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-rw-r--r--engines/startrek/rooms/mudd0.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/engines/startrek/rooms/mudd0.cpp b/engines/startrek/rooms/mudd0.cpp
index 9105c01e25..0b450e08fb 100644
--- a/engines/startrek/rooms/mudd0.cpp
+++ b/engines/startrek/rooms/mudd0.cpp
@@ -42,10 +42,10 @@ namespace StarTrek {
void Room::mudd0Tick1() {
playVoc("MUD0LOOP");
- // NOTE: Using the floppy version's code here; Mudd disappears from this room after
- // the first meeting. Fixes an issue where Mudd appears in the first room when he's
- // supposed to be in the medbay.
- // TODO: verify this matches with floppy version's code
+ // NOTE: Using the floppy version's code here; Mudd disappears from this room after
+ // the first meeting. Fixes an issue where Mudd appears in the first room when he's
+ // supposed to be in the medbay.
+ // TODO: verify this matches with floppy version's code
if (_vm->_awayMission.mudd.muddFirstRoomState != 0)
_vm->_awayMission.mudd.muddFirstRoomState = 2;
else {
@@ -292,8 +292,7 @@ void Room::mudd0TalkToRedshirt() {
if (_vm->_awayMission.mudd.muddFirstRoomState == 2) {
showText(TX_SPEAKER_BUCHERT, TX_MUD0_039);
showText(TX_SPEAKER_KIRK, TX_MUD0_008);
- }
- else {
+ } else {
showText(TX_SPEAKER_BUCHERT, TX_MUD0_040);
showText(TX_SPEAKER_MUDD, TX_MUD0_030);
showText(TX_SPEAKER_BUCHERT, TX_MUD0_041);