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author | Matthew Stewart | 2018-07-23 22:53:10 -0400 |
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committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | fe98dbb69d1f8222eeb391111f59670658b0daad (patch) | |
tree | fdd8c33cb65529082f698e08e9d1a86d7cdc05e8 /engines/startrek/rooms/mudd0.cpp | |
parent | aa68655742c94026c701dafc1ef6efb032774434 (diff) | |
download | scummvm-rg350-fe98dbb69d1f8222eeb391111f59670658b0daad.tar.gz scummvm-rg350-fe98dbb69d1f8222eeb391111f59670658b0daad.tar.bz2 scummvm-rg350-fe98dbb69d1f8222eeb391111f59670658b0daad.zip |
STARTREK: Reformat with artistic style
Diffstat (limited to 'engines/startrek/rooms/mudd0.cpp')
-rw-r--r-- | engines/startrek/rooms/mudd0.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/engines/startrek/rooms/mudd0.cpp b/engines/startrek/rooms/mudd0.cpp index 9105c01e25..0b450e08fb 100644 --- a/engines/startrek/rooms/mudd0.cpp +++ b/engines/startrek/rooms/mudd0.cpp @@ -42,10 +42,10 @@ namespace StarTrek { void Room::mudd0Tick1() { playVoc("MUD0LOOP"); - // NOTE: Using the floppy version's code here; Mudd disappears from this room after - // the first meeting. Fixes an issue where Mudd appears in the first room when he's - // supposed to be in the medbay. - // TODO: verify this matches with floppy version's code + // NOTE: Using the floppy version's code here; Mudd disappears from this room after + // the first meeting. Fixes an issue where Mudd appears in the first room when he's + // supposed to be in the medbay. + // TODO: verify this matches with floppy version's code if (_vm->_awayMission.mudd.muddFirstRoomState != 0) _vm->_awayMission.mudd.muddFirstRoomState = 2; else { @@ -292,8 +292,7 @@ void Room::mudd0TalkToRedshirt() { if (_vm->_awayMission.mudd.muddFirstRoomState == 2) { showText(TX_SPEAKER_BUCHERT, TX_MUD0_039); showText(TX_SPEAKER_KIRK, TX_MUD0_008); - } - else { + } else { showText(TX_SPEAKER_BUCHERT, TX_MUD0_040); showText(TX_SPEAKER_MUDD, TX_MUD0_030); showText(TX_SPEAKER_BUCHERT, TX_MUD0_041); |