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2013-09-26WINTERMUTE: Remove ticket batchingWillem Jan Palenstijn
2013-09-26WINTERMUTE: Fix warningWillem Jan Palenstijn
2013-09-26FULLPIPE: Started implementation of MctlCompound::initMovGraph2()Eugene Sandulenko
2013-09-26FULLPIPE: Added MctlCompound object typeEugene Sandulenko
2013-09-26FULLPIPE: Prototyping for MctlCompoundEugene Sandulenko
2013-09-24TSAGE: Bugfixes and renaming for R2R Circular WalkwaysPaul Gilbert
2013-09-24NEWS: Mention update to munt 1.3.0Filippos Karapetis
2013-09-24MT-32: Update to munt 1.3.0Filippos Karapetis
2013-09-23TSAGE: Renaming for R2R floating city walkwaysPaul Gilbert
2013-09-23WINTERMUTE: Remove asserts in Blend-functions in TransparentSurface.Einar Johan Trøan Sømåen
2013-09-23WINTERMUTE: Pass blendMode to blit() in RenderTicket.Tobia Tesan
2013-09-23WINTERMUTE: Add support for additive/subtractive blending in TransparentSurfaceTobia Tesan
2013-09-23WINTERMUTE: Match type of angle constant to struct in TransformStruct, ↵Tobia Tesan
silence warnings
2013-09-22TSAGE: Further bugfixes for ARM base escapePaul Gilbert
2013-09-22TSAGE: Renaming and cleanup for R2R Autopsy and dormitory roomsPaul Gilbert
2013-09-22TSAGE: Cleanup and bugfixes for the R2R Vent MazePaul Gilbert
2013-09-22TSAGE: Bugfixes and renaming for R2R cell and surroundsPaul Gilbert
2013-09-22TSAGE: Further bugfix and renaming for R2R Flub mazePaul Gilbert
2013-09-22SCI: revert fix music start codeMartin Kiewitz
add workaround for eq2 the issue is known, but can't be properly fixed without rewriting the midiparser into a channel specific parser previous commit caused issues in kq5/french and others
2013-09-22SCI: fix music start code fixes eq2 bug #3037267Martin Kiewitz
we start at offset 10 for sound SCI1 games. This is hardcoded in the interpreter. Also removing not handling signals on tick 0. This fixes Eco Quest 2 / Gonzales dancing in room 530. Thanks to wjp for the help.
2013-09-22TSAGE: Further work on R2R keypad area sub-scenePaul Gilbert
2013-09-22EVENTS: Initialize class variable. CID 1002944Eugene Sandulenko
2013-09-22FULLPIPE: Initialize class variable in constructor. CID 1090697Eugene Sandulenko
2013-09-22FULLPIPE: Initialize class variableEugene Sandulenko
2013-09-22FULLPIPE: Initialized class variables. CID 1063198Eugene Sandulenko
2013-09-22FULLPIPE: Remove unused class variable. CID 1063191Eugene Sandulenko
2013-09-22FULLPIPE: Fix uninitialized class variablesEugene Sandulenko
2013-09-22FULLPIPE: Fix unneeded check. CID 1063206Eugene Sandulenko
2013-09-22FULLPIPE: Fix stupid c/p error. CID 1063216Eugene Sandulenko
2013-09-21TSAGE: Removed redundant process method entryPaul Gilbert
2013-09-21TSAGE: Further cleanup of R2R maze, and beginning of work on keypad sub-scenePaul Gilbert
2013-09-22SCI: patch for camelot sierra bug fixes #3614969m-kiewitz
fixes sierra script bug for Conquests of Camelot (peeking through window)
2013-09-21WINTERMUTE: FormattingTobia Tesan
2013-09-21WINTERMUTE: const'ify gettersTobia Tesan
2013-09-21WINTERMUTE: s/put/set/ in settersTobia Tesan
2013-09-21WINTERMUTE: add UIButton::setTextAlignTobia Tesan
2013-09-21WINTERMUTE: Make sprites private in UIButtonTobia Tesan
2013-09-21WINTERMUTE: Setters/getters for UIButtonTobia Tesan
2013-09-21WINTERMUTE: Keep some attributes private in UIButtonTobia Tesan
2013-09-21WINTERMUTE: Keep attributes private in UIEditTobia Tesan
2013-09-21WINTERMUTE: Avoid feeding setWidth negative valuesTobia Tesan
2013-09-21WINTERMUTE: Keep _back private in UIObjectTobia Tesan
2013-09-21WINTERMUTE: Make _parentNotify private in UIObjectTobia Tesan
2013-09-21WINTERMUTE: Add getListener()Tobia Tesan
2013-09-21WINTERMUTE: Make some members of UIObject privateTobia Tesan
2013-09-21WINTERMUTE: Keep attributes in UIWindow privateTobia Tesan
2013-09-21WINTERMUTE: Make TextAlign private in UITextTobia Tesan
2013-09-21WINTERMUTE: Make *_entity private in UIEntityTobia Tesan
2013-09-21WINTERMUTE: Keep _alphaMode private in TransparentSurfaceTobia Tesan
2013-09-21SCI: fix for heap corruption during lsl3 endingm-kiewitz