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-rw-r--r--scumm/gfx.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index f954595f13..7be3e3bbd1 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -273,6 +273,10 @@ void ScummEngine::initScreens(int b, int h) {
}
if ((_platform == Common::kPlatformNES) && (h != _screenHeight)) {
+ // FIXME: Why is the kUnkVirtScreen used for the MM NES port? This seems very
+ // strange, and at the very least, a comment should be added here that
+ // explains why this is done. Maybe it is some kind of hack to shift the
+ // other virtual screens downwards?
adj = 16;
initVirtScreen(kUnkVirtScreen, 0, _screenWidth, adj, false, false);
}