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2005-09-24A few opcode corrections for C64 maniacTravis Howell
svn-id: r18876
2005-09-24C64 maniac handles input and verbs manually.Travis Howell
svn-id: r18875
2005-09-24Some more preliminary cutaway work. The backgrounds are displayed now, butTorbjörn Andersson
not the animations themselves. Still, it's enough to make the IHNM intro look fairly interesting. svn-id: r18874
2005-09-24Rename & update opcode in C64 maniac.Travis Howell
Remove unused SCUMM vars in C64 maniac svn-id: r18873
2005-09-24Update targetsTravis Howell
svn-id: r18872
2005-09-24Update targetsTravis Howell
svn-id: r18871
2005-09-24Remove demo specific targets for HE games.Travis Howell
svn-id: r18870
2005-09-24Remove dummy cases for additional codecs in moonbase.Travis Howell
If added, they should be placed in LogicHE. svn-id: r18869
2005-09-24Rename & update opcode in C64 maniac.Travis Howell
svn-id: r18868
2005-09-24fixed missing actor limbs in racedemo ; shadows are wrong now, but this ↵Gregory Montoir
seems normal as we don't load the xmap resources svn-id: r18867
2005-09-23renamed some HE specific akos fieldsGregory Montoir
svn-id: r18866
2005-09-23Experimental loading of the cutaway list. Next step will be to get ScummVMTorbjörn Andersson
to actually *play* the cutaways. I'll look into that later. svn-id: r18865
2005-09-23"Inherit the Earth Voices" for Multi CD version is case sensitive.Eugene Sandulenko
svn-id: r18864
2005-09-23Fix subtitle display in C64 maniac.Travis Howell
svn-id: r18863
2005-09-23Fix contributor's name.Eugene Sandulenko
svn-id: r18862
2005-09-22Add reported MM spanishEugene Sandulenko
svn-id: r18861
2005-09-22Fix regression introduced when we split engine constructiors intoEugene Sandulenko
constructor itself and init() method. debug() and error() are dependent on _debug object in many engines, so if these methods were called on early stage, scummvm crashed. svn-id: r18860
2005-09-22Fix regression caused by recent code cleanup. Each input byte should beEugene Sandulenko
processed twice, so even if stream end is reached, there should be another iteration. Otherwise it always returned one byte less than expected. svn-id: r18859
2005-09-22Convert old actor moving states.Travis Howell
svn-id: r18858
2005-09-22Patch #1297829 "Basic Costume Renderer for MM C64"Eugene Sandulenko
svn-id: r18857
2005-09-21Marked all these structs as packed, except CollisionData, which I haveTorbjörn Andersson
removed because it wasn't used. Does this make any difference at all on 64-bit architectures in general, and bug #1153682 in particular? svn-id: r18856
2005-09-21This should keep IHNM from triggering an assertion in FLAC. But I'm notTorbjörn Andersson
sure since I don't have FLAC installed on this computer. The looping for standalone tracks looked a little strange, too, so I've changed it. svn-id: r18855
2005-09-21WhitespaceTorbjörn Andersson
svn-id: r18854
2005-09-21Make the Linux and multi-OS versions run again. I don't know about the restTorbjörn Andersson
of you, but I'm getting increasingly frustrated with the number of almost indistinguishable, yet subtly different versions of ITE. svn-id: r18853
2005-09-21Added a GAME_SWAPENDIAN flag so that game files can be labelled as havingTorbjörn Andersson
the opposite byte order of the rest of the files. This is needed for the multi-OS version. (Now it crashes with a "RAWInputStream() wrong musicInfo" message instead, but it's still an improvement.) svn-id: r18852
2005-09-21This might allow the multi-OS version to run from CD, though I'm not sureTorbjörn Andersson
our game detection agrees with that at the moment. svn-id: r18851
2005-09-20Normalize use of DISABLE_SCALERS. Now it really disables all scalersEugene Sandulenko
except essential Normal1x. Also thumbnails get compiled unconditionally so we get them on all platforms, even those which never display them. Sorted out mess brought to sdl backend by epoc maintainer. He misused __SYMBIAN32__ where DISABLE_SCALERS is more appropriate. svn-id: r18850
2005-09-20Buggy support for ripped tracks.Eugene Sandulenko
svn-id: r18849
2005-09-20Implement Feature request #1286150 "Third-party translations". JustEugene Sandulenko
use target_md5=234672e54b4534ac6775 which will be used to pick up alternative target parameters. svn-id: r18848
2005-09-19Fixed bug #1294660, using aquadran's suggested solution.Torbjörn Andersson
svn-id: r18847
2005-09-19OoopsTravis Howell
svn-id: r18846
2005-09-19Switch back to using _paletteMod for the palette adjustment in 32 color ↵Travis Howell
Amiga games, since overflow is required for the correct palette (ie 256 should overflow to 0). Fixes the palette regression, bug #1294513 svn-id: r18845
2005-09-18Clarify the AudioStream::readSample requirementsMax Horn
svn-id: r18844
2005-09-18Add md5s of extracted MM NES.Eugene Sandulenko
svn-id: r18843
2005-09-17Add reported MI1 VGA V1.1Eugene Sandulenko
svn-id: r18842
2005-09-17Added another font related TODOMax Horn
svn-id: r18841
2005-09-17Cleaned up the ADPCM codeMax Horn
svn-id: r18840
2005-09-17USE_VORBIS needs to be defined when using libtremorJoost Peters
svn-id: r18839
2005-09-17libtremor is installed to a different location when using the port from ↵Joost Peters
pspdev svn svn-id: r18838
2005-09-17correct features string when using tremorJoost Peters
svn-id: r18837
2005-09-17Add bundled Mac snmdemo.Eugene Sandulenko
svn-id: r18836
2005-09-17Remoe unused variableEugene Sandulenko
svn-id: r18835
2005-09-17Make Mac DOTT demo runnable.Eugene Sandulenko
svn-id: r18834
2005-09-16Add Mac Dott demo. Though file substitutes handling needs to be extended toEugene Sandulenko
make it run. svn-id: r18833
2005-09-16Mention ITE and Gob in about dialog. Or should I state publisher (C)Eugene Sandulenko
on Goblins which is Sierra Inc.? svn-id: r18832
2005-09-16Add file substitutions for UK Putt Time release.Eugene Sandulenko
svn-id: r18831
2005-09-16Not actually script 18, but exit script.Travis Howell
svn-id: r18830
2005-09-15I think this fixes bug #1291074, which is a masking glitch in Amiga v5Torbjörn Andersson
games. The mask pointer and maskbit weren't properly updated for the first pixel of each new row. Note that I do not have any of the Amiga games myself, so this fix is based on observing what happens when forcing the PC version of MI2 to use proc3_ami() instead of proc3(). svn-id: r18829
2005-09-14Add UK releases of HE demos.Eugene Sandulenko
svn-id: r18828
2005-09-14Add f4demo from UK putttimeEugene Sandulenko
svn-id: r18827