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-rw-r--r--engines/agi/preagi_common.cpp2
-rw-r--r--engines/agi/preagi_mickey.cpp18
-rw-r--r--engines/agi/preagi_troll.cpp8
-rw-r--r--engines/agi/preagi_winnie.cpp20
-rw-r--r--engines/agos/event.cpp6
-rw-r--r--engines/agos/string_pn.cpp4
-rw-r--r--engines/draci/game.cpp6
-rw-r--r--engines/draci/script.cpp4
-rw-r--r--engines/gob/draw_playtoons.cpp6
-rw-r--r--engines/gob/inter.h2
-rw-r--r--engines/gob/inter_v1.cpp2
-rw-r--r--engines/gob/sound/adlib.cpp4
-rw-r--r--engines/kyra/kyra_v1.cpp2
-rw-r--r--engines/kyra/scene_lol.cpp2
-rw-r--r--engines/kyra/sequences_lol.cpp2
-rw-r--r--engines/m4/converse.cpp4
-rw-r--r--engines/parallaction/parallaction.cpp2
-rw-r--r--engines/parallaction/parallaction_br.cpp2
-rw-r--r--engines/parallaction/parallaction_ns.cpp2
-rw-r--r--engines/saga/isomap.cpp4
-rw-r--r--engines/saga/saga.cpp2
-rw-r--r--engines/sci/engine/ksound.cpp2
-rw-r--r--engines/sci/engine/savegame.cpp2
-rw-r--r--engines/sci/engine/state.cpp2
-rw-r--r--engines/sci/engine/vm.cpp4
-rw-r--r--engines/sci/resource.cpp2
-rw-r--r--engines/sci/sfx/core.cpp2
-rw-r--r--engines/scumm/player_v2cms.cpp2
-rw-r--r--engines/sky/logic.cpp3
-rw-r--r--engines/sword1/control.cpp4
-rw-r--r--engines/sword1/logic.cpp3
-rw-r--r--engines/sword1/mouse.cpp5
-rw-r--r--engines/sword1/router.cpp34
-rw-r--r--engines/sword1/screen.cpp26
-rw-r--r--engines/sword1/text.cpp8
-rw-r--r--engines/sword2/maketext.cpp4
-rw-r--r--engines/sword2/palette.cpp2
-rw-r--r--engines/sword2/protocol.cpp2
-rw-r--r--engines/sword2/render.cpp8
-rw-r--r--engines/sword2/router.cpp6
-rw-r--r--engines/sword2/sprite.cpp8
-rw-r--r--engines/teenagent/callbacks.cpp2
-rw-r--r--engines/teenagent/inventory.cpp2
-rw-r--r--engines/teenagent/scene.cpp4
-rw-r--r--engines/teenagent/teenagent.cpp4
-rw-r--r--engines/tinsel/coroutine.h2
-rw-r--r--engines/tinsel/graphics.cpp2
47 files changed, 122 insertions, 127 deletions
diff --git a/engines/agi/preagi_common.cpp b/engines/agi/preagi_common.cpp
index 74dcd75edb..e84bf0d1ba 100644
--- a/engines/agi/preagi_common.cpp
+++ b/engines/agi/preagi_common.cpp
@@ -124,7 +124,7 @@ int PreAgiEngine::getSelection(SelectionTypes type) {
while (!shouldQuit()) {
while (_eventMan->pollEvent(event)) {
- switch(event.type) {
+ switch (event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
return 0;
diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp
index c06cd94bec..e61637194c 100644
--- a/engines/agi/preagi_mickey.cpp
+++ b/engines/agi/preagi_mickey.cpp
@@ -295,7 +295,7 @@ void Mickey::getMouseMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow, i
int iWord;
int *sel = 0;
- switch(iRow) {
+ switch (iRow) {
case 0:
if (y != IDI_MSA_ROW_MENU_0) return;
sel = sel0;
@@ -323,7 +323,7 @@ bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
int x, y;
int goIndex = -1, northIndex = -1, southIndex = -1, eastIndex = -1, westIndex = -1;
- switch(iRow) {
+ switch (iRow) {
case 0:
sel = sel0;
break;
@@ -361,7 +361,7 @@ bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
while (!_vm->shouldQuit()) {
while (_vm->_system->getEventManager()->pollEvent(event)) {
- switch(event.type) {
+ switch (event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
return 0;
@@ -679,7 +679,7 @@ void Mickey::playSound(ENUM_MSA_SOUND iSound) {
uint8 *buffer = new uint8[1024];
int pBuf = 1;
- switch(iSound) {
+ switch (iSound) {
case IDI_MSA_SND_XL30:
for (int iNote = 0; iNote < 6; iNote++) {
note.counter = _vm->rnd(59600) + 59;
@@ -701,7 +701,7 @@ void Mickey::playSound(ENUM_MSA_SOUND iSound) {
if (iSound == IDI_MSA_SND_THEME) {
while (_vm->_system->getEventManager()->pollEvent(event)) {
- switch(event.type) {
+ switch (event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
case Common::EVENT_LBUTTONUP:
@@ -769,7 +769,7 @@ void Mickey::drawRoomAnimation() {
0xF0, 1, 0xF9, 2, 43, 45, 0xFF
};
- switch(_game.iRoom) {
+ switch (_game.iRoom) {
case IDI_MSA_PIC_EARTH_SHIP:
case IDI_MSA_PIC_VENUS_SHIP:
case IDI_MSA_PIC_NEPTUNE_SHIP:
@@ -835,7 +835,7 @@ void Mickey::drawRoomAnimation() {
// draw crystal
if (_game.iRoom == IDI_MSA_XTAL_ROOM_XY[_game.iPlanet][0]) {
if (!_game.fHasXtal) {
- switch(_game.iPlanet) {
+ switch (_game.iPlanet) {
case IDI_MSA_PLANET_VENUS:
if (_game.iRmMenu[_game.iRoom] != 2)
break;
@@ -1488,7 +1488,7 @@ void Mickey::getXtal(int iStr) {
}
bool Mickey::parse(int cmd, int arg) {
- switch(cmd) {
+ switch (cmd) {
// BASIC
@@ -2211,7 +2211,7 @@ void Mickey::waitAnyKey(bool anim) {
while (!_vm->shouldQuit()) {
while (_vm->_system->getEventManager()->pollEvent(event)) {
- switch(event.type) {
+ switch (event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
case Common::EVENT_KEYDOWN:
diff --git a/engines/agi/preagi_troll.cpp b/engines/agi/preagi_troll.cpp
index e34949c8fe..04c0d25b11 100644
--- a/engines/agi/preagi_troll.cpp
+++ b/engines/agi/preagi_troll.cpp
@@ -60,7 +60,7 @@ bool Troll::getMenuSel(const char *szMenu, int *iSel, int nSel) {
while (!_vm->shouldQuit()) {
while (_vm->_system->getEventManager()->pollEvent(event)) {
- switch(event.type) {
+ switch (event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
return 0;
@@ -207,7 +207,7 @@ void Troll::waitAnyKeyIntro() {
while (!_vm->shouldQuit()) {
while (_vm->_system->getEventManager()->pollEvent(event)) {
- switch(event.type) {
+ switch (event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
case Common::EVENT_LBUTTONUP:
@@ -285,7 +285,7 @@ void Troll::tutorial() {
while (!done && !_vm->shouldQuit()) {
getMenuSel(IDS_TRO_TUTORIAL_1, &iSel, IDI_TRO_MAX_OPTION);
- switch(iSel) {
+ switch (iSel) {
case IDI_TRO_SEL_OPTION_1:
_vm->clearScreen(0x22, false);
_vm->_gfx->doUpdate();
@@ -579,7 +579,7 @@ void Troll::gameLoop() {
roomParam = _roomDescs[_roomPicture - 1].roomDescIndex[currentOption];
- switch(_roomDescs[_roomPicture - 1].optionTypes[currentOption]) {
+ switch (_roomDescs[_roomPicture - 1].optionTypes[currentOption]) {
case OT_FLASHLIGHT:
if (!haveFlashlight) {
printUserMessage(13);
diff --git a/engines/agi/preagi_winnie.cpp b/engines/agi/preagi_winnie.cpp
index ac0d3625b2..85cf2d29ef 100644
--- a/engines/agi/preagi_winnie.cpp
+++ b/engines/agi/preagi_winnie.cpp
@@ -266,7 +266,7 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
// extract text from block
opcode = *(buffer + pc);
- switch(opcode) {
+ switch (opcode) {
case 0:
case IDO_WTP_OPTION_0:
case IDO_WTP_OPTION_1:
@@ -331,9 +331,9 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
}
// process selection
- switch(iSel) {
+ switch (iSel) {
case IDI_WTP_SEL_HOME:
- switch(_room) {
+ switch (_room) {
case IDI_WTP_ROOM_HOME:
case IDI_WTP_ROOM_MIST:
case IDI_WTP_ROOM_TIGGER:
@@ -384,7 +384,7 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
// process script
do {
opcode = *(buffer + pc++);
- switch(opcode) {
+ switch (opcode) {
case IDO_WTP_GOTO_ROOM:
opcode = *(buffer + pc++);
iNewRoom = opcode;
@@ -726,7 +726,7 @@ void Winnie::drawMenu(char *szMenu, int iSel, int fCanSel[]) {
if (fCanSel[IDI_WTP_SEL_DROP])
_vm->drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_DROP, IDA_DEFAULT, IDS_WTP_DROP);
- switch(iSel) {
+ switch (iSel) {
case IDI_WTP_SEL_OPT_1:
case IDI_WTP_SEL_OPT_2:
case IDI_WTP_SEL_OPT_3:
@@ -778,7 +778,7 @@ void Winnie::decMenuSel(int *iSel, int fCanSel[]) {
}
void Winnie::getMenuMouseSel(int *iSel, int fCanSel[], int x, int y) {
- switch(y) {
+ switch (y) {
case IDI_WTP_ROW_OPTION_1:
case IDI_WTP_ROW_OPTION_2:
case IDI_WTP_ROW_OPTION_3:
@@ -816,7 +816,7 @@ void Winnie::getMenuSel(char *szMenu, int *iSel, int fCanSel[]) {
while (!_vm->shouldQuit()) {
while (_vm->_system->getEventManager()->pollEvent(event)) {
- switch(event.type) {
+ switch (event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
return;
@@ -865,7 +865,7 @@ void Winnie::getMenuSel(char *szMenu, int *iSel, int fCanSel[]) {
_vm->_gfx->setCursorPalette(false);
}
- switch(*iSel) {
+ switch (*iSel) {
case IDI_WTP_SEL_OPT_1:
case IDI_WTP_SEL_OPT_2:
case IDI_WTP_SEL_OPT_3:
@@ -970,7 +970,7 @@ void Winnie::getMenuSel(char *szMenu, int *iSel, int fCanSel[]) {
makeSel();
break;
case Common::KEYCODE_RETURN:
- switch(*iSel) {
+ switch (*iSel) {
case IDI_WTP_SEL_OPT_1:
case IDI_WTP_SEL_OPT_2:
case IDI_WTP_SEL_OPT_3:
@@ -1036,7 +1036,7 @@ phase2:
while (!_vm->shouldQuit()) {
for (iBlock = 0; iBlock < IDI_WTP_MAX_BLOCK; iBlock++) {
- switch(parser(hdr.ofsBlock[iBlock] - _roomOffset, iBlock, roomdata)) {
+ switch (parser(hdr.ofsBlock[iBlock] - _roomOffset, iBlock, roomdata)) {
case IDI_WTP_PAR_GOTO:
goto phase0;
break;
diff --git a/engines/agos/event.cpp b/engines/agos/event.cpp
index 67ae7ef2c2..360fa4bf8c 100644
--- a/engines/agos/event.cpp
+++ b/engines/agos/event.cpp
@@ -695,7 +695,7 @@ void AGOSEngine_DIMP::dimpIdle() {
if (_variableArray[110] > 2)
break;
n = _rnd.getRandomNumber(6);
- switch(n) {
+ switch (n) {
case(0): loadSoundFile("And01.wav");break;
case(1): loadSoundFile("And02.wav");break;
case(2): loadSoundFile("And03.wav");break;
@@ -710,7 +710,7 @@ void AGOSEngine_DIMP::dimpIdle() {
if (_variableArray[111] > 2)
break;
n = _rnd.getRandomNumber(6);
- switch(n) {
+ switch (n) {
case(0): loadSoundFile("And08.wav");break;
case(1): loadSoundFile("And09.wav");break;
case(2): loadSoundFile("And0a.wav");break;
@@ -725,7 +725,7 @@ void AGOSEngine_DIMP::dimpIdle() {
if (_variableArray[112] > 2)
break;
n = _rnd.getRandomNumber(4);
- switch(n) {
+ switch (n) {
case(0): loadSoundFile("And0f.wav");break;
case(1): loadSoundFile("And0g.wav");break;
case(2): loadSoundFile("And0h.wav");break;
diff --git a/engines/agos/string_pn.cpp b/engines/agos/string_pn.cpp
index 0872e9d589..a4e40d8306 100644
--- a/engines/agos/string_pn.cpp
+++ b/engines/agos/string_pn.cpp
@@ -23,8 +23,6 @@
*
*/
-
-
#include "agos/agos.h"
#include "agos/intern.h"
@@ -34,7 +32,7 @@ uint32 AGOSEngine_PN::ftext(uint32 base, int n) {
uint32 b = base;
int ct = n;
while (ct) {
- while(_textBase[b++])
+ while (_textBase[b++])
;
ct--;
}
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index b148852892..df723dbbba 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -299,7 +299,7 @@ void Game::loop() {
}
}
- if(_vm->_mouse->isCursorOn()) {
+ if (_vm->_mouse->isCursorOn()) {
// Fetch the dedicated objects' title animation / current frame
Animation *titleAnim = _vm->_anims->getAnimation(kTitleText);
Text *title = reinterpret_cast<Text *>(titleAnim->getFrame());
@@ -787,7 +787,7 @@ void Game::dialogueMenu(int dialogueID) {
_dialogueBegin = false;
oldLines = _dialogueLinesNum;
- } while(!_dialogueExit);
+ } while (!_dialogueExit);
dialogueDone();
_currentDialogue = kNoDialogue;
@@ -1562,7 +1562,7 @@ Common::Point WalkingMap::findNearestWalkable(int startX, int startY, Common::Re
// such resizing step, it checks some select points on the ellipse for walkability.
// It also does the same check for the ellipse perpendicular to it (rotated by 90 degrees).
- while(1) {
+ while (1) {
// The default major radius
radius += _deltaX;
diff --git a/engines/draci/script.cpp b/engines/draci/script.cpp
index 7cf5ef50a1..aec95241e0 100644
--- a/engines/draci/script.cpp
+++ b/engines/draci/script.cpp
@@ -369,7 +369,7 @@ void Script::load(Common::Queue<int> &params) {
GameObject *obj = _vm->_game->getObject(objID);
// If the animation is already loaded, return
- for(i = 0; i < obj->_anims.size(); ++i) {
+ for (i = 0; i < obj->_anims.size(); ++i) {
if (obj->_anims[i] == animID) {
return;
}
@@ -384,7 +384,7 @@ void Script::load(Common::Queue<int> &params) {
// Care must be taken to store them sorted (increasing order) as some things
// depend on this.
- for(i = 0; i < obj->_anims.size(); ++i) {
+ for (i = 0; i < obj->_anims.size(); ++i) {
if (obj->_anims[i] > animID) {
break;
}
diff --git a/engines/gob/draw_playtoons.cpp b/engines/gob/draw_playtoons.cpp
index 2dcdaba388..df246de281 100644
--- a/engines/gob/draw_playtoons.cpp
+++ b/engines/gob/draw_playtoons.cpp
@@ -151,7 +151,7 @@ void Draw_Playtoons::spriteOperation(int16 operation) {
break;
case DRAW_PUTPIXEL:
- switch(_pattern & 0xFF) {
+ switch (_pattern & 0xFF) {
case -1:
warning("oPlaytoons_spriteOperation: operation DRAW_PUTPIXEL, pattern -1");
break;
@@ -180,7 +180,7 @@ void Draw_Playtoons::spriteOperation(int16 operation) {
_destSpriteY + (_pattern + 1) / 2);
break;
case DRAW_FILLRECT:
- switch(_pattern & 0xFF) {
+ switch (_pattern & 0xFF) {
case 1:
case 2:
case 3:
@@ -217,7 +217,7 @@ void Draw_Playtoons::spriteOperation(int16 operation) {
_destSpriteX + 1, _destSpriteY + 1,
_spriteRight + 1, _spriteBottom + 1, _frontColor);
} else {
- switch(_pattern & 0xFF) {
+ switch (_pattern & 0xFF) {
case 0:
_vm->_video->drawLine(*_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
diff --git a/engines/gob/inter.h b/engines/gob/inter.h
index 157476f241..df5e5ccda1 100644
--- a/engines/gob/inter.h
+++ b/engines/gob/inter.h
@@ -199,7 +199,7 @@ protected:
bool o1_callSub(OpFuncParams &params);
bool o1_printTotText(OpFuncParams &params);
bool o1_loadCursor(OpFuncParams &params);
- bool o1_switch(OpFuncParams &params);
+ bool o1_switch (OpFuncParams &params);
bool o1_repeatUntil(OpFuncParams &params);
bool o1_whileDo(OpFuncParams &params);
bool o1_if(OpFuncParams &params);
diff --git a/engines/gob/inter_v1.cpp b/engines/gob/inter_v1.cpp
index d3bd11ab75..51142e3659 100644
--- a/engines/gob/inter_v1.cpp
+++ b/engines/gob/inter_v1.cpp
@@ -722,7 +722,7 @@ bool Inter_v1::o1_loadCursor(OpFuncParams &params) {
return false;
}
-bool Inter_v1::o1_switch(OpFuncParams &params) {
+bool Inter_v1::o1_switch (OpFuncParams &params) {
uint32 offset;
checkSwitchTable(offset);
diff --git a/engines/gob/sound/adlib.cpp b/engines/gob/sound/adlib.cpp
index 170ed5ccf4..03bc87fb88 100644
--- a/engines/gob/sound/adlib.cpp
+++ b/engines/gob/sound/adlib.cpp
@@ -610,7 +610,7 @@ void MDYPlayer::interpret() {
do {
instr = *_playPos;
// printf("instr 0x%X\n", instr);
- switch(instr) {
+ switch (instr) {
case 0xF8:
_wait = *(_playPos++);
break;
@@ -640,7 +640,7 @@ void MDYPlayer::interpret() {
}
channel = (int)(instr & 0x0f);
- switch(instr & 0xf0) {
+ switch (instr & 0xf0) {
case 0x90:
note = *(_playPos++);
volume = *(_playPos++);
diff --git a/engines/kyra/kyra_v1.cpp b/engines/kyra/kyra_v1.cpp
index cf2b360d79..098a698e14 100644
--- a/engines/kyra/kyra_v1.cpp
+++ b/engines/kyra/kyra_v1.cpp
@@ -279,7 +279,7 @@ int KyraEngine_v1::checkInput(Button *buttonList, bool mainLoop, int eventFlag)
quitGame();
}
} else {
- switch(event.kbd.keycode) {
+ switch (event.kbd.keycode) {
case Common::KEYCODE_SPACE:
keys = 61;
break;
diff --git a/engines/kyra/scene_lol.cpp b/engines/kyra/scene_lol.cpp
index 09fb0f0329..5a18869da0 100644
--- a/engines/kyra/scene_lol.cpp
+++ b/engines/kyra/scene_lol.cpp
@@ -1405,7 +1405,7 @@ void LoLEngine::processGasExplosion(int soundId) {
}
int LoLEngine::smoothScrollDrawSpecialGuiShape(int pageNum) {
- if(!_specialGuiShape)
+ if (!_specialGuiShape)
return 0;
_screen->clearGuiShapeMemory(pageNum);
diff --git a/engines/kyra/sequences_lol.cpp b/engines/kyra/sequences_lol.cpp
index 0c9cf6d297..15c9bbdd7e 100644
--- a/engines/kyra/sequences_lol.cpp
+++ b/engines/kyra/sequences_lol.cpp
@@ -714,7 +714,7 @@ void LoLEngine::showStarcraftLogo() {
if (!(shouldQuit() || inputFlag)) {
_sound->voicePlay("star2", &_speechHandle);
- while(_sound->voiceIsPlaying(&_speechHandle) && !(shouldQuit() || inputFlag)) {
+ while (_sound->voiceIsPlaying(&_speechHandle) && !(shouldQuit() || inputFlag)) {
inputFlag = checkInput(0) & 0xff;
delay(_tickLength);
}
diff --git a/engines/m4/converse.cpp b/engines/m4/converse.cpp
index 61f4c1eac7..79baebeb18 100644
--- a/engines/m4/converse.cpp
+++ b/engines/m4/converse.cpp
@@ -235,7 +235,7 @@ void ConversationView::selectEntry(int entryIndex) {
}
void ConversationView::updateState() {
- switch(_conversationState) {
+ switch (_conversationState) {
case kConversationOptionsShown:
return;
case kEntryIsActive:
@@ -412,7 +412,7 @@ void Converse::loadConversation(const char *convName) {
if (convS->eos()) break;
if (debugFlag) printf("***** Pos: %i -> ", chunkPos);
- switch(chunk) {
+ switch (chunk) {
case CHUNK_DECL: // Declare
if (debugFlag) printf("DECL chunk\n");
data = convS->readUint32LE();
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp
index 8fadd4e462..edfd14e6c7 100644
--- a/engines/parallaction/parallaction.cpp
+++ b/engines/parallaction/parallaction.cpp
@@ -572,7 +572,7 @@ void Parallaction::runZone(ZonePtr z) {
uint16 actionType = ACTIONTYPE(z);
debugC(3, kDebugExec, "actionType = %x, itemType = %x", actionType, ITEMTYPE(z));
- switch(actionType) {
+ switch (actionType) {
case kZoneExamine:
enterCommentMode(z);
diff --git a/engines/parallaction/parallaction_br.cpp b/engines/parallaction/parallaction_br.cpp
index c2982185ab..033350643e 100644
--- a/engines/parallaction/parallaction_br.cpp
+++ b/engines/parallaction/parallaction_br.cpp
@@ -134,7 +134,7 @@ bool Parallaction_br::processGameEvent(int event) {
bool c = true;
_input->stopHovering();
- switch(event) {
+ switch (event) {
case kEvIngameMenu:
startIngameMenu();
c = false;
diff --git a/engines/parallaction/parallaction_ns.cpp b/engines/parallaction/parallaction_ns.cpp
index 9604b26026..de3cb1e557 100644
--- a/engines/parallaction/parallaction_ns.cpp
+++ b/engines/parallaction/parallaction_ns.cpp
@@ -256,7 +256,7 @@ bool Parallaction_ns::processGameEvent(int event) {
bool c = true;
_input->stopHovering();
- switch(event) {
+ switch (event) {
case kEvSaveGame:
_saveLoad->saveGame();
break;
diff --git a/engines/saga/isomap.cpp b/engines/saga/isomap.cpp
index 850eb994a7..08a00acd2a 100644
--- a/engines/saga/isomap.cpp
+++ b/engines/saga/isomap.cpp
@@ -1067,7 +1067,7 @@ void IsoMap::testPossibleDirections(int16 u, int16 v, uint16 terraComp[8], int s
memset(terraComp, 0, 8 * sizeof(uint16));
#define FILL_MASK(index, testMask) \
- if ( mask & testMask) { \
+ if (mask & testMask) { \
terraComp[index] |= fgdMask; \
} \
if (~mask & testMask) { \
@@ -1370,7 +1370,7 @@ void IsoMap::findDragonTilePath(ActorData* actor,const Location &start, const Lo
tile = getTile(u1, v1, _platformHeight );
if (tile != NULL) {
mask = tile->terrainMask;
- if ( ((mask != 0) && (tile->GetFGDAttr() >= kTerrBlock)) ||
+ if (((mask != 0) && (tile->GetFGDAttr() >= kTerrBlock)) ||
((mask != 0xFFFF) && (tile->GetBGDAttr() >= kTerrBlock)) ) {
pcell->visited = 1;
}
diff --git a/engines/saga/saga.cpp b/engines/saga/saga.cpp
index 7386b6dd10..84d151223f 100644
--- a/engines/saga/saga.cpp
+++ b/engines/saga/saga.cpp
@@ -169,7 +169,7 @@ Common::Error SagaEngine::run() {
if (_readingSpeed > 3)
_readingSpeed = 0;
- switch(getGameId()) {
+ switch (getGameId()) {
case GID_ITE:
_resource = new Resource_RSC(this);
break;
diff --git a/engines/sci/engine/ksound.cpp b/engines/sci/engine/ksound.cpp
index 7b20a65e95..5d73fd4fb3 100644
--- a/engines/sci/engine/ksound.cpp
+++ b/engines/sci/engine/ksound.cpp
@@ -1003,7 +1003,7 @@ static reg_t kDoSoundSci1Late(EngineState *s, int argc, reg_t *argv) {
* Used for synthesized music playback
*/
reg_t kDoSound(EngineState *s, int argc, reg_t *argv) {
- switch(s->detectDoSoundType()) {
+ switch (s->detectDoSoundType()) {
case SCI_VERSION_0_EARLY:
return kDoSoundSci0(s, argc, argv);
case SCI_VERSION_1_EARLY:
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index ae9db4cb67..8747ba31b8 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -545,7 +545,7 @@ static byte *find_unique_script_block(EngineState *s, byte *buf, int type) {
int seeker_size = READ_LE_UINT16(buf + 2);
assert(seeker_size > 0);
buf += seeker_size;
- } while(1);
+ } while (1);
return NULL;
}
diff --git a/engines/sci/engine/state.cpp b/engines/sci/engine/state.cpp
index 10d2a957a8..effaac0ca5 100644
--- a/engines/sci/engine/state.cpp
+++ b/engines/sci/engine/state.cpp
@@ -271,7 +271,7 @@ SciVersion EngineState::detectDoSoundType() {
if (!parse_reg_t(this, "?Sound", &soundClass)) {
int sum = methodChecksum(soundClass, _kernel->_selectorCache.play, -6, 6);
- switch(sum) {
+ switch (sum) {
case 0x1B2: // SCI0
case 0x1AE: // SCI01
_doSoundType = SCI_VERSION_0_EARLY;
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp
index acb89824b2..f377e77d13 100644
--- a/engines/sci/engine/vm.cpp
+++ b/engines/sci/engine/vm.cpp
@@ -403,7 +403,7 @@ ExecStack *send_selector(EngineState *s, reg_t send_obj, reg_t work_obj, StackPt
sendCalls.push(call);
break;
- } // switch(lookup_selector())
+ } // switch (lookup_selector())
framesize -= (2 + argc);
argp += argc + 1;
@@ -1410,7 +1410,7 @@ void run_vm(EngineState *s, int restoring) {
default:
error("run_vm(): illegal opcode %x", opnumber);
- } // switch(opcode >> 1)
+ } // switch (opcode >> 1)
if (s->_executionStackPosChanged) // Force initialization
scriptState.xs = xs_new;
diff --git a/engines/sci/resource.cpp b/engines/sci/resource.cpp
index f6b24d0a12..f413020267 100644
--- a/engines/sci/resource.cpp
+++ b/engines/sci/resource.cpp
@@ -1532,7 +1532,7 @@ ViewType ResourceManager::detectViewType() {
Resource *res = findResource(ResourceId(kResourceTypeView, i), 0);
if (res) {
- switch(res->data[1]) {
+ switch (res->data[1]) {
case 128:
// If the 2nd byte is 128, it's a VGA game
return kViewVga;
diff --git a/engines/sci/sfx/core.cpp b/engines/sci/sfx/core.cpp
index 669a3f7d76..643d919da1 100644
--- a/engines/sci/sfx/core.cpp
+++ b/engines/sci/sfx/core.cpp
@@ -226,7 +226,7 @@ void SfxPlayer::player_timer_callback(void *refCon) {
Common::Error SfxPlayer::init(ResourceManager *resMan, int expected_latency) {
MidiDriverType musicDriver = MidiDriver::detectMusicDriver(MDT_PCSPK | MDT_ADLIB);
- switch(musicDriver) {
+ switch (musicDriver) {
case MD_ADLIB:
_mididrv = new MidiPlayer_Adlib();
break;
diff --git a/engines/scumm/player_v2cms.cpp b/engines/scumm/player_v2cms.cpp
index d628293d7d..bffe9faf70 100644
--- a/engines/scumm/player_v2cms.cpp
+++ b/engines/scumm/player_v2cms.cpp
@@ -320,7 +320,7 @@ void CMSEmulator::update(int chip, int16 *buffer, int length) {
saa->noise[ch].counter -= saa->noise[ch].freq;
while (saa->noise[ch].counter < 0) {
saa->noise[ch].counter += _sampleRate;
- if( ((saa->noise[ch].level & 0x4000) == 0) == ((saa->noise[ch].level & 0x0040) == 0) )
+ if (((saa->noise[ch].level & 0x4000) == 0) == ((saa->noise[ch].level & 0x0040) == 0) )
saa->noise[ch].level = (saa->noise[ch].level << 1) | 1;
else
saa->noise[ch].level <<= 1;
diff --git a/engines/sky/logic.cpp b/engines/sky/logic.cpp
index 5924197d96..c67b7fe675 100644
--- a/engines/sky/logic.cpp
+++ b/engines/sky/logic.cpp
@@ -23,7 +23,6 @@
*
*/
-
#include "common/endian.h"
#include "common/rect.h"
#include "common/events.h"
@@ -1918,7 +1917,7 @@ bool Logic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) {
uint32 menuLength = 0;
for (i = firstObject; i < firstObject + ARRAYSIZE(_objectList); i++) {
- if ( _scriptVariables[i] )
+ if (_scriptVariables[i])
_objectList[menuLength++] = _scriptVariables[i];
}
_scriptVariables[MENU_LENGTH] = menuLength;
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp
index e5f3b9a04c..2134e7dc2d 100644
--- a/engines/sword1/control.cpp
+++ b/engines/sword1/control.cpp
@@ -1032,7 +1032,7 @@ void Control::renderText(const uint8 *str, uint16 x, uint16 y, uint8 mode) {
dst[cntx] = sprData[cntx];
}
- if(SwordEngine::isPsx()) { //On PSX version we need to double horizontal lines
+ if (SwordEngine::isPsx()) { //On PSX version we need to double horizontal lines
dst += SCREEN_WIDTH;
for (uint16 cntx = 0; cntx < _resMan->getUint16(chSpr->width); cntx++)
if (sprData[cntx])
@@ -1074,7 +1074,7 @@ void Control::renderVolumeBar(uint8 id, uint8 volL, uint8 volR) {
for (uint16 cnty = 0; cnty < barHeight; cnty++) {
memcpy(destMem, srcMem, _resMan->getUint16(frHead->width));
- if(SwordEngine::isPsx()) { //linedoubling
+ if (SwordEngine::isPsx()) { //linedoubling
destMem += SCREEN_WIDTH;
memcpy(destMem, srcMem, _resMan->getUint16(frHead->width));
}
diff --git a/engines/sword1/logic.cpp b/engines/sword1/logic.cpp
index 26635c2708..f32c422540 100644
--- a/engines/sword1/logic.cpp
+++ b/engines/sword1/logic.cpp
@@ -23,7 +23,6 @@
*
*/
-
#include "common/endian.h"
#include "common/util.h"
#include "common/system.h"
@@ -114,7 +113,7 @@ void Logic::newScreen(uint32 screen) {
}
// work around, at screen 69 in psx version TOP menu gets stuck at disabled, fix it at next screen (71)
- if( (screen == 71) && (SwordEngine::isPsx()))
+ if ((screen == 71) && (SwordEngine::isPsx()))
_scriptVars[TOP_MENU_DISABLED] = 0;
if (SwordEngine::_systemVars.justRestoredGame) { // if we've just restored a game - we want George to be exactly as saved
diff --git a/engines/sword1/mouse.cpp b/engines/sword1/mouse.cpp
index 020586d702..77e58f8116 100644
--- a/engines/sword1/mouse.cpp
+++ b/engines/sword1/mouse.cpp
@@ -23,7 +23,6 @@
*
*/
-
#include "common/system.h"
#include "graphics/cursorman.h"
@@ -245,7 +244,7 @@ void Mouse::createPointer(uint32 ptrId, uint32 luggageId) {
if (luggSrc[cntx])
dstData[cntx] = luggSrc[cntx];
- if(SwordEngine::isPsx()) {
+ if (SwordEngine::isPsx()) {
dstData += resSizeX;
for (uint32 cntx = 0; cntx < luggSizeX; cntx++)
if (luggSrc[cntx])
@@ -267,7 +266,7 @@ void Mouse::createPointer(uint32 ptrId, uint32 luggageId) {
if (srcData[cntx])
dstData[cntx] = srcData[cntx];
- if(SwordEngine::isPsx()) {
+ if (SwordEngine::isPsx()) {
dstData +=resSizeX;
for (uint32 cntx = 0; cntx < ptrSizeX; cntx++)
if (srcData[cntx])
diff --git a/engines/sword1/router.cpp b/engines/sword1/router.cpp
index df7640f80b..b8347abd32 100644
--- a/engines/sword1/router.cpp
+++ b/engines/sword1/router.cpp
@@ -705,7 +705,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
if (lastDir != currentDir) {
// get the direction to turn
turnDir = currentDir - lastDir;
- if ( turnDir < 0)
+ if (turnDir < 0)
turnDir += NO_DIRECTIONS;
if (turnDir > 4)
@@ -716,7 +716,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
// rotate to new walk direction
// for george and nico put in a head turn at the start
if ((megaId == GEORGE) || (megaId == NICO)) {
- if ( turnDir < 0) { // new frames for turn frames 29oct95jps
+ if (turnDir < 0) { // new frames for turn frames 29oct95jps
module = turnFramesLeft + lastDir;
} else {
module = turnFramesRight + lastDir;
@@ -732,12 +732,12 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
// rotate till were facing new dir then go back 45 degrees
while (lastDir != currentDir) {
lastDir += turnDir;
- if ( turnDir < 0) { // new frames for turn frames 29oct95jps
- if ( lastDir < 0)
+ if (turnDir < 0) { // new frames for turn frames 29oct95jps
+ if (lastDir < 0)
lastDir += NO_DIRECTIONS;
module = turnFramesLeft + lastDir;
} else {
- if ( lastDir > 7)
+ if (lastDir > 7)
lastDir -= NO_DIRECTIONS;
module = turnFramesRight + lastDir;
}
@@ -926,7 +926,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
} else if (_targetDir != lastRealDir) { // rotate to _targetDir
// rotate to target direction
turnDir = _targetDir - lastRealDir;
- if ( turnDir < 0)
+ if (turnDir < 0)
turnDir += NO_DIRECTIONS;
if (turnDir > 4)
@@ -937,7 +937,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
// rotate to target direction
// for george and nico put in a head turn at the start
if ((megaId == GEORGE) || (megaId == NICO)) {
- if ( turnDir < 0) { // new frames for turn frames 29oct95jps
+ if (turnDir < 0) { // new frames for turn frames 29oct95jps
module = turnFramesLeft + lastDir;
} else {
module = turnFramesRight + lastDir;
@@ -953,12 +953,12 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
// rotate if we need to
while (lastRealDir != _targetDir) {
lastRealDir += turnDir;
- if ( turnDir < 0) { // new frames for turn frames 29oct95jps
- if ( lastRealDir < 0)
+ if (turnDir < 0) { // new frames for turn frames 29oct95jps
+ if (lastRealDir < 0)
lastRealDir += NO_DIRECTIONS;
module = turnFramesLeft + lastRealDir;
} else {
- if ( lastRealDir > 7)
+ if (lastRealDir > 7)
lastRealDir -= NO_DIRECTIONS;
module = turnFramesRight + lastRealDir;
}
@@ -1123,7 +1123,7 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
if (lastDir != currentDir) {
// get the direction to turn
turnDir = currentDir - lastDir;
- if ( turnDir < 0)
+ if (turnDir < 0)
turnDir += NO_DIRECTIONS;
if (turnDir > 4)
@@ -1134,7 +1134,7 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
// rotate to new walk direction
// for george and nico put in a head turn at the start
if ((megaId == GEORGE) || (megaId == NICO)) {
- if ( turnDir < 0) { // new frames for turn frames 29oct95jps
+ if (turnDir < 0) { // new frames for turn frames 29oct95jps
module = turnFramesLeft + lastDir;
} else {
module = turnFramesRight + lastDir;
@@ -1150,12 +1150,12 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
// rotate till were facing new dir then go back 45 degrees
while (lastDir != currentDir) {
lastDir += turnDir;
- if ( turnDir < 0) { // new frames for turn frames 29oct95jps
- if ( lastDir < 0)
+ if (turnDir < 0) { // new frames for turn frames 29oct95jps
+ if (lastDir < 0)
lastDir += NO_DIRECTIONS;
module = turnFramesLeft + lastDir;
} else {
- if ( lastDir > 7)
+ if (lastDir > 7)
lastDir -= NO_DIRECTIONS;
module = turnFramesRight + lastDir;
}
@@ -2125,9 +2125,9 @@ int whatTarget(int32 startX, int32 startY, int32 destX, int32 destY) {
int signY = (deltaY > 0);
int slope;
- if ( (ABS(deltaY) * DIAGONALX ) < (ABS(deltaX) * DIAGONALY / 2))
+ if ((ABS(deltaY) * DIAGONALX ) < (ABS(deltaX) * DIAGONALY / 2))
slope = 0;// its flat
- else if ( (ABS(deltaY) * DIAGONALX / 2) > (ABS(deltaX) * DIAGONALY ) )
+ else if ((ABS(deltaY) * DIAGONALX / 2) > (ABS(deltaX) * DIAGONALY ) )
slope = 2;// its vertical
else
slope = 1;// its diagonal
diff --git a/engines/sword1/screen.cpp b/engines/sword1/screen.cpp
index e6193e4137..bef715199c 100644
--- a/engines/sword1/screen.cpp
+++ b/engines/sword1/screen.cpp
@@ -373,7 +373,7 @@ void Screen::draw(void) {
uint8 *src = _layerBlocks[0];
uint8 *dest = _screenBuf;
- if(SwordEngine::isPsx()) {
+ if (SwordEngine::isPsx()) {
if (!_psxCache.decodedBackground)
_psxCache.decodedBackground = psxShrinkedBackgroundToIndexed(_layerBlocks[0], _scrnSizeX, _scrnSizeY);
memcpy(_screenBuf, _psxCache.decodedBackground, _scrnSizeX * _scrnSizeY);
@@ -398,7 +398,7 @@ void Screen::draw(void) {
} else if (!(SwordEngine::isPsx())) {
memcpy(_screenBuf, _layerBlocks[0], _scrnSizeX * _scrnSizeY);
} else { //We are using PSX version
- if(_currentScreen == 45 || _currentScreen == 55 ||
+ if (_currentScreen == 45 || _currentScreen == 55 ||
_currentScreen == 57 || _currentScreen == 63 || _currentScreen == 71) { // Width shrinked backgrounds
if (!_psxCache.decodedBackground)
_psxCache.decodedBackground = psxShrinkedBackgroundToIndexed(_layerBlocks[0], _scrnSizeX, _scrnSizeY);
@@ -426,7 +426,7 @@ void Screen::draw(void) {
renderParallax(_parallax[1]);
// PSX version has parallax layer for this room in an external file (TRAIN.PLX)
- if(SwordEngine::isPsx() && _currentScreen == 63) {
+ if (SwordEngine::isPsx() && _currentScreen == 63) {
// FIXME: this should be handled in a cleaner way...
if (!_psxCache.extPlxCache) {
Common::File parallax;
@@ -493,7 +493,7 @@ void Screen::processImage(uint32 id) {
uint16 sprSizeX, sprSizeY;
if (compact->o_status & STAT_SHRINK) {
memset(_shrinkBuffer, 0, SHRINK_BUFFER_SIZE); //Clean shrink buffer to avoid corruption
- if( SwordEngine::isPsx() && (compact->o_resource != GEORGE_MEGA)) { //PSX Height shrinked sprites
+ if (SwordEngine::isPsx() && (compact->o_resource != GEORGE_MEGA)) { //PSX Height shrinked sprites
sprSizeX = (scale * _resMan->readUint16(&frameHead->width)) / 256;
sprSizeY = (scale * (_resMan->readUint16(&frameHead->height))) / 256 / 2;
fastShrink(sprData, _resMan->readUint16(&frameHead->width), (_resMan->readUint16(&frameHead->height)) / 2, scale, _shrinkBuffer);
@@ -509,7 +509,7 @@ void Screen::processImage(uint32 id) {
sprData = _shrinkBuffer;
} else {
sprSizeX = _resMan->readUint16(&frameHead->width);
- if(SwordEngine::isPsx()) { //PSX sprites are half height
+ if (SwordEngine::isPsx()) { //PSX sprites are half height
sprSizeY = _resMan->readUint16(&frameHead->height) / 2;
} else
sprSizeY = (_resMan->readUint16(&frameHead->height));
@@ -537,7 +537,7 @@ void Screen::processImage(uint32 id) {
spriteClipAndSet(&spriteX, &spriteY, &sprSizeX, &sprSizeY, &incr);
if ((sprSizeX > 0) && (sprSizeY > 0)) {
- if( (!(SwordEngine::isPsx()) || (compact->o_type == TYPE_TEXT)
+ if ((!(SwordEngine::isPsx()) || (compact->o_type == TYPE_TEXT)
|| (compact->o_resource == LVSFLY) || (!(compact->o_resource == GEORGE_MEGA) && (sprSizeX < 260))))
drawSprite(sprData + incr, spriteX, spriteY, sprSizeX, sprSizeY, sprPitch);
else if (((sprSizeX >= 260) && (sprSizeX < 450)) || ((compact->o_resource == GMWRITH) && (sprSizeX < 515)) // a psx shrinked sprite (1/2 width)
@@ -666,7 +666,7 @@ void Screen::renderParallax(uint8 *data) {
} else
paraScrlY = 0;
- if(SwordEngine::isPsx())
+ if (SwordEngine::isPsx())
drawPsxParallax(data, paraScrlX, scrnScrlX, scrnWidth);
else
for (uint16 cnty = 0; cnty < scrnHeight; cnty++) {
@@ -867,7 +867,7 @@ uint8* Screen::psxBackgroundToIndexed(uint8 *psxBackground, uint32 bakXres, uint
for (uint32 currentTile = 0; currentTile < totTiles; currentTile++) {
uint32 tileOffset = READ_LE_UINT32(psxBackground + 4 * currentTile);
- if(isCompressed)
+ if (isCompressed)
decompressHIF(psxBackground + tileOffset - 4, decomp_tile); //Decompress the tile into decomp_tile
else
memcpy(decomp_tile, psxBackground + tileOffset - 4, 16*16);
@@ -911,7 +911,7 @@ uint8* Screen::psxShrinkedBackgroundToIndexed(uint8 *psxBackground, uint32 bakXr
for (currentTile = 0; currentTile < totTiles; currentTile++) {
uint32 tileOffset = READ_LE_UINT32(psxBackground + 4 * currentTile);
- if(isCompressed)
+ if (isCompressed)
decompressHIF(psxBackground + tileOffset - 4, decomp_tile); //Decompress the tile into decomp_tile
else
memcpy(decomp_tile, psxBackground + tileOffset - 4, 16 * 16);
@@ -949,7 +949,7 @@ uint8* Screen::psxShrinkedBackgroundToIndexed(uint8 *psxBackground, uint32 bakXr
for (; currentTile < totTiles + remainingTiles; currentTile++) {
uint32 tileOffset = READ_LE_UINT32(psxBackground + 4 * currentTile);
- if(isCompressed)
+ if (isCompressed)
decompressHIF(psxBackground + tileOffset - 4, decomp_tile); //Decompress the tile into decomp_tile
else
memcpy(decomp_tile, psxBackground + tileOffset - 4, 256);
@@ -1101,7 +1101,7 @@ void Screen::decompressHIF(uint8 *src, uint8 *dest) {
if (info_word == 0xFFFF) return; //Got 0xFFFF code, finished.
int32 repeat_count = (info_word >> 12) + 2; //How many time data needs to be refetched
- while(repeat_count >= 0) {
+ while (repeat_count >= 0) {
uint8 *old_data_src = dest - ((info_word & 0xFFF) + 1);
*dest++ = *old_data_src;
repeat_count--;
@@ -1187,7 +1187,7 @@ void Screen::spriteClipAndSet(uint16 *pSprX, uint16 *pSprY, uint16 *pSprWidth, u
uint16 gridH = (*pSprHeight + (sprY & (SCRNGRID_Y - 1)) + (SCRNGRID_Y - 1)) / SCRNGRID_Y;
uint16 gridW = (*pSprWidth + (sprX & (SCRNGRID_X - 1)) + (SCRNGRID_X - 1)) / SCRNGRID_X;
- if(SwordEngine::isPsx()) {
+ if (SwordEngine::isPsx()) {
gridH *= 2; // This will correct the PSX sprite being cut at half height
gridW *= 2; // and masking problems when sprites are stretched in width
@@ -1225,7 +1225,7 @@ void Screen::showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo, const b
uint8 frame[40 * 40];
int i, j;
- if(SwordEngine::isPsx())
+ if (SwordEngine::isPsx())
memset(frame, 0, sizeof(frame)); // PSX top menu is black
else
memset(frame, 199, sizeof(frame)); // Dark gray background
diff --git a/engines/sword1/text.cpp b/engines/sword1/text.cpp
index 0c78798a49..d71b5027b8 100644
--- a/engines/sword1/text.cpp
+++ b/engines/sword1/text.cpp
@@ -106,7 +106,7 @@ void Text::makeTextSprite(uint8 slot, uint8 *text, uint16 maxWidth, uint8 pen) {
for (uint16 pos = 0; pos < lines[lineCnt].length; pos++)
sprPtr += copyChar(*text++, sprPtr, sprWidth, pen) - OVERLAP;
text++; // skip space at the end of the line
- if(SwordEngine::isPsx()) //Chars are half height in psx version
+ if (SwordEngine::isPsx()) //Chars are half height in psx version
linePtr += (_charHeight / 2) * sprWidth;
else
linePtr += _charHeight * sprWidth;
@@ -136,7 +136,7 @@ uint16 Text::analyzeSentence(uint8 *text, uint16 maxWidth, LineInfo *line) {
text++;
wordWidth += OVERLAP; // no overlap on final letter of word!
- if ( firstWord ) { // first word on first line, so no separating SPACE needed
+ if (firstWord) { // first word on first line, so no separating SPACE needed
line[0].width = wordWidth;
line[0].length = wordLength;
firstWord = false;
@@ -167,9 +167,9 @@ uint16 Text::copyChar(uint8 ch, uint8 *sprPtr, uint16 sprWidth, uint8 pen) {
uint8 *decChr;
uint16 frameHeight = 0;
- if(SwordEngine::isPsx()) {
+ if (SwordEngine::isPsx()) {
frameHeight = _resMan->getUint16(chFrame->height)/2;
- if(_fontId == CZECH_GAME_FONT) { //Czech game fonts are compressed
+ if (_fontId == CZECH_GAME_FONT) { //Czech game fonts are compressed
decBuf = (uint8*) malloc((_resMan->getUint16(chFrame->width))*(_resMan->getUint16(chFrame->height)/2));
Screen::decompressHIF(chData, decBuf);
decChr = decBuf;
diff --git a/engines/sword2/maketext.cpp b/engines/sword2/maketext.cpp
index 0c29e5719c..35f0924404 100644
--- a/engines/sword2/maketext.cpp
+++ b/engines/sword2/maketext.cpp
@@ -325,7 +325,7 @@ uint16 FontRenderer::charWidth(byte ch, uint32 fontRes) {
frame_head.read(charBuf);
- if(Sword2Engine::isPsx())
+ if (Sword2Engine::isPsx())
free(charBuf);
_vm->_resman->closeResource(fontRes);
@@ -353,7 +353,7 @@ uint16 FontRenderer::charHeight(uint32 fontRes) {
frame_head.read(charbuf);
- if(Sword2Engine::isPsx())
+ if (Sword2Engine::isPsx())
free(charbuf);
_vm->_resman->closeResource(fontRes);
diff --git a/engines/sword2/palette.cpp b/engines/sword2/palette.cpp
index aa569689ff..84ebd142ca 100644
--- a/engines/sword2/palette.cpp
+++ b/engines/sword2/palette.cpp
@@ -50,7 +50,7 @@ void Screen::startNewPalette() {
// Don't fetch palette match table while using PSX version,
// because it is not present.
- if(!Sword2Engine::isPsx())
+ if (!Sword2Engine::isPsx())
memcpy(_paletteMatch, _vm->fetchPaletteMatchTable(screenFile), PALTABLESIZE);
setPalette(0, 256, _vm->fetchPalette(screenFile), RDPAL_FADE);
diff --git a/engines/sword2/protocol.cpp b/engines/sword2/protocol.cpp
index dcb5b5f5b0..bb5f68fd5f 100644
--- a/engines/sword2/protocol.cpp
+++ b/engines/sword2/protocol.cpp
@@ -43,7 +43,7 @@ namespace Sword2 {
byte *Sword2Engine::fetchPalette(byte *screenFile) {
byte *palette;
- if(isPsx()) { // PSX version doesn't have a "MultiScreenHeader", instead there's a ScreenHeader and a tag
+ if (isPsx()) { // PSX version doesn't have a "MultiScreenHeader", instead there's a ScreenHeader and a tag
palette = screenFile + ResHeader::size() + ScreenHeader::size() + 2;
} else {
MultiScreenHeader mscreenHeader;
diff --git a/engines/sword2/render.cpp b/engines/sword2/render.cpp
index 7d41ccd207..6123986367 100644
--- a/engines/sword2/render.cpp
+++ b/engines/sword2/render.cpp
@@ -618,7 +618,7 @@ int32 Screen::initialisePsxBackgroundLayer(byte *parallax) {
if (!(remLines && posY == _yBlocks[_layer] - 1))
remLines = 32;
- for(j = 0; j < remLines; j++) {
+ for (j = 0; j < remLines; j++) {
memcpy(tileChunk + j * BLOCKWIDTH * 2, parallax + stripeOffset + j * BLOCKWIDTH, BLOCKWIDTH);
memcpy(tileChunk + j * BLOCKWIDTH * 2 + BLOCKWIDTH, parallax + stripeOffset + j * BLOCKWIDTH, BLOCKWIDTH);
}
@@ -728,7 +728,7 @@ int32 Screen::initialisePsxParallaxLayer(byte *parallax) {
block_has_data = true;
// If one of the two grouped blocks is without data, then we also have transparency
- if(!firstTilePresent || !secondTilePresent)
+ if (!firstTilePresent || !secondTilePresent)
block_is_transparent = true;
}
@@ -737,7 +737,7 @@ int32 Screen::initialisePsxParallaxLayer(byte *parallax) {
byte *block = data;
if (firstTilePresent) {
for (k = 0; k < 0x400; k++) {
- if ( *(block + k) == 0) {
+ if (*(block + k) == 0) {
block_is_transparent = true;
break;
}
@@ -749,7 +749,7 @@ int32 Screen::initialisePsxParallaxLayer(byte *parallax) {
// a second tile, check it
if (secondTilePresent && !block_is_transparent) {
for (k = 0; k < 0x400; k++) {
- if ( *(block + k) == 0) {
+ if (*(block + k) == 0) {
block_is_transparent = true;
break;
}
diff --git a/engines/sword2/router.cpp b/engines/sword2/router.cpp
index 2fc5c9efd5..d8789d00fb 100644
--- a/engines/sword2/router.cpp
+++ b/engines/sword2/router.cpp
@@ -945,11 +945,11 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
// new frames for turn frames 29oct95jps
if (turnDir < 0) {
- if ( lastDir < 0)
+ if (lastDir < 0)
lastDir += NO_DIRECTIONS;
module = _firstStandingTurnLeftFrame + lastDir;
} else {
- if ( lastDir > 7)
+ if (lastDir > 7)
lastDir -= NO_DIRECTIONS;
module = _firstStandingTurnRightFrame + lastDir;
}
@@ -1208,7 +1208,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
} else if (_targetDir != lastRealDir) {
// rotate to target direction
turnDir = _targetDir - lastRealDir;
- if ( turnDir < 0)
+ if (turnDir < 0)
turnDir += NO_DIRECTIONS;
if (turnDir > 4)
diff --git a/engines/sword2/sprite.cpp b/engines/sword2/sprite.cpp
index 39abb8efe9..3d40c2b858 100644
--- a/engines/sword2/sprite.cpp
+++ b/engines/sword2/sprite.cpp
@@ -279,7 +279,7 @@ uint32 Screen::decompressHIF(byte *src, byte *dst, uint32 *skipData) {
}
int32 repeat_count = (info_word >> 12) + 2; // How many time data needs to be refetched
- while(repeat_count >= 0) {
+ while (repeat_count >= 0) {
uint16 refetchData = (info_word & 0xFFF) + 1;
if (refetchData > decompSize) return 0; // We have a problem here...
uint8 *old_data_src = dst - refetchData;
@@ -498,7 +498,7 @@ int32 Screen::drawSprite(SpriteInfo *s) {
// Decompression and mirroring
// -----------------------------------------------------------------
if (s->type & RDSPR_NOCOMPRESSION) {
- if(Sword2Engine::isPsx()) { // PSX Uncompressed sprites
+ if (Sword2Engine::isPsx()) { // PSX Uncompressed sprites
if (s->w > 254 && !s->isText) { // We need to recompose these frames
recomposePsxSprite(s);
}
@@ -528,7 +528,7 @@ int32 Screen::drawSprite(SpriteInfo *s) {
decompData = decompressHIF(s->data, tempBuf);
// Check that we correctly decompressed data
- if(!decompData)
+ if (!decompData)
return RDERR_DECOMPRESSION;
s->w = (decompData / (s->h / 2)) * 2;
@@ -568,7 +568,7 @@ int32 Screen::drawSprite(SpriteInfo *s) {
uint32 decompData = decompressHIF(s->data, tempBuf);
// Check that we correctly decompressed data
- if(!decompData)
+ if (!decompData)
return RDERR_DECOMPRESSION;
s->w = (decompData / (s->h / 2));
diff --git a/engines/teenagent/callbacks.cpp b/engines/teenagent/callbacks.cpp
index bee079cda7..d21e5b4eee 100644
--- a/engines/teenagent/callbacks.cpp
+++ b/engines/teenagent/callbacks.cpp
@@ -186,7 +186,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
displayMessage(0x57b2);
return true;
} else {
- for(byte i = 11; i <= 27; i += 4)
+ for (byte i = 11; i <= 27; i += 4)
playSound(76, i);
playSound(56, 35);
diff --git a/engines/teenagent/inventory.cpp b/engines/teenagent/inventory.cpp
index d8d40f64d3..91de759bec 100644
--- a/engines/teenagent/inventory.cpp
+++ b/engines/teenagent/inventory.cpp
@@ -50,7 +50,7 @@ void Inventory::init(TeenAgentEngine *engine) {
offset[i] = items->readUint16LE();
}
- for(byte i = 0; i < 92; ++i) {
+ for (byte i = 0; i < 92; ++i) {
InventoryObject io;
uint16 obj_addr = res->dseg.get_word(0xc4a4 + i * 2);
if (obj_addr != 0)
diff --git a/engines/teenagent/scene.cpp b/engines/teenagent/scene.cpp
index 196283159d..4f21fb774c 100644
--- a/engines/teenagent/scene.cpp
+++ b/engines/teenagent/scene.cpp
@@ -116,7 +116,7 @@ void Scene::init(TeenAgentEngine *engine, OSystem *system) {
objects.resize(42);
walkboxes.resize(42);
- for(byte i = 0; i < 42; ++i) {
+ for (byte i = 0; i < 42; ++i) {
Common::Array<Object> &scene_objects = objects[i];
scene_objects.clear();
@@ -151,7 +151,7 @@ Object *Scene::findObject(const Common::Point &point) {
Common::Array<Object> &scene_objects = objects[_id - 1];
- for(uint i = 0; i < scene_objects.size(); ++i) {
+ for (uint i = 0; i < scene_objects.size(); ++i) {
Object &obj = scene_objects[i];
if (obj.enabled != 0 && obj.rect.in(point))
return &obj;
diff --git a/engines/teenagent/teenagent.cpp b/engines/teenagent/teenagent.cpp
index 53d214950e..a1176e04ef 100644
--- a/engines/teenagent/teenagent.cpp
+++ b/engines/teenagent/teenagent.cpp
@@ -134,10 +134,10 @@ void TeenAgentEngine::init() {
Resources * res = Resources::instance();
use_hotspots.resize(42);
byte *scene_hotspots = res->dseg.ptr(0xbb87);
- for(byte i = 0; i < 42; ++i) {
+ for (byte i = 0; i < 42; ++i) {
Common::Array<UseHotspot> & hotspots = use_hotspots[i];
byte * hotspots_ptr = res->dseg.ptr(READ_LE_UINT16(scene_hotspots + i * 2));
- while(*hotspots_ptr) {
+ while (*hotspots_ptr) {
UseHotspot h;
h.load(hotspots_ptr);
hotspots_ptr += 9;
diff --git a/engines/tinsel/coroutine.h b/engines/tinsel/coroutine.h
index c562ecdabb..34d4865ce9 100644
--- a/engines/tinsel/coroutine.h
+++ b/engines/tinsel/coroutine.h
@@ -145,7 +145,7 @@ public:
if (&coroParam == &nullContext) assert(!nullContext);\
if (!x) {coroParam = x = new CoroContextTag();}\
CoroContextHolder tmpHolder(coroParam);\
- switch(coroParam->_line) { case 0:;
+ switch (coroParam->_line) { case 0:;
/**
* End the code section of a coroutine.
diff --git a/engines/tinsel/graphics.cpp b/engines/tinsel/graphics.cpp
index 0b3f2e6e24..9700e8947f 100644
--- a/engines/tinsel/graphics.cpp
+++ b/engines/tinsel/graphics.cpp
@@ -286,7 +286,7 @@ static void PsxDrawTiles(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool apply
p += boxBounds.top * (fourBitClut ? sizeof(uint16) : sizeof(uint32));
for (int yp = boxBounds.top; yp <= boxBounds.bottom; ++yp, p += (fourBitClut ? sizeof(uint16) : sizeof(uint32))) {
- if(!fourBitClut) {
+ if (!fourBitClut) {
if (!transparency)
Common::copy(p + boxBounds.left, p + boxBounds.right + 1, tempDest + (SCREEN_WIDTH * (yp - boxBounds.top)));
else