;
+ uint16 targetScreenPixelGreen = 0;
+ uint16 targetScreenPixelBlue = 0;
+
+ uint16 screenWidth = SHERLOCK_SCREEN_WIDTH;
+ uint16 screenHeight = SHERLOCK_SCREEN_HEIGHT;
+ uint16 screenX = 0;
+ uint16 screenY = 0;
+ uint16 pixelsChanged = 0;
+
+ clearDirtyRects();
+
+ do {
+ pixelsChanged = 0;
+ uint16 *currentScreenPtr = currentScreenBasePtr;
+ uint16 *targetScreenPtr = targetScreenBasePtr;
+
+ for (screenY = 0; screenY < screenHeight; screenY++) {
+ for (screenX = 0; screenX < screenWidth; screenX++) {
+ currentScreenPixel = *currentScreenPtr;
+ targetScreenPixel = *targetScreenPtr;
+
+ if (currentScreenPixel != targetScreenPixel) {
+ // pixel doesn't match, adjust accordingly
+ currentScreenPixelRed = currentScreenPixel & 0xF800;
+ currentScreenPixelGreen = currentScreenPixel & 0x07E0;
+ currentScreenPixelBlue = currentScreenPixel & 0x001F;
+ targetScreenPixelRed = targetScreenPixel & 0xF800;
+ targetScreenPixelGreen = targetScreenPixel & 0x07E0;
+ targetScreenPixelBlue = targetScreenPixel & 0x001F;
+
+ if (currentScreenPixelRed != targetScreenPixelRed) {
+ if (currentScreenPixelRed < targetScreenPixelRed) {
+ currentScreenPixelRed += 0x0800;
+ } else {
+ currentScreenPixelRed -= 0x0800;
+ }
+ }
+ if (currentScreenPixelGreen != targetScreenPixelGreen) {
+ // Adjust +2/-2 because we are running RGB555 at RGB565
+ if (currentScreenPixelGreen < targetScreenPixelGreen) {
+ currentScreenPixelGreen += 0x0040;
+ } else {
+ currentScreenPixelGreen -= 0x0040;
+ }
+ }
+ if (currentScreenPixelBlue != targetScreenPixelBlue) {
+ if (currentScreenPixelBlue < targetScreenPixelBlue) {
+ currentScreenPixelBlue += 0x0001;
+ } else {
+ currentScreenPixelBlue -= 0x0001;
+ }
+ }
+
+ uint16 v = currentScreenPixelRed | currentScreenPixelGreen | currentScreenPixelBlue;
+ *currentScreenPtr = v;
+ if (_vm->_isScreenDoubled) {
+ *(currentScreenPtr + 1) = v;
+ *(currentScreenPtr + 640) = v;
+ *(currentScreenPtr + 640 + 1) = v;
+ }
+
+ pixelsChanged++;
+ }
+
+ currentScreenPtr += _vm->_isScreenDoubled ? 2 : 1;
+ targetScreenPtr++;
+ }
+
+ if (_vm->_isScreenDoubled)
+ currentScreenPtr += 640;
+ }
+
+ // Too much considered dirty at the moment
+ if (_vm->_isScreenDoubled)
+ addDirtyRect(Common::Rect(0, 0, screenWidth * 2, screenHeight * 2));
+ else
+ addDirtyRect(Common::Rect(0, 0, screenWidth, screenHeight));
+
+ events.pollEvents();
+ events.delay(10 * speed);
+ } while ((pixelsChanged) && (!_vm->shouldQuit()));
+}
+
+void Scalpel3DOScreen::blitFrom3DOcolorLimit(uint16 limitColor) {
+ uint16 *currentScreenPtr = (uint16 *)getPixels();
+ uint16 *targetScreenPtr = (uint16 *)_backBuffer->getPixels();
+ uint16 currentScreenPixel = 0;
+
+ uint16 screenWidth = SHERLOCK_SCREEN_WIDTH;
+ uint16 screenHeight = SHERLOCK_SCREEN_HEIGHT;
+ uint16 screenX = 0;
+ uint16 screenY = 0;
+
+ uint16 currentScreenPixelRed = 0;
+ uint16 currentScreenPixelGreen = 0;
+ uint16 currentScreenPixelBlue = 0;
+
+ uint16 limitPixelRed = limitColor & 0xF800;
+ uint16 limitPixelGreen = limitColor & 0x07E0;
+ uint16 limitPixelBlue = limitColor & 0x001F;
+
+ for (screenY = 0; screenY < screenHeight; screenY++) {
+ for (screenX = 0; screenX < screenWidth; screenX++) {
+ currentScreenPixel = *targetScreenPtr;
+
+ currentScreenPixelRed = currentScreenPixel & 0xF800;
+ currentScreenPixelGreen = currentScreenPixel & 0x07E0;
+ currentScreenPixelBlue = currentScreenPixel & 0x001F;
+
+ if (currentScreenPixelRed < limitPixelRed)
+ currentScreenPixelRed = limitPixelRed;
+ if (currentScreenPixelGreen < limitPixelGreen)
+ currentScreenPixelGreen = limitPixelGreen;
+ if (currentScreenPixelBlue < limitPixelBlue)
+ currentScreenPixelBlue = limitPixelBlue;
+
+ uint16 v = currentScreenPixelRed | currentScreenPixelGreen | currentScreenPixelBlue;
+ *currentScreenPtr = v;
+ if (_vm->_isScreenDoubled) {
+ *(currentScreenPtr + 1) = v;
+ *(currentScreenPtr + 640) = v;
+ *(currentScreenPtr + 640 + 1) = v;
+ }
+
+ currentScreenPtr += _vm->_isScreenDoubled ? 2 : 1;
+ targetScreenPtr++;
+ }
+
+ if (_vm->_isScreenDoubled)
+ currentScreenPtr += 640;
+ }
+
+ // Too much considered dirty at the moment
+ if (_vm->_isScreenDoubled)
+ addDirtyRect(Common::Rect(0, 0, screenWidth * 2, screenHeight * 2));
+ else
+ addDirtyRect(Common::Rect(0, 0, screenWidth, screenHeight));
+}
+
+uint16 Scalpel3DOScreen::width() const {
+ return _vm->_isScreenDoubled ? this->w / 2 : this->w;
+}
+
+uint16 Scalpel3DOScreen::height() const {
+ return _vm->_isScreenDoubled ? this->h / 2 : this->h;
+}
+
+void Scalpel3DOScreen::rawBlitFrom(const Graphics::Surface &src, const Common::Point &pt) {
+ Common::Rect srcRect(0, 0, src.w, src.h);
+ Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h);
+
+ addDirtyRect(destRect);
+ copyRectToSurface(src, destRect.left, destRect.top, srcRect);
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/3do/scalpel_3do_screen.h b/engines/sherlock/scalpel/3do/scalpel_3do_screen.h
new file mode 100644
index 0000000000..422f588b17
--- /dev/null
+++ b/engines/sherlock/scalpel/3do/scalpel_3do_screen.h
@@ -0,0 +1,76 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_3DO_SCREEN_H
+#define SHERLOCK_SCALPEL_3DO_SCREEN_H
+
+#include "sherlock/scalpel/scalpel_screen.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Scalpel {
+
+class Scalpel3DOScreen : public ScalpelScreen {
+protected:
+ /**
+ * Draws a sub-section of a surface at a given position within this surface
+ * Overriden for the 3DO to automatically double the size of everything to the underlying 640x400 surface
+ */
+ virtual void SHblitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds);
+
+ /**
+ * Draws a surface at a given position within this surface with transparency
+ */
+ virtual void transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped,
+ int overrideColor);
+public:
+ Scalpel3DOScreen(SherlockEngine *vm);
+ virtual ~Scalpel3DOScreen() {}
+
+ /**
+ * Draws a sub-section of a surface at a given position within this surface
+ */
+ void rawBlitFrom(const Graphics::Surface &src, const Common::Point &pt);
+
+ /**
+ * Fade backbuffer 1 into screen (3DO RGB!)
+ */
+ void fadeIntoScreen3DO(int speed);
+
+ void blitFrom3DOcolorLimit(uint16 color);
+
+ /**
+ * Fill a given area of the surface with a given color
+ */
+ virtual void fillRect(const Common::Rect &r, uint color);
+
+ virtual uint16 width() const;
+ virtual uint16 height() const;
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index b17f38b218..cbb202095f 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -29,6 +29,7 @@
#include "sherlock/scalpel/scalpel_people.h"
#include "sherlock/scalpel/scalpel_scene.h"
#include "sherlock/scalpel/scalpel_screen.h"
+#include "sherlock/scalpel/3do/scalpel_3do_screen.h"
#include "sherlock/scalpel/tsage/logo.h"
#include "sherlock/sherlock.h"
#include "sherlock/music.h"
@@ -371,8 +372,8 @@ bool ScalpelEngine::showCityCutscene() {
if (finished) {
ImageFile titleImages_LondonNovember("title2.vgs", true);
- _screen->_backBuffer1.blitFrom(*_screen);
- _screen->_backBuffer2.blitFrom(*_screen);
+ _screen->_backBuffer1.SHblitFrom(*_screen);
+ _screen->_backBuffer2.SHblitFrom(*_screen);
Common::Point londonPosition;
@@ -386,19 +387,19 @@ bool ScalpelEngine::showCityCutscene() {
}
// London, England
- _screen->_backBuffer1.transBlitFrom(titleImages_LondonNovember[0], londonPosition);
+ _screen->_backBuffer1.SHtransBlitFrom(titleImages_LondonNovember[0], londonPosition);
_screen->randomTransition();
finished = _events->delay(1000, true);
// November, 1888
if (finished) {
- _screen->_backBuffer1.transBlitFrom(titleImages_LondonNovember[1], Common::Point(100, 100));
+ _screen->_backBuffer1.SHtransBlitFrom(titleImages_LondonNovember[1], Common::Point(100, 100));
_screen->randomTransition();
finished = _events->delay(5000, true);
}
// Transition out the title
- _screen->_backBuffer1.blitFrom(_screen->_backBuffer2);
+ _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2);
_screen->randomTransition();
}
@@ -407,8 +408,8 @@ bool ScalpelEngine::showCityCutscene() {
if (finished) {
ImageFile titleImages_SherlockHolmesTitle("title.vgs", true);
- _screen->_backBuffer1.blitFrom(*_screen);
- _screen->_backBuffer2.blitFrom(*_screen);
+ _screen->_backBuffer1.SHblitFrom(*_screen);
+ _screen->_backBuffer2.SHblitFrom(*_screen);
Common::Point lostFilesPosition;
Common::Point sherlockHolmesPosition;
@@ -427,17 +428,17 @@ bool ScalpelEngine::showCityCutscene() {
}
// The Lost Files of
- _screen->_backBuffer1.transBlitFrom(titleImages_SherlockHolmesTitle[0], lostFilesPosition);
+ _screen->_backBuffer1.SHtransBlitFrom(titleImages_SherlockHolmesTitle[0], lostFilesPosition);
// Sherlock Holmes
- _screen->_backBuffer1.transBlitFrom(titleImages_SherlockHolmesTitle[1], sherlockHolmesPosition);
+ _screen->_backBuffer1.SHtransBlitFrom(titleImages_SherlockHolmesTitle[1], sherlockHolmesPosition);
// copyright
- _screen->_backBuffer1.transBlitFrom(titleImages_SherlockHolmesTitle[2], copyrightPosition);
+ _screen->_backBuffer1.SHtransBlitFrom(titleImages_SherlockHolmesTitle[2], copyrightPosition);
_screen->verticalTransition();
finished = _events->delay(4000, true);
if (finished) {
- _screen->_backBuffer1.blitFrom(_screen->_backBuffer2);
+ _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2);
_screen->randomTransition();
finished = _events->delay(2000);
}
@@ -461,7 +462,7 @@ bool ScalpelEngine::showCityCutscene() {
// English, width 175, height 38
alleyPosition = Common::Point(72, 51);
}
- _screen->transBlitFrom(titleImages_SherlockHolmesTitle[3], alleyPosition);
+ _screen->SHtransBlitFrom(titleImages_SherlockHolmesTitle[3], alleyPosition);
_screen->fadeIn(palette, 3);
// Wait until the track got looped and the first few notes were played
@@ -537,7 +538,7 @@ bool ScalpelEngine::showAlleyCutscene() {
earlyTheFollowingMorningPosition = Common::Point(35, 52);
}
- _screen->transBlitFrom(titleImages_EarlyTheFollowingMorning[0], earlyTheFollowingMorningPosition);
+ _screen->SHtransBlitFrom(titleImages_EarlyTheFollowingMorning[0], earlyTheFollowingMorningPosition);
// fast fade-in
_screen->fadeIn(palette, 1);
@@ -641,23 +642,23 @@ bool ScalpelEngine::scrollCredits() {
delete stream;
// Save a copy of the screen background for use in drawing each credit frame
- _screen->_backBuffer1.blitFrom(*_screen);
+ _screen->_backBuffer1.SHblitFrom(*_screen);
// Loop for showing the credits
for(int idx = 0; idx < 600 && !_events->kbHit() && !shouldQuit(); ++idx) {
// Copy the entire screen background before writing text
- _screen->blitFrom(_screen->_backBuffer1);
+ _screen->SHblitFrom(_screen->_backBuffer1);
// Write the text appropriate for the next frame
if (idx < 400)
- _screen->transBlitFrom(creditsImages[0], Common::Point(10, 200 - idx), false, 0);
+ _screen->SHtransBlitFrom(creditsImages[0], Common::Point(10, 200 - idx), false, 0);
if (idx > 200)
- _screen->transBlitFrom(creditsImages[1], Common::Point(10, 400 - idx), false, 0);
+ _screen->SHtransBlitFrom(creditsImages[1], Common::Point(10, 400 - idx), false, 0);
// Don't show credit text on the top and bottom ten rows of the screen
- _screen->blitFrom(_screen->_backBuffer1, Common::Point(0, 0), Common::Rect(0, 0, _screen->w(), 10));
- _screen->blitFrom(_screen->_backBuffer1, Common::Point(0, _screen->h() - 10),
- Common::Rect(0, _screen->h() - 10, _screen->w(), _screen->h()));
+ _screen->SHblitFrom(_screen->_backBuffer1, Common::Point(0, 0), Common::Rect(0, 0, _screen->width(), 10));
+ _screen->SHblitFrom(_screen->_backBuffer1, Common::Point(0, _screen->height() - 10),
+ Common::Rect(0, _screen->height() - 10, _screen->width(), _screen->height()));
_events->delay(100);
}
@@ -670,7 +671,7 @@ bool ScalpelEngine::show3DOSplash() {
// 3DO EA Splash screen
ImageFile3DO titleImage_3DOSplash("3DOSplash.cel", kImageFile3DOType_Cel);
- _screen->transBlitFrom(titleImage_3DOSplash[0]._frame, Common::Point(0, -20));
+ _screen->SHtransBlitFrom(titleImage_3DOSplash[0]._frame, Common::Point(0, -20));
bool finished = _events->delay(3000, true);
if (finished) {
@@ -706,7 +707,7 @@ bool ScalpelEngine::showCityCutscene3DO() {
_sound->playAiff("prologue/sounds/rain.aiff", 15, true);
// Fade screen to grey
- screen._backBuffer1.fill(0xCE59); // RGB565: 25, 50, 25 (grey)
+ screen._backBuffer1.clear(0xCE59); // RGB565: 25, 50, 25 (grey)
screen.fadeIntoScreen3DO(2);
}
@@ -715,16 +716,16 @@ bool ScalpelEngine::showCityCutscene3DO() {
}
if (finished) {
- screen._backBuffer1.fill(0); // fill backbuffer with black to avoid issues during fade from white
+ screen._backBuffer1.clear(0); // fill backbuffer with black to avoid issues during fade from white
finished = _animation->play3DO("26open1", true, 1, true, 2);
}
if (finished) {
- screen._backBuffer2.blitFrom(screen._backBuffer1);
+ screen._backBuffer2.SHblitFrom(screen._backBuffer1);
// "London, England"
ImageFile3DO titleImage_London("title2a.cel", kImageFile3DOType_Cel);
- screen._backBuffer1.transBlitFrom(titleImage_London[0]._frame, Common::Point(30, 50));
+ screen._backBuffer1.SHtransBlitFrom(titleImage_London[0]._frame, Common::Point(30, 50));
screen.fadeIntoScreen3DO(1);
finished = _events->delay(1500, true);
@@ -732,7 +733,7 @@ bool ScalpelEngine::showCityCutscene3DO() {
if (finished) {
// "November, 1888"
ImageFile3DO titleImage_November("title2b.cel", kImageFile3DOType_Cel);
- screen._backBuffer1.transBlitFrom(titleImage_November[0]._frame, Common::Point(100, 100));
+ screen._backBuffer1.SHtransBlitFrom(titleImage_November[0]._frame, Common::Point(100, 100));
screen.fadeIntoScreen3DO(1);
finished = _music->waitUntilMSec(14700, 0, 0, 5000);
@@ -740,8 +741,8 @@ bool ScalpelEngine::showCityCutscene3DO() {
if (finished) {
// Restore screen
- _screen->_backBuffer1.blitFrom(screen._backBuffer2);
- _screen->blitFrom(screen._backBuffer1);
+ _screen->_backBuffer1.SHblitFrom(screen._backBuffer2);
+ _screen->SHblitFrom(screen._backBuffer1);
}
}
@@ -751,7 +752,7 @@ bool ScalpelEngine::showCityCutscene3DO() {
if (finished) {
// "Sherlock Holmes" (title)
ImageFile3DO titleImage_SherlockHolmesTitle("title1ab.cel", kImageFile3DOType_Cel);
- screen._backBuffer1.transBlitFrom(titleImage_SherlockHolmesTitle[0]._frame, Common::Point(34, 5));
+ screen._backBuffer1.SHtransBlitFrom(titleImage_SherlockHolmesTitle[0]._frame, Common::Point(34, 5));
// Blend in
screen.fadeIntoScreen3DO(2);
@@ -761,7 +762,7 @@ bool ScalpelEngine::showCityCutscene3DO() {
if (finished) {
ImageFile3DO titleImage_Copyright("title1c.cel", kImageFile3DOType_Cel);
- screen.transBlitFrom(titleImage_Copyright[0]._frame, Common::Point(20, 190));
+ screen.SHtransBlitFrom(titleImage_Copyright[0]._frame, Common::Point(20, 190));
finished = _events->delay(3500, true);
}
}
@@ -780,7 +781,7 @@ bool ScalpelEngine::showCityCutscene3DO() {
if (finished) {
// "In the alley behind the Regency Theatre..."
ImageFile3DO titleImage_InTheAlley("title1d.cel", kImageFile3DOType_Cel);
- screen._backBuffer1.transBlitFrom(titleImage_InTheAlley[0]._frame, Common::Point(72, 51));
+ screen._backBuffer1.SHtransBlitFrom(titleImage_InTheAlley[0]._frame, Common::Point(72, 51));
// Fade in
screen.fadeIntoScreen3DO(4);
@@ -819,7 +820,7 @@ bool ScalpelEngine::showAlleyCutscene3DO() {
ImageFile3DO titleImage_ScreamingVictim("scream.cel", kImageFile3DOType_Cel);
screen.clear();
- screen.transBlitFrom(titleImage_ScreamingVictim[0]._frame, Common::Point(0, 0));
+ screen.SHtransBlitFrom(titleImage_ScreamingVictim[0]._frame, Common::Point(0, 0));
// Play "scream.aiff"
if (_sound->_voices)
@@ -848,7 +849,7 @@ bool ScalpelEngine::showAlleyCutscene3DO() {
if (finished) {
// "Early the following morning on Baker Street..."
ImageFile3DO titleImage_EarlyTheFollowingMorning("title3.cel", kImageFile3DOType_Cel);
- screen._backBuffer1.transBlitFrom(titleImage_EarlyTheFollowingMorning[0]._frame, Common::Point(35, 51));
+ screen._backBuffer1.SHtransBlitFrom(titleImage_EarlyTheFollowingMorning[0]._frame, Common::Point(35, 51));
// Fade in
screen.fadeIntoScreen3DO(4);
@@ -908,7 +909,7 @@ bool ScalpelEngine::showOfficeCutscene3DO() {
ImageFile3DO titleImage_CoffeeNote("note.cel", kImageFile3DOType_Cel);
_screen->clear();
- _screen->transBlitFrom(titleImage_CoffeeNote[0]._frame, Common::Point(0, 0));
+ _screen->SHtransBlitFrom(titleImage_CoffeeNote[0]._frame, Common::Point(0, 0));
if (_sound->_voices) {
finished = _sound->playSound("prologue/sounds/note.aiff", WAIT_KBD_OR_FINISH);
@@ -937,7 +938,7 @@ bool ScalpelEngine::showOfficeCutscene3DO() {
// TODO: Brighten the image, possibly by doing a partial fade
// to white.
- _screen->_backBuffer2.blitFrom(_screen->_backBuffer1);
+ _screen->_backBuffer2.SHblitFrom(_screen->_backBuffer1);
for (int nr = 1; finished && nr <= 4; nr++) {
char filename[15];
@@ -945,8 +946,8 @@ bool ScalpelEngine::showOfficeCutscene3DO() {
ImageFile3DO *creditsImage = new ImageFile3DO(filename, kImageFile3DOType_Cel);
ImageFrame *creditsFrame = &(*creditsImage)[0];
for (int i = 0; finished && i < 200 + creditsFrame->_height; i++) {
- _screen->blitFrom(_screen->_backBuffer2);
- _screen->transBlitFrom(creditsFrame->_frame, Common::Point((320 - creditsFrame->_width) / 2, 200 - i));
+ _screen->SHblitFrom(_screen->_backBuffer2);
+ _screen->SHtransBlitFrom(creditsFrame->_frame, Common::Point((320 - creditsFrame->_width) / 2, 200 - i));
if (!_events->delay(70, true))
finished = false;
}
@@ -998,7 +999,7 @@ void ScalpelEngine::showLBV(const Common::String &filename) {
delete stream;
_screen->setPalette(images._palette);
- _screen->_backBuffer1.blitFrom(images[0]);
+ _screen->_backBuffer1.SHblitFrom(images[0]);
_screen->verticalTransition();
}
@@ -1156,7 +1157,7 @@ void ScalpelEngine::eraseBrumwellMirror() {
// If player is in range of the mirror, then restore background from the secondary back buffer
if (Common::Rect(70, 100, 200, 200).contains(pt)) {
- _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(137, 18),
+ _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2, Common::Point(137, 18),
Common::Rect(137, 18, 184, 74));
}
}
@@ -1218,20 +1219,20 @@ void ScalpelEngine::doBrumwellMirror() {
bool flipped = people[HOLMES]._sequenceNumber == WALK_LEFT || people[HOLMES]._sequenceNumber == STOP_LEFT
|| people[HOLMES]._sequenceNumber == WALK_UPRIGHT || people[HOLMES]._sequenceNumber == STOP_UPRIGHT
|| people[HOLMES]._sequenceNumber == WALK_DOWNLEFT || people[HOLMES]._sequenceNumber == STOP_DOWNLEFT;
- _screen->_backBuffer1.transBlitFrom(imageFrame, pt + Common::Point(38, -imageFrame._frame.h - 25), flipped);
+ _screen->_backBuffer1.SHtransBlitFrom(imageFrame, pt + Common::Point(38, -imageFrame._frame.h - 25), flipped);
// Redraw the mirror borders to prevent the drawn image of Holmes from appearing outside of the mirror
- _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(114, 18),
+ _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2, Common::Point(114, 18),
Common::Rect(114, 18, 137, 114));
- _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(137, 70),
+ _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2, Common::Point(137, 70),
Common::Rect(137, 70, 142, 114));
- _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(142, 71),
+ _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2, Common::Point(142, 71),
Common::Rect(142, 71, 159, 114));
- _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(159, 72),
+ _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2, Common::Point(159, 72),
Common::Rect(159, 72, 170, 116));
- _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(170, 73),
+ _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2, Common::Point(170, 73),
Common::Rect(170, 73, 184, 114));
- _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(184, 18),
+ _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2, Common::Point(184, 18),
Common::Rect(184, 18, 212, 114));
}
}
@@ -1272,7 +1273,7 @@ void ScalpelEngine::showScummVMRestoreDialog() {
bool ScalpelEngine::play3doMovie(const Common::String &filename, const Common::Point &pos, bool isPortrait) {
Scalpel3DOScreen &screen = *(Scalpel3DOScreen *)_screen;
Scalpel3DOMovieDecoder *videoDecoder = new Scalpel3DOMovieDecoder();
- Graphics::Surface tempSurface;
+ Graphics::ManagedSurface tempSurface;
Common::Point framePos(pos.x, pos.y);
ImageFile3DO *frameImageFile = nullptr;
@@ -1307,7 +1308,7 @@ bool ScalpelEngine::play3doMovie(const Common::String &filename, const Common::P
// If we're to show the movie at half-size, we'll need a temporary intermediate surface
if (halfSize)
- tempSurface.create(width / 2, height / 2, _screen->getPixelFormat());
+ tempSurface.create(width / 2, height / 2);
while (!shouldQuit() && !videoDecoder->endOfVideo() && !skipVideo) {
if (videoDecoder->needsUpdate()) {
@@ -1371,19 +1372,19 @@ bool ScalpelEngine::play3doMovie(const Common::String &filename, const Common::P
}
// Point the drawing frame to the temporary surface
- frame = &tempSurface;
+ frame = &tempSurface.rawSurface();
}
if (isPortrait && !frameShown) {
// Draw the frame (not the frame of the video, but a frame around the video) itself
- _screen->transBlitFrom(frameImage->_frame, framePos);
+ _screen->SHtransBlitFrom(frameImage->_frame, framePos);
frameShown = true;
}
if (isPortrait && !halfSize) {
screen.rawBlitFrom(*frame, Common::Point(pos.x * 2, pos.y * 2));
} else {
- _screen->blitFrom(*frame, pos);
+ _screen->SHblitFrom(*frame, pos);
}
_screen->update();
@@ -1413,9 +1414,9 @@ bool ScalpelEngine::play3doMovie(const Common::String &filename, const Common::P
}
// Restore scene
- screen._backBuffer1.blitFrom(screen._backBuffer2);
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2);
_scene->updateBackground();
- screen.slamArea(0, 0, screen.w(), CONTROLS_Y);
+ screen.slamArea(0, 0, screen.width(), CONTROLS_Y);
return !skipVideo;
}
diff --git a/engines/sherlock/scalpel/scalpel_darts.cpp b/engines/sherlock/scalpel/scalpel_darts.cpp
index 87f4566837..c5ba8032f3 100644
--- a/engines/sherlock/scalpel/scalpel_darts.cpp
+++ b/engines/sherlock/scalpel/scalpel_darts.cpp
@@ -102,7 +102,7 @@ void Darts::playDarts() {
score -= lastDart;
_roundScore += lastDart;
- screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1),
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1),
Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
screen.print(Common::Point(DART_INFO_X, DART_INFO_Y), DART_COL_FORE, "Dart # %d", idx + 1);
screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 10), DART_COL_FORE, "Scored %d points", lastDart);
@@ -154,7 +154,7 @@ void Darts::playDarts() {
events.wait(20);
}
- screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1),
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1),
Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
}
@@ -166,8 +166,8 @@ void Darts::playDarts() {
done |= _vm->shouldQuit();
if (!done) {
- screen._backBuffer2.blitFrom((*_dartImages)[0], Common::Point(0, 0));
- screen._backBuffer1.blitFrom(screen._backBuffer2);
+ screen._backBuffer2.SHblitFrom((*_dartImages)[0], Common::Point(0, 0));
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2);
screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
}
} while (!done);
@@ -185,7 +185,7 @@ void Darts::loadDarts() {
_dartImages = new ImageFile("darts.vgs");
screen.setPalette(_dartImages->_palette);
- screen._backBuffer1.blitFrom((*_dartImages)[0], Common::Point(0, 0));
+ screen._backBuffer1.SHblitFrom((*_dartImages)[0], Common::Point(0, 0));
screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
}
@@ -245,7 +245,7 @@ void Darts::showNames(int playerNum) {
screen.slamArea(STATUS_INFO_X + 50, STATUS_INFO_Y + 10, 81, 12);
// Make a copy of the back buffer to the secondary one
- screen._backBuffer2.blitFrom(screen._backBuffer1);
+ screen._backBuffer2.SHblitFrom(screen._backBuffer1);
}
void Darts::showStatus(int playerNum) {
@@ -253,7 +253,7 @@ void Darts::showStatus(int playerNum) {
byte color;
// Copy scoring screen from secondary back buffer. This will erase any previously displayed status/score info
- screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 10),
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 10),
Common::Rect(STATUS_INFO_X, STATUS_INFO_Y + 10, SHERLOCK_SCREEN_WIDTH, STATUS_INFO_Y + 48));
color = (playerNum == 0) ? PLAYER_COLOR : DART_COL_FORE;
@@ -292,7 +292,7 @@ int Darts::throwDart(int dartNum, int computer) {
if (_vm->shouldQuit())
return 0;
- screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1),
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1),
Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
screen.slamRect(Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
@@ -309,9 +309,9 @@ int Darts::throwDart(int dartNum, int computer) {
// Copy the bars to the secondary back buffer so that they remain fixed at their selected values
// whilst the dart is being animated at being thrown at the board
- screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(DARTBARHX - 1, DARTHORIZY - 1),
+ screen._backBuffer2.SHblitFrom(screen._backBuffer1, Common::Point(DARTBARHX - 1, DARTHORIZY - 1),
Common::Rect(DARTBARHX - 1, DARTHORIZY - 1, DARTBARHX + DARTBARSIZE + 3, DARTHORIZY + 10));
- screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(DARTBARVX - 1, DARTHEIGHTY - 1),
+ screen._backBuffer2.SHblitFrom(screen._backBuffer1, Common::Point(DARTBARVX - 1, DARTHEIGHTY - 1),
Common::Rect(DARTBARVX - 1, DARTHEIGHTY - 1, DARTBARVX + 11, DARTHEIGHTY + DARTBARSIZE + 3));
// Convert height and width to relative range of -50 to 50, where 0,0 is the exact centre of the board
@@ -344,7 +344,7 @@ void Darts::drawDartThrow(const Common::Point &pt) {
// Draw the dart
Common::Point drawPos(pos.x - frame._width / 2, pos.y - frame._height);
- screen._backBuffer1.transBlitFrom(frame, drawPos);
+ screen._backBuffer1.SHtransBlitFrom(frame, drawPos);
screen.slamArea(drawPos.x, drawPos.y, frame._width, frame._height);
// Handle erasing old dart frame area
@@ -352,14 +352,14 @@ void Darts::drawDartThrow(const Common::Point &pt) {
screen.slamRect(oldDrawBounds);
oldDrawBounds = Common::Rect(drawPos.x, drawPos.y, drawPos.x + frame._width, drawPos.y + frame._height);
- screen._backBuffer1.blitFrom(screen._backBuffer2, drawPos, oldDrawBounds);
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, drawPos, oldDrawBounds);
events.wait(2);
}
// Draw dart in final "stuck to board" form
- screen._backBuffer1.transBlitFrom((*_dartImages)[22], Common::Point(oldDrawBounds.left, oldDrawBounds.top));
- screen._backBuffer2.transBlitFrom((*_dartImages)[22], Common::Point(oldDrawBounds.left, oldDrawBounds.top));
+ screen._backBuffer1.SHtransBlitFrom((*_dartImages)[22], Common::Point(oldDrawBounds.left, oldDrawBounds.top));
+ screen._backBuffer2.SHtransBlitFrom((*_dartImages)[22], Common::Point(oldDrawBounds.left, oldDrawBounds.top));
screen.slamRect(oldDrawBounds);
}
@@ -368,8 +368,8 @@ void Darts::erasePowerBars() {
screen._backBuffer1.fillRect(Common::Rect(DARTBARHX, DARTHORIZY, DARTBARHX + DARTBARSIZE, DARTHORIZY + 10), BLACK);
screen._backBuffer1.fillRect(Common::Rect(DARTBARVX, DARTHEIGHTY, DARTBARVX + 10, DARTHEIGHTY + DARTBARSIZE), BLACK);
- screen._backBuffer1.transBlitFrom((*_dartImages)[2], Common::Point(DARTBARHX - 1, DARTHORIZY - 1));
- screen._backBuffer1.transBlitFrom((*_dartImages)[3], Common::Point(DARTBARVX - 1, DARTHEIGHTY - 1));
+ screen._backBuffer1.SHtransBlitFrom((*_dartImages)[2], Common::Point(DARTBARHX - 1, DARTHORIZY - 1));
+ screen._backBuffer1.SHtransBlitFrom((*_dartImages)[3], Common::Point(DARTBARVX - 1, DARTHEIGHTY - 1));
screen.slamArea(DARTBARHX - 1, DARTHORIZY - 1, DARTBARSIZE + 3, 11);
screen.slamArea(DARTBARVX - 1, DARTHEIGHTY - 1, 11, DARTBARSIZE + 3);
}
@@ -398,11 +398,11 @@ int Darts::doPowerBar(const Common::Point &pt, byte color, int goToPower, bool i
if (isVertical) {
screen._backBuffer1.hLine(pt.x, pt.y + DARTBARSIZE - 1 - idx, pt.x + 8, color);
- screen._backBuffer1.transBlitFrom((*_dartImages)[3], Common::Point(pt.x - 1, pt.y - 1));
+ screen._backBuffer1.SHtransBlitFrom((*_dartImages)[3], Common::Point(pt.x - 1, pt.y - 1));
screen.slamArea(pt.x, pt.y + DARTBARSIZE - 1 - idx, 8, 2);
} else {
screen._backBuffer1.vLine(pt.x + idx, pt.y, pt.y + 8, color);
- screen._backBuffer1.transBlitFrom((*_dartImages)[2], Common::Point(pt.x - 1, pt.y - 1));
+ screen._backBuffer1.SHtransBlitFrom((*_dartImages)[2], Common::Point(pt.x - 1, pt.y - 1));
screen.slamArea(pt.x + idx, pt.y, 1, 8);
}
diff --git a/engines/sherlock/scalpel/scalpel_inventory.cpp b/engines/sherlock/scalpel/scalpel_inventory.cpp
index c3e20295fd..e8d4d3b934 100644
--- a/engines/sherlock/scalpel/scalpel_inventory.cpp
+++ b/engines/sherlock/scalpel/scalpel_inventory.cpp
@@ -201,7 +201,7 @@ void ScalpelInventory::highlight(int index, byte color) {
ImageFrame &frame = (*_invShapes[slot])[0];
bb.fillRect(Common::Rect(8 + slot * 52, 165, (slot + 1) * 52, 194), color);
- bb.transBlitFrom(frame, Common::Point(6 + slot * 52 + ((47 - frame._width) / 2),
+ bb.SHtransBlitFrom(frame, Common::Point(6 + slot * 52 + ((47 - frame._width) / 2),
163 + ((33 - frame._height) / 2)));
screen.slamArea(8 + slot * 52, 165, 44, 30);
}
@@ -217,12 +217,12 @@ void ScalpelInventory::refreshInv() {
ui._infoFlag = true;
ui.clearInfo();
- screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(0, CONTROLS_Y),
+ screen._backBuffer2.SHblitFrom(screen._backBuffer1, Common::Point(0, CONTROLS_Y),
Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
ui.examine();
if (!talk._talkToAbort) {
- screen._backBuffer2.blitFrom((*ui._controlPanel)[0], Common::Point(0, CONTROLS_Y));
+ screen._backBuffer2.SHblitFrom((*ui._controlPanel)[0], Common::Point(0, CONTROLS_Y));
loadInv();
}
}
@@ -264,7 +264,7 @@ void ScalpelInventory::putInv(InvSlamMode slamIt) {
// Draw the item image
ImageFrame &frame = (*_invShapes[itemNum])[0];
- bb.transBlitFrom(frame, Common::Point(6 + itemNum * 52 + ((47 - frame._width) / 2),
+ bb.SHtransBlitFrom(frame, Common::Point(6 + itemNum * 52 + ((47 - frame._width) / 2),
163 + ((33 - frame._height) / 2)));
}
diff --git a/engines/sherlock/scalpel/scalpel_map.cpp b/engines/sherlock/scalpel/scalpel_map.cpp
index 0924581e38..ba14b5b300 100644
--- a/engines/sherlock/scalpel/scalpel_map.cpp
+++ b/engines/sherlock/scalpel/scalpel_map.cpp
@@ -167,13 +167,13 @@ int ScalpelMap::show() {
setupSprites();
if (!IS_3DO) {
- screen._backBuffer1.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
- screen._backBuffer1.blitFrom((*bigMap)[1], Common::Point(-_bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
- screen._backBuffer1.blitFrom((*bigMap)[2], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, -_bigPos.y));
- screen._backBuffer1.blitFrom((*bigMap)[3], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
+ screen._backBuffer1.SHblitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
+ screen._backBuffer1.SHblitFrom((*bigMap)[1], Common::Point(-_bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
+ screen._backBuffer1.SHblitFrom((*bigMap)[2], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, -_bigPos.y));
+ screen._backBuffer1.SHblitFrom((*bigMap)[3], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
} else {
- screen._backBuffer1.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
- screen.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
+ screen._backBuffer1.SHblitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
+ screen.SHblitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
}
_drawMap = true;
@@ -238,12 +238,12 @@ int ScalpelMap::show() {
changed = false;
if (!IS_3DO) {
- screen._backBuffer1.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
- screen._backBuffer1.blitFrom((*bigMap)[1], Common::Point(-_bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
- screen._backBuffer1.blitFrom((*bigMap)[2], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, -_bigPos.y));
- screen._backBuffer1.blitFrom((*bigMap)[3], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
+ screen._backBuffer1.SHblitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
+ screen._backBuffer1.SHblitFrom((*bigMap)[1], Common::Point(-_bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
+ screen._backBuffer1.SHblitFrom((*bigMap)[2], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, -_bigPos.y));
+ screen._backBuffer1.SHblitFrom((*bigMap)[3], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
} else {
- screen._backBuffer1.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
+ screen._backBuffer1.SHblitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y));
}
showPlaces();
@@ -359,7 +359,6 @@ void ScalpelMap::freeSprites() {
delete _mapCursors;
delete _shapes;
delete _iconShapes;
- _iconSave.free();
}
void ScalpelMap::showPlaces() {
@@ -376,7 +375,7 @@ void ScalpelMap::showPlaces() {
if (pt.x >= _bigPos.x && (pt.x - _bigPos.x) < SHERLOCK_SCREEN_WIDTH
&& pt.y >= _bigPos.y && (pt.y - _bigPos.y) < SHERLOCK_SCREEN_HEIGHT) {
if (_vm->readFlags(idx)) {
- screen._backBuffer1.transBlitFrom((*_iconShapes)[pt._translate],
+ screen._backBuffer1.SHtransBlitFrom((*_iconShapes)[pt._translate],
Common::Point(pt.x - _bigPos.x - 6, pt.y - _bigPos.y - 12));
}
}
@@ -388,13 +387,13 @@ void ScalpelMap::showPlaces() {
}
void ScalpelMap::saveTopLine() {
- _topLine.blitFrom(_vm->_screen->_backBuffer1, Common::Point(0, 0), Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, 12));
+ _topLine.SHblitFrom(_vm->_screen->_backBuffer1, Common::Point(0, 0), Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, 12));
}
void ScalpelMap::eraseTopLine() {
Screen &screen = *_vm->_screen;
- screen._backBuffer1.blitFrom(_topLine, Common::Point(0, 0));
- screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, _topLine.h());
+ screen._backBuffer1.SHblitFrom(_topLine, Common::Point(0, 0));
+ screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, _topLine.height());
}
void ScalpelMap::showPlaceName(int idx, bool highlighted) {
@@ -409,7 +408,7 @@ void ScalpelMap::showPlaceName(int idx, bool highlighted) {
bool flipped = people[HOLMES]._sequenceNumber == MAP_DOWNLEFT || people[HOLMES]._sequenceNumber == MAP_LEFT
|| people[HOLMES]._sequenceNumber == MAP_UPLEFT;
- screen._backBuffer1.transBlitFrom(*people[HOLMES]._imageFrame, _lDrawnPos, flipped);
+ screen._backBuffer1.SHtransBlitFrom(*people[HOLMES]._imageFrame, _lDrawnPos, flipped);
}
if (highlighted) {
@@ -451,9 +450,9 @@ void ScalpelMap::updateMap(bool flushScreen) {
saveIcon(people[HOLMES]._imageFrame, hPos);
if (people[HOLMES]._sequenceNumber == MAP_DOWNLEFT || people[HOLMES]._sequenceNumber == MAP_LEFT
|| people[HOLMES]._sequenceNumber == MAP_UPLEFT)
- screen._backBuffer1.transBlitFrom(*people[HOLMES]._imageFrame, hPos, true);
+ screen._backBuffer1.SHtransBlitFrom(*people[HOLMES]._imageFrame, hPos, true);
else
- screen._backBuffer1.transBlitFrom(*people[HOLMES]._imageFrame, hPos, false);
+ screen._backBuffer1.SHtransBlitFrom(*people[HOLMES]._imageFrame, hPos, false);
if (flushScreen) {
screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
@@ -553,8 +552,8 @@ void ScalpelMap::saveIcon(ImageFrame *src, const Common::Point &pt) {
return;
}
- assert(size.x <= _iconSave.w() && size.y <= _iconSave.h());
- _iconSave.blitFrom(screen._backBuffer1, Common::Point(0, 0),
+ assert(size.x <= _iconSave.width() && size.y <= _iconSave.height());
+ _iconSave.SHblitFrom(screen._backBuffer1, Common::Point(0, 0),
Common::Rect(pos.x, pos.y, pos.x + size.x, pos.y + size.y));
_savedPos = pos;
_savedSize = size;
@@ -565,7 +564,7 @@ void ScalpelMap::restoreIcon() {
if (_savedPos.x >= 0 && _savedPos.y >= 0 && _savedPos.x <= SHERLOCK_SCREEN_WIDTH
&& _savedPos.y < SHERLOCK_SCREEN_HEIGHT)
- screen._backBuffer1.blitFrom(_iconSave, _savedPos, Common::Rect(0, 0, _savedSize.x, _savedSize.y));
+ screen._backBuffer1.SHblitFrom(_iconSave, _savedPos, Common::Rect(0, 0, _savedSize.x, _savedSize.y));
}
void ScalpelMap::highlightIcon(const Common::Point &pt) {
diff --git a/engines/sherlock/scalpel/scalpel_scene.cpp b/engines/sherlock/scalpel/scalpel_scene.cpp
index b62703e0fb..83e49bb3fa 100644
--- a/engines/sherlock/scalpel/scalpel_scene.cpp
+++ b/engines/sherlock/scalpel/scalpel_scene.cpp
@@ -71,26 +71,26 @@ void ScalpelScene::drawAllShapes() {
// Draw all active shapes which are behind the person
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
if (_bgShapes[idx]._type == ACTIVE_BG_SHAPE && _bgShapes[idx]._misc == BEHIND)
- screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED);
+ screen._backBuffer->SHtransBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED);
}
// Draw all canimations which are behind the person
for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
if (_canimShapes[idx]->_type == ACTIVE_BG_SHAPE && _canimShapes[idx]->_misc == BEHIND)
- screen._backBuffer->transBlitFrom(*_canimShapes[idx]->_imageFrame,
+ screen._backBuffer->SHtransBlitFrom(*_canimShapes[idx]->_imageFrame,
_canimShapes[idx]->_position, _canimShapes[idx]->_flags & OBJ_FLIPPED);
}
// Draw all active shapes which are normal and behind the person
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
if (_bgShapes[idx]._type == ACTIVE_BG_SHAPE && _bgShapes[idx]._misc == NORMAL_BEHIND)
- screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED);
+ screen._backBuffer->SHtransBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED);
}
// Draw all canimations which are normal and behind the person
for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
if (_canimShapes[idx]->_type == ACTIVE_BG_SHAPE && _canimShapes[idx]->_misc == NORMAL_BEHIND)
- screen._backBuffer->transBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position,
+ screen._backBuffer->SHtransBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position,
_canimShapes[idx]->_flags & OBJ_FLIPPED);
}
@@ -103,7 +103,7 @@ void ScalpelScene::drawAllShapes() {
p._sequenceNumber == WALK_UPLEFT || p._sequenceNumber == STOP_UPLEFT ||
p._sequenceNumber == WALK_DOWNRIGHT || p._sequenceNumber == STOP_DOWNRIGHT);
- screen._backBuffer->transBlitFrom(*p._imageFrame, Common::Point(p._position.x / FIXED_INT_MULTIPLIER,
+ screen._backBuffer->SHtransBlitFrom(*p._imageFrame, Common::Point(p._position.x / FIXED_INT_MULTIPLIER,
p._position.y / FIXED_INT_MULTIPLIER - p.frameHeight()), flipped);
}
}
@@ -112,7 +112,7 @@ void ScalpelScene::drawAllShapes() {
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
if ((_bgShapes[idx]._type == ACTIVE_BG_SHAPE || _bgShapes[idx]._type == STATIC_BG_SHAPE) &&
_bgShapes[idx]._misc == NORMAL_FORWARD)
- screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position,
+ screen._backBuffer->SHtransBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position,
_bgShapes[idx]._flags & OBJ_FLIPPED);
}
@@ -120,7 +120,7 @@ void ScalpelScene::drawAllShapes() {
for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
if ((_canimShapes[idx]->_type == ACTIVE_BG_SHAPE || _canimShapes[idx]->_type == STATIC_BG_SHAPE) &&
_canimShapes[idx]->_misc == NORMAL_FORWARD)
- screen._backBuffer->transBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position,
+ screen._backBuffer->SHtransBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position,
_canimShapes[idx]->_flags & OBJ_FLIPPED);
}
@@ -132,7 +132,7 @@ void ScalpelScene::drawAllShapes() {
if ((_bgShapes[idx]._type == ACTIVE_BG_SHAPE || _bgShapes[idx]._type == STATIC_BG_SHAPE) &&
_bgShapes[idx]._misc == FORWARD)
- screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position,
+ screen._backBuffer->SHtransBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position,
_bgShapes[idx]._flags & OBJ_FLIPPED);
}
@@ -140,7 +140,7 @@ void ScalpelScene::drawAllShapes() {
for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
if ((_canimShapes[idx]->_type == ACTIVE_BG_SHAPE || _canimShapes[idx]->_type == STATIC_BG_SHAPE) &&
_canimShapes[idx]->_misc == FORWARD)
- screen._backBuffer->transBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position,
+ screen._backBuffer->SHtransBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position,
_canimShapes[idx]->_flags & OBJ_FLIPPED);
}
@@ -242,7 +242,7 @@ void ScalpelScene::doBgAnim() {
if (people[HOLMES]._type == CHARACTER)
screen.restoreBackground(bounds);
else if (people[HOLMES]._type == REMOVE)
- screen._backBuffer->blitFrom(screen._backBuffer2, pt, bounds);
+ screen._backBuffer->SHblitFrom(screen._backBuffer2, pt, bounds);
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
Object &o = _bgShapes[idx];
@@ -261,7 +261,7 @@ void ScalpelScene::doBgAnim() {
Object &o = _bgShapes[idx];
if (o._type == NO_SHAPE && ((o._flags & OBJ_BEHIND) == 0)) {
// Restore screen area
- screen._backBuffer->blitFrom(screen._backBuffer2, o._position,
+ screen._backBuffer->SHblitFrom(screen._backBuffer2, o._position,
Common::Rect(o._position.x, o._position.y,
o._position.x + o._noShapeSize.x, o._position.y + o._noShapeSize.y));
@@ -309,14 +309,14 @@ void ScalpelScene::doBgAnim() {
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
Object &o = _bgShapes[idx];
if (o._type == ACTIVE_BG_SHAPE && o._misc == BEHIND)
- screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
}
// Draw all canimations which are behind the person
for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
Object &o = *_canimShapes[idx];
if (o._type == ACTIVE_BG_SHAPE && o._misc == BEHIND) {
- screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
}
}
@@ -324,14 +324,14 @@ void ScalpelScene::doBgAnim() {
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
Object &o = _bgShapes[idx];
if (o._type == ACTIVE_BG_SHAPE && o._misc == NORMAL_BEHIND)
- screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
}
// Draw all canimations which are NORMAL and behind the person
for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
Object &o = *_canimShapes[idx];
if (o._type == ACTIVE_BG_SHAPE && o._misc == NORMAL_BEHIND) {
- screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
}
}
@@ -344,7 +344,7 @@ void ScalpelScene::doBgAnim() {
bool flipped = people[HOLMES]._sequenceNumber == WALK_LEFT || people[HOLMES]._sequenceNumber == STOP_LEFT ||
people[HOLMES]._sequenceNumber == WALK_UPLEFT || people[HOLMES]._sequenceNumber == STOP_UPLEFT ||
people[HOLMES]._sequenceNumber == WALK_DOWNRIGHT || people[HOLMES]._sequenceNumber == STOP_DOWNRIGHT;
- screen._backBuffer->transBlitFrom(*people[HOLMES]._imageFrame,
+ screen._backBuffer->SHtransBlitFrom(*people[HOLMES]._imageFrame,
Common::Point(tempX, people[HOLMES]._position.y / FIXED_INT_MULTIPLIER - people[HOLMES]._imageFrame->_frame.h), flipped);
}
@@ -352,14 +352,14 @@ void ScalpelScene::doBgAnim() {
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
Object &o = _bgShapes[idx];
if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == NORMAL_FORWARD)
- screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
}
// Draw all static and active canimations that are NORMAL and are in front of the person
for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
Object &o = *_canimShapes[idx];
if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == NORMAL_FORWARD) {
- screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
}
}
@@ -367,19 +367,19 @@ void ScalpelScene::doBgAnim() {
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
Object &o = _bgShapes[idx];
if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == FORWARD)
- screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
}
// Draw any active portrait
if (people._portraitLoaded && people._portrait._type == ACTIVE_BG_SHAPE)
- screen._backBuffer->transBlitFrom(*people._portrait._imageFrame,
+ screen._backBuffer->SHtransBlitFrom(*people._portrait._imageFrame,
people._portrait._position, people._portrait._flags & OBJ_FLIPPED);
// Draw all static and active canimations that are in front of the person
for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
Object &o = *_canimShapes[idx];
if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == FORWARD) {
- screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
}
}
@@ -387,7 +387,7 @@ void ScalpelScene::doBgAnim() {
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
Object &o = _bgShapes[idx];
if (o._type == NO_SHAPE && (o._flags & OBJ_BEHIND) == 0)
- screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
+ screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED);
}
// Bring the newly built picture to the screen
diff --git a/engines/sherlock/scalpel/scalpel_screen.cpp b/engines/sherlock/scalpel/scalpel_screen.cpp
index 197a2a2634..37e5294c02 100644
--- a/engines/sherlock/scalpel/scalpel_screen.cpp
+++ b/engines/sherlock/scalpel/scalpel_screen.cpp
@@ -28,6 +28,8 @@ namespace Sherlock {
namespace Scalpel {
ScalpelScreen::ScalpelScreen(SherlockEngine *vm) : Screen(vm) {
+ _backBuffer1.create(320, 200);
+ _backBuffer2.create(320, 200);
}
void ScalpelScreen::makeButton(const Common::Rect &bounds, int textX,
@@ -123,255 +125,6 @@ void ScalpelScreen::makeField(const Common::Rect &r) {
_backBuffer->vLine(r.right - 1, r.top + 1, r.bottom - 2, BUTTON_TOP);
}
-/*----------------------------------------------------------------*/
-
-void Scalpel3DOScreen::blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds) {
- if (!_vm->_isScreenDoubled) {
- ScalpelScreen::blitFrom(src, pt, srcBounds);
- return;
- }
-
- Common::Rect srcRect = srcBounds;
- Common::Rect destRect(pt.x, pt.y, pt.x + srcRect.width(), pt.y + srcRect.height());
-
- if (!srcRect.isValidRect() || !clip(srcRect, destRect))
- return;
-
- // Add dirty area remapped to the 640x200 surface
- addDirtyRect(Common::Rect(destRect.left * 2, destRect.top * 2, destRect.right * 2, destRect.bottom * 2));
-
- // Transfer the area, doubling each pixel
- for (int yp = 0; yp < srcRect.height(); ++yp) {
- const uint16 *srcP = (const uint16 *)src.getBasePtr(srcRect.left, srcRect.top + yp);
- uint16 *destP = (uint16 *)getBasePtr(destRect.left * 2, (destRect.top + yp) * 2);
-
- for (int xp = srcRect.left; xp < srcRect.right; ++xp, ++srcP, destP += 2) {
- *destP = *srcP;
- *(destP + 1) = *srcP;
- *(destP + 640) = *srcP;
- *(destP + 640 + 1) = *srcP;
- }
- }
-}
-
-void Scalpel3DOScreen::transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt,
- bool flipped, int overrideColor) {
- if (!_vm->_isScreenDoubled) {
- ScalpelScreen::transBlitFromUnscaled(src, pt, flipped, overrideColor);
- return;
- }
-
- Common::Rect drawRect(0, 0, src.w, src.h);
- Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h);
-
- // Clip the display area to on-screen
- if (!clip(drawRect, destRect))
- // It's completely off-screen
- return;
-
- if (flipped)
- drawRect = Common::Rect(src.w - drawRect.right, src.h - drawRect.bottom,
- src.w - drawRect.left, src.h - drawRect.top);
-
- Common::Point destPt(destRect.left, destRect.top);
- addDirtyRect(Common::Rect(destPt.x * 2, destPt.y * 2, (destPt.x + drawRect.width()) * 2,
- (destPt.y + drawRect.height()) * 2));
-
- assert(src.format.bytesPerPixel == 2 && _surface.format.bytesPerPixel == 2);
-
- for (int yp = 0; yp < drawRect.height(); ++yp) {
- const uint16 *srcP = (const uint16 *)src.getBasePtr(
- flipped ? drawRect.right - 1 : drawRect.left, drawRect.top + yp);
- uint16 *destP = (uint16 *)getBasePtr(destPt.x * 2, (destPt.y + yp) * 2);
-
- for (int xp = 0; xp < drawRect.width(); ++xp, destP += 2) {
- // RGB 0, 0, 0 -> transparent on 3DO
- if (*srcP) {
- *destP = *srcP;
- *(destP + 1) = *srcP;
- *(destP + 640) = *srcP;
- *(destP + 640 + 1) = *srcP;
- }
-
- srcP = flipped ? srcP - 1 : srcP + 1;
- }
- }
-}
-
-void Scalpel3DOScreen::fillRect(const Common::Rect &r, uint color) {
- if (_vm->_isScreenDoubled)
- ScalpelScreen::fillRect(Common::Rect(r.left * 2, r.top * 2, r.right * 2, r.bottom * 2), color);
- else
- ScalpelScreen::fillRect(r, color);
-}
-
-void Scalpel3DOScreen::fadeIntoScreen3DO(int speed) {
- Events &events = *_vm->_events;
- uint16 *currentScreenBasePtr = (uint16 *)getPixels();
- uint16 *targetScreenBasePtr = (uint16 *)_backBuffer->getPixels();
- uint16 currentScreenPixel = 0;
- uint16 targetScreenPixel = 0;
-
- uint16 currentScreenPixelRed = 0;
- uint16 currentScreenPixelGreen = 0;
- uint16 currentScreenPixelBlue = 0;
-
- uint16 targetScreenPixelRed = 0;
- uint16 targetScreenPixelGreen = 0;
- uint16 targetScreenPixelBlue = 0;
-
- uint16 screenWidth = SHERLOCK_SCREEN_WIDTH;
- uint16 screenHeight = SHERLOCK_SCREEN_HEIGHT;
- uint16 screenX = 0;
- uint16 screenY = 0;
- uint16 pixelsChanged = 0;
-
- clearDirtyRects();
-
- do {
- pixelsChanged = 0;
- uint16 *currentScreenPtr = currentScreenBasePtr;
- uint16 *targetScreenPtr = targetScreenBasePtr;
-
- for (screenY = 0; screenY < screenHeight; screenY++) {
- for (screenX = 0; screenX < screenWidth; screenX++) {
- currentScreenPixel = *currentScreenPtr;
- targetScreenPixel = *targetScreenPtr;
-
- if (currentScreenPixel != targetScreenPixel) {
- // pixel doesn't match, adjust accordingly
- currentScreenPixelRed = currentScreenPixel & 0xF800;
- currentScreenPixelGreen = currentScreenPixel & 0x07E0;
- currentScreenPixelBlue = currentScreenPixel & 0x001F;
- targetScreenPixelRed = targetScreenPixel & 0xF800;
- targetScreenPixelGreen = targetScreenPixel & 0x07E0;
- targetScreenPixelBlue = targetScreenPixel & 0x001F;
-
- if (currentScreenPixelRed != targetScreenPixelRed) {
- if (currentScreenPixelRed < targetScreenPixelRed) {
- currentScreenPixelRed += 0x0800;
- } else {
- currentScreenPixelRed -= 0x0800;
- }
- }
- if (currentScreenPixelGreen != targetScreenPixelGreen) {
- // Adjust +2/-2 because we are running RGB555 at RGB565
- if (currentScreenPixelGreen < targetScreenPixelGreen) {
- currentScreenPixelGreen += 0x0040;
- } else {
- currentScreenPixelGreen -= 0x0040;
- }
- }
- if (currentScreenPixelBlue != targetScreenPixelBlue) {
- if (currentScreenPixelBlue < targetScreenPixelBlue) {
- currentScreenPixelBlue += 0x0001;
- } else {
- currentScreenPixelBlue -= 0x0001;
- }
- }
-
- uint16 v = currentScreenPixelRed | currentScreenPixelGreen | currentScreenPixelBlue;
- *currentScreenPtr = v;
- if (_vm->_isScreenDoubled) {
- *(currentScreenPtr + 1) = v;
- *(currentScreenPtr + 640) = v;
- *(currentScreenPtr + 640 + 1) = v;
- }
-
- pixelsChanged++;
- }
-
- currentScreenPtr += _vm->_isScreenDoubled ? 2 : 1;
- targetScreenPtr++;
- }
-
- if (_vm->_isScreenDoubled)
- currentScreenPtr += 640;
- }
-
- // Too much considered dirty at the moment
- if (_vm->_isScreenDoubled)
- addDirtyRect(Common::Rect(0, 0, screenWidth * 2, screenHeight * 2));
- else
- addDirtyRect(Common::Rect(0, 0, screenWidth, screenHeight));
-
- events.pollEvents();
- events.delay(10 * speed);
- } while ((pixelsChanged) && (!_vm->shouldQuit()));
-}
-
-void Scalpel3DOScreen::blitFrom3DOcolorLimit(uint16 limitColor) {
- uint16 *currentScreenPtr = (uint16 *)getPixels();
- uint16 *targetScreenPtr = (uint16 *)_backBuffer->getPixels();
- uint16 currentScreenPixel = 0;
-
- uint16 screenWidth = SHERLOCK_SCREEN_WIDTH;
- uint16 screenHeight = SHERLOCK_SCREEN_HEIGHT;
- uint16 screenX = 0;
- uint16 screenY = 0;
-
- uint16 currentScreenPixelRed = 0;
- uint16 currentScreenPixelGreen = 0;
- uint16 currentScreenPixelBlue = 0;
-
- uint16 limitPixelRed = limitColor & 0xF800;
- uint16 limitPixelGreen = limitColor & 0x07E0;
- uint16 limitPixelBlue = limitColor & 0x001F;
-
- for (screenY = 0; screenY < screenHeight; screenY++) {
- for (screenX = 0; screenX < screenWidth; screenX++) {
- currentScreenPixel = *targetScreenPtr;
-
- currentScreenPixelRed = currentScreenPixel & 0xF800;
- currentScreenPixelGreen = currentScreenPixel & 0x07E0;
- currentScreenPixelBlue = currentScreenPixel & 0x001F;
-
- if (currentScreenPixelRed < limitPixelRed)
- currentScreenPixelRed = limitPixelRed;
- if (currentScreenPixelGreen < limitPixelGreen)
- currentScreenPixelGreen = limitPixelGreen;
- if (currentScreenPixelBlue < limitPixelBlue)
- currentScreenPixelBlue = limitPixelBlue;
-
- uint16 v = currentScreenPixelRed | currentScreenPixelGreen | currentScreenPixelBlue;
- *currentScreenPtr = v;
- if (_vm->_isScreenDoubled) {
- *(currentScreenPtr + 1) = v;
- *(currentScreenPtr + 640) = v;
- *(currentScreenPtr + 640 + 1) = v;
- }
-
- currentScreenPtr += _vm->_isScreenDoubled ? 2 : 1;
- targetScreenPtr++;
- }
-
- if (_vm->_isScreenDoubled)
- currentScreenPtr += 640;
- }
-
- // Too much considered dirty at the moment
- if (_vm->_isScreenDoubled)
- addDirtyRect(Common::Rect(0, 0, screenWidth * 2, screenHeight * 2));
- else
- addDirtyRect(Common::Rect(0, 0, screenWidth, screenHeight));
-}
-
-uint16 Scalpel3DOScreen::w() const {
- return _vm->_isScreenDoubled ? _surface.w / 2 : _surface.w;
-}
-
-uint16 Scalpel3DOScreen::h() const {
- return _vm->_isScreenDoubled ? _surface.h / 2 : _surface.h;
-}
-
-void Scalpel3DOScreen::rawBlitFrom(const Graphics::Surface &src, const Common::Point &pt) {
- Common::Rect srcRect(0, 0, src.w, src.h);
- Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h);
-
- addDirtyRect(destRect);
- _surface.copyRectToSurface(src, destRect.left, destRect.top, srcRect);
-}
-
} // End of namespace Scalpel
} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel_screen.h b/engines/sherlock/scalpel/scalpel_screen.h
index cee33b8c6c..d9be29c8b2 100644
--- a/engines/sherlock/scalpel/scalpel_screen.h
+++ b/engines/sherlock/scalpel/scalpel_screen.h
@@ -61,44 +61,6 @@ public:
void makeField(const Common::Rect &r);
};
-class Scalpel3DOScreen : public ScalpelScreen {
-protected:
- /**
- * Draws a sub-section of a surface at a given position within this surface
- * Overriden for the 3DO to automatically double the size of everything to the underlying 640x400 surface
- */
- virtual void blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds);
-
- /**
- * Draws a surface at a given position within this surface with transparency
- */
- virtual void transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped,
- int overrideColor);
-public:
- Scalpel3DOScreen(SherlockEngine *vm) : ScalpelScreen(vm) {}
- virtual ~Scalpel3DOScreen() {}
-
- /**
- * Draws a sub-section of a surface at a given position within this surface
- */
- void rawBlitFrom(const Graphics::Surface &src, const Common::Point &pt);
-
- /**
- * Fade backbuffer 1 into screen (3DO RGB!)
- */
- void fadeIntoScreen3DO(int speed);
-
- void blitFrom3DOcolorLimit(uint16 color);
-
- /**
- * Fill a given area of the surface with a given color
- */
- virtual void fillRect(const Common::Rect &r, uint color);
-
- virtual uint16 w() const;
- virtual uint16 h() const;
-};
-
} // End of namespace Scalpel
} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp
index 7ac8d0d5cf..6534f61a87 100644
--- a/engines/sherlock/scalpel/scalpel_user_interface.cpp
+++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp
@@ -148,23 +148,24 @@ void ScalpelUserInterface::reset() {
void ScalpelUserInterface::drawInterface(int bufferNum) {
Screen &screen = *_vm->_screen;
- const ImageFrame &src = (*_controlPanel)[0];
+ const Graphics::Surface &src = (*_controlPanel)[0]._frame;
int16 x = (!IS_3DO) ? 0 : UI_OFFSET_3DO;
if (bufferNum & 1) {
if (IS_3DO)
screen._backBuffer1.fillRect(Common::Rect(0, CONTROLS_Y,
SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BLACK);
- screen._backBuffer1.transBlitFrom(src, Common::Point(x, CONTROLS_Y));
+ screen._backBuffer1.SHtransBlitFrom(src, Common::Point(x, CONTROLS_Y));
}
if (bufferNum & 2) {
if (IS_3DO)
screen._backBuffer2.fillRect(Common::Rect(0, CONTROLS_Y,
SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BLACK);
- screen._backBuffer2.transBlitFrom(src, Common::Point(x, CONTROLS_Y));
+ screen._backBuffer2.SHtransBlitFrom(src, Common::Point(x, CONTROLS_Y));
}
if (bufferNum == 3)
- screen._backBuffer2.fillRect(0, INFO_LINE, SHERLOCK_SCREEN_WIDTH, INFO_LINE + 10, INFO_BLACK);
+ screen._backBuffer2.SHfillRect(Common::Rect(0, INFO_LINE,
+ SHERLOCK_SCREEN_WIDTH, INFO_LINE + 10), INFO_BLACK);
}
void ScalpelUserInterface::handleInput() {
@@ -426,7 +427,7 @@ void ScalpelUserInterface::depressButton(int num) {
offsetButton3DO(pt, num);
ImageFrame &frame = (*_controls)[num];
- screen._backBuffer1.transBlitFrom(frame, pt);
+ screen._backBuffer1.SHtransBlitFrom(frame, pt);
screen.slamArea(pt.x, pt.y, pt.x + frame._width, pt.y + frame._height);
}
@@ -442,7 +443,7 @@ void ScalpelUserInterface::restoreButton(int num) {
events.setCursor(ARROW);
// Restore the UI on the back buffer
- screen._backBuffer1.blitFrom(screen._backBuffer2, pt,
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, pt,
Common::Rect(pt.x, pt.y, pt.x + 90, pt.y + 19));
screen.slamArea(pt.x, pt.y, pt.x + frame.w, pt.y + frame.h);
@@ -489,7 +490,7 @@ void ScalpelUserInterface::toggleButton(uint16 num) {
ImageFrame &frame = (*_controls)[num];
Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]);
offsetButton3DO(pt, num);
- screen._backBuffer1.transBlitFrom(frame, pt);
+ screen._backBuffer1.SHtransBlitFrom(frame, pt);
screen.slamArea(pt.x, pt.y, pt.x + frame._width, pt.y + frame._height);
}
} else {
@@ -1272,7 +1273,7 @@ void ScalpelUserInterface::doLookControl() {
// Need to close the window and depress the Look button
Common::Point pt(MENU_POINTS[0][0], MENU_POINTS[0][1]);
offsetButton3DO(pt, 0);
- screen._backBuffer2.blitFrom((*_controls)[0], pt);
+ screen._backBuffer2.SHblitFrom((*_controls)[0], pt);
banishWindow(true);
_windowBounds.top = CONTROLS_Y1;
@@ -1296,14 +1297,14 @@ void ScalpelUserInterface::doLookControl() {
// Looking at an inventory object
// Backup the user interface
Surface tempSurface(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y1);
- tempSurface.blitFrom(screen._backBuffer2, Common::Point(0, 0),
+ tempSurface.SHblitFrom(screen._backBuffer2, Common::Point(0, 0),
Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
inv.drawInventory(INVENTORY_DONT_DISPLAY);
banishWindow(true);
// Restore the ui
- screen._backBuffer2.blitFrom(tempSurface, Common::Point(0, CONTROLS_Y1));
+ screen._backBuffer2.SHblitFrom(tempSurface, Common::Point(0, CONTROLS_Y1));
_windowBounds.top = CONTROLS_Y1;
_key = _oldKey = _hotkeyLook;
@@ -1887,7 +1888,7 @@ void ScalpelUserInterface::journalControl() {
// Reset the palette
screen.setPalette(screen._cMap);
- screen._backBuffer1.blitFrom(screen._backBuffer2);
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2);
scene.updateBackground();
screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
}
@@ -1921,9 +1922,9 @@ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool first
Common::Point pt(MENU_POINTS[0][0], MENU_POINTS[0][1]);
offsetButton3DO(pt, 0);
- tempSurface.blitFrom(screen._backBuffer2, Common::Point(0, 0),
- Common::Rect(pt.x, pt.y, pt.x + tempSurface.w(), pt.y + tempSurface.h()));
- screen._backBuffer2.transBlitFrom((*_controls)[0], pt);
+ tempSurface.SHblitFrom(screen._backBuffer2, Common::Point(0, 0),
+ Common::Rect(pt.x, pt.y, pt.x + tempSurface.width(), pt.y + tempSurface.height()));
+ screen._backBuffer2.SHtransBlitFrom((*_controls)[0], pt);
banishWindow(1);
events.setCursor(MAGNIFY);
@@ -1933,7 +1934,7 @@ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool first
_menuMode = LOOK_MODE;
events.clearEvents();
- screen._backBuffer2.blitFrom(tempSurface, pt);
+ screen._backBuffer2.SHblitFrom(tempSurface, pt);
} else {
events.setCursor(ARROW);
banishWindow(true);
@@ -2071,9 +2072,9 @@ void ScalpelUserInterface::summonWindow(const Surface &bgSurface, bool slideUp)
if (slideUp) {
// Gradually slide up the display of the window
- for (int idx = 1; idx <= bgSurface.h(); idx += 2) {
- screen._backBuffer->blitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - idx),
- Common::Rect(0, 0, bgSurface.w(), idx));
+ for (int idx = 1; idx <= bgSurface.height(); idx += 2) {
+ screen._backBuffer->SHblitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - idx),
+ Common::Rect(0, 0, bgSurface.width(), idx));
screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - idx,
SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
@@ -2081,21 +2082,21 @@ void ScalpelUserInterface::summonWindow(const Surface &bgSurface, bool slideUp)
}
} else {
// Gradually slide down the display of the window
- for (int idx = 1; idx <= bgSurface.h(); idx += 2) {
- screen._backBuffer->blitFrom(bgSurface,
- Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h()),
- Common::Rect(0, bgSurface.h() - idx, bgSurface.w(), bgSurface.h()));
- screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h(),
- SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - bgSurface.h() + idx));
+ for (int idx = 1; idx <= bgSurface.height(); idx += 2) {
+ screen._backBuffer->SHblitFrom(bgSurface,
+ Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.height()),
+ Common::Rect(0, bgSurface.height() - idx, bgSurface.width(), bgSurface.height()));
+ screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.height(),
+ SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - bgSurface.height() + idx));
events.delay(10);
}
}
// Final display of the entire window
- screen._backBuffer->blitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h()),
- Common::Rect(0, 0, bgSurface.w(), bgSurface.h()));
- screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h(), bgSurface.w(), bgSurface.h());
+ screen._backBuffer->SHblitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.height()),
+ Common::Rect(0, 0, bgSurface.width(), bgSurface.height()));
+ screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.height(), bgSurface.width(), bgSurface.height());
_windowOpen = true;
}
@@ -2106,10 +2107,10 @@ void ScalpelUserInterface::summonWindow(bool slideUp, int height) {
// Extract the window that's been drawn on the back buffer
Surface tempSurface(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - height);
Common::Rect r(0, height, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
- tempSurface.blitFrom(screen._backBuffer1, Common::Point(0, 0), r);
+ tempSurface.SHblitFrom(screen._backBuffer1, Common::Point(0, 0), r);
// Remove drawn window with original user interface
- screen._backBuffer1.blitFrom(screen._backBuffer2,
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2,
Common::Point(0, height), r);
// Display the window gradually on-screen
@@ -2133,7 +2134,7 @@ void ScalpelUserInterface::banishWindow(bool slideUp) {
Common::copy_backward(pSrc, pSrcEnd, pDest);
// Restore lines from the ui in the secondary back buffer
- screen._backBuffer1.blitFrom(screen._backBuffer2,
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2,
Common::Point(0, CONTROLS_Y),
Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y + idx));
@@ -2143,14 +2144,14 @@ void ScalpelUserInterface::banishWindow(bool slideUp) {
}
// Restore final two old lines
- screen._backBuffer1.blitFrom(screen._backBuffer2,
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2,
Common::Point(0, SHERLOCK_SCREEN_HEIGHT - 2),
Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 2,
SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - 2, SHERLOCK_SCREEN_WIDTH, 2);
} else {
// Restore old area to completely erase window
- screen._backBuffer1.blitFrom(screen._backBuffer2,
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2,
Common::Point(0, CONTROLS_Y),
Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH,
@@ -2170,7 +2171,7 @@ void ScalpelUserInterface::banishWindow(bool slideUp) {
}
// Show entire final area
- screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(0, CONTROLS_Y1),
+ screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(0, CONTROLS_Y1),
Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
}
diff --git a/engines/sherlock/scalpel/tsage/logo.cpp b/engines/sherlock/scalpel/tsage/logo.cpp
index 273d26df74..a885057f35 100644
--- a/engines/sherlock/scalpel/tsage/logo.cpp
+++ b/engines/sherlock/scalpel/tsage/logo.cpp
@@ -217,7 +217,7 @@ void Object::erase() {
Screen &screen = *_vm->_screen;
if (_visage.isLoaded() && !_oldBounds.isEmpty())
- screen.blitFrom(screen._backBuffer1, Common::Point(_oldBounds.left, _oldBounds.top), _oldBounds);
+ screen.SHblitFrom(screen._backBuffer1, Common::Point(_oldBounds.left, _oldBounds.top), _oldBounds);
}
void Object::update() {
@@ -246,9 +246,9 @@ void Object::update() {
_visage.getFrame(s, _frame);
// Display the frame
- _oldBounds = Common::Rect(_position.x, _position.y, _position.x + s.w(), _position.y + s.h());
+ _oldBounds = Common::Rect(_position.x, _position.y, _position.x + s.width(), _position.y + s.height());
_oldBounds.translate(-s._centroid.x, -s._centroid.y);
- screen.transBlitFrom(s, Common::Point(_oldBounds.left, _oldBounds.top));
+ screen.SHtransBlitFrom(s, Common::Point(_oldBounds.left, _oldBounds.top));
}
}
@@ -652,7 +652,7 @@ void Logo::loadBackground() {
screen.setPalette(palette);
// Copy the surface to the screen
- screen.blitFrom(screen._backBuffer1);
+ screen.SHblitFrom(screen._backBuffer1);
}
void Logo::fade(const byte palette[PALETTE_SIZE], int step) {