diff options
Diffstat (limited to 'engines/sword2/sprite.cpp')
-rw-r--r-- | engines/sword2/sprite.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/sword2/sprite.cpp b/engines/sword2/sprite.cpp index 39abb8efe9..3d40c2b858 100644 --- a/engines/sword2/sprite.cpp +++ b/engines/sword2/sprite.cpp @@ -279,7 +279,7 @@ uint32 Screen::decompressHIF(byte *src, byte *dst, uint32 *skipData) { } int32 repeat_count = (info_word >> 12) + 2; // How many time data needs to be refetched - while(repeat_count >= 0) { + while (repeat_count >= 0) { uint16 refetchData = (info_word & 0xFFF) + 1; if (refetchData > decompSize) return 0; // We have a problem here... uint8 *old_data_src = dst - refetchData; @@ -498,7 +498,7 @@ int32 Screen::drawSprite(SpriteInfo *s) { // Decompression and mirroring // ----------------------------------------------------------------- if (s->type & RDSPR_NOCOMPRESSION) { - if(Sword2Engine::isPsx()) { // PSX Uncompressed sprites + if (Sword2Engine::isPsx()) { // PSX Uncompressed sprites if (s->w > 254 && !s->isText) { // We need to recompose these frames recomposePsxSprite(s); } @@ -528,7 +528,7 @@ int32 Screen::drawSprite(SpriteInfo *s) { decompData = decompressHIF(s->data, tempBuf); // Check that we correctly decompressed data - if(!decompData) + if (!decompData) return RDERR_DECOMPRESSION; s->w = (decompData / (s->h / 2)) * 2; @@ -568,7 +568,7 @@ int32 Screen::drawSprite(SpriteInfo *s) { uint32 decompData = decompressHIF(s->data, tempBuf); // Check that we correctly decompressed data - if(!decompData) + if (!decompData) return RDERR_DECOMPRESSION; s->w = (decompData / (s->h / 2)); |