aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2003-01-18fix compilation under VC6Paweł Kołodziejski
2003-01-18implementation of comi smush audioPaweł Kołodziejski
2003-01-18add bounds check for debugger costume switcherJonathan Gray
2003-01-18add ability to change actor costume via the debuggerJonathan Gray
2003-01-17fixed OOB access introduced in my last commit; leaving in my debug asserts th...Max Horn
2003-01-17fixed decoding bug for COMI bundle audio; this resolves an OOB access and sho...Max Horn
2003-01-17Clip strip value when removing objectsJames Brown
2003-01-17Possible hack to get the cannons firing. Of course... well, they still don't ...James Brown
2003-01-16Small change to make actor talk anims look betterJames Brown
2003-01-16fix off by one bug in gfxUsageBits code; fixed small glitch the actor iterati...Max Horn
2003-01-16Patch 668634: Actor iteration fixJames Brown
2003-01-16reversed Dig workarounds - better to find the real cause of the regression, s...Max Horn
2003-01-16Some notes regarding actorHitJames Brown
2003-01-16Dumb, dumb, DUMB typo. :)James Brown
2003-01-16Some cleanup, implementation of setKeyScript (F1 now attempts to start the sa...James Brown
2003-01-16Play sfx when used by mumble, et-al. (Eg, Wallys sobbing)James Brown
2003-01-16Add translate for the ComI map textJames Brown
2003-01-16Added some more Monkey2 MT-32 custom instruments. It's getting difficultMichael Pearce
2003-01-16Remove dodgy fix for verb backgrounds.James Brown
2003-01-16another change for Dig - still crashes a lot with my save games, though :-/Max Horn
2003-01-16two changes to accomodate Dig - don't like this :-/Max Horn
2003-01-16added center mode for blastText (and boy, our charset code is *messy* <sigh>)Max Horn
2003-01-16first blastText version. this is work in progress (note that e.g. text is not...Max Horn
2003-01-15localvar fix take 2. Note that ship-to-ship combat is still impossible (canno...James Brown
2003-01-15ComI uses more localsJames Brown
2003-01-15increased variable size from 16 to 32 bitsMax Horn
2003-01-15Comments regarding use of sle16 for 32bit variables.. :PJames Brown
2003-01-15Hack to make Part III startJames Brown
2003-01-15made NUT font rendered honor _ignoreCharsetMaskMax Horn
2003-01-15COMI conversation verb fixMax Horn
2003-01-15test lechuck is working again.. i mean change a tab to a series of spacesJonathan Gray
2003-01-15update readme for tv2xJonathan Gray
2003-01-15add new tv scanlines graphics scaler from Gregory Montoir, use -g tv2x to try itJonathan Gray
2003-01-15fixed dsp filePaweł Kołodziejski
2003-01-14fixed usage bits codeMax Horn
2003-01-14revert changesPaweł Kołodziejski
2003-01-14fix saveload bug introduced 2 days agoMax Horn
2003-01-14err, not at this pointPaweł Kołodziejski
2003-01-14increased compression table for comi music, and added assert for itPaweł Kołodziejski
2003-01-14Fix inventory in vscroll'ing roomsJames Brown
2003-01-14ComI timing hack... very odd.James Brown
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown
2003-01-14Missed one sectionTravis Howell
2003-01-14Add hopefully the final simon target, not support at all yet.Travis Howell
2003-01-14Start for Simon 1 amiga cd32 version support, not working right yet.Travis Howell
2003-01-13Early init of the scaler - to prevent ComI trying to use a huge window by def...James Brown
2003-01-13clear object table for small header games, tooMax Horn
2003-01-13fixed checkRange output; added checkRange call to drawObject; cleanupMax Horn
2003-01-13removed obsolete FIXMEMax Horn
2003-01-13indention fixMax Horn