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AgeCommit message (Expand)Author
2008-12-12Okay, removing my implementation of AppandableAudioStream::getTotalPlayTime (...Sven Hesse
2008-12-12- Save games are now listed from oldest to newest in the GMM load dialog for ...Filippos Karapetis
2008-12-12Using AppandableAudioStream::getTotalPlayTime() instead of the difference bet...Sven Hesse
2008-12-12- Stop passing the scene clip rectangle around for no reasonFilippos Karapetis
2008-12-12Clean edges around transparent areas. Noticeable in the cursors, for exampleSven Hesse
2008-12-12Initialised variables to silence lots of valgrind's warnings.Nicola Mettifogo
2008-12-12Text now works in Urban RunnerSven Hesse
2008-12-12Working (minus text) menu in Urban RunnerSven Hesse
2008-12-12Working cursor in Urban RunnerSven Hesse
2008-12-11Changing the Urban Runner sprite drawer to work more correctly. It does use Y...Sven Hesse
2008-12-11Cleanup. (Removed define and checks for USE_3FLAGS/USE_4FLAGS/USE_5FLAGS)Johannes Schickel
2008-12-11Fixed detection of voice files.Torbjörn Andersson
2008-12-11Whoops changed integer size of variables storing volume information, now volu...Johannes Schickel
2008-12-11Midi code now allows volume values to be [0, 256] instead of [0, 255] like be...Johannes Schickel
2008-12-11Added a HACK/FIXME to prevent tinsel games from crashing, when for example th...Johannes Schickel
2008-12-11Fix for bug #2412503 "DW1: Subtitle menu not working (Multi-language version)".Johannes Schickel
2008-12-11On second thought, an octree only works if the color to look up is in the pal...Sven Hesse
2008-12-10implement the newer gfx transaction interface. some issues still remainKostas Nakos
2008-12-10Some more dirty rectangle fixes, only 2 known glitches are leftFilippos Karapetis
2008-12-09Some more dirty rectangle fixes (some glitches still remain)Filippos Karapetis
2008-12-09Removed some dead code, clarified comments, cleanupMax Horn
2008-12-09SCUMM: Turned two former warnings into errors -- I never got reports on this ...Max Horn
2008-12-09Updated the MSVN project files of the gob engineFilippos Karapetis
2008-12-09Experimental support for VMD frames encoded in Indeo 3 (Indeo 3 decoder close...Sven Hesse
2008-12-09Some dummy changes for Urban RunnerSven Hesse
2008-12-08Some more dirty rectangle changes (still incomplete)Filippos Karapetis
2008-12-08Removed last traces of X11 backend.Johannes Schickel
2008-12-08Quickfix for tinlib compilation error. Changed type on zOverride from type in...Lars Persson
2008-12-08More dirty rectangle related changesFilippos Karapetis
2008-12-07Set full screen refresh when an animation frame or the psychic profile is shownFilippos Karapetis
2008-12-07fixed readGameStateDescription() len parameterGregory Montoir
2008-12-07More dirty rectangle related changes (dirty rectangle handling is still broken)Filippos Karapetis
2008-12-07Fixed bug #2394861 ("BASS: artifacts if skipping intro on wrong screen"). As anTorbjörn Andersson
2008-12-07Fixed typoFilippos Karapetis
2008-12-07Fixed some more leaks and mismatched allocations/deallocations.Nicola Mettifogo
2008-12-07reduced saveload code dupGregory Montoir
2008-12-07cleanupGregory Montoir
2008-12-07added dirty screen rects redrawGregory Montoir
2008-12-07Cleanup.Johannes Schickel
2008-12-07Prevent MIDI files from being load, when they are already loaded.Johannes Schickel
2008-12-07Missing break statement caused many broken warning messages.Nicola Mettifogo
2008-12-07Fixed assorted leaks in Parallaction.Nicola Mettifogo
2008-12-07Fix bug #2401150: "Compiler: No matching function (Parallaction / Amiga)"Eugene Sandulenko
2008-12-07Added code differences for DW1 demo to allow the first game screen to startPaul Gilbert
2008-12-07Some dirty rectangle related codeFilippos Karapetis
2008-12-07Disable unused codeFilippos Karapetis
2008-12-07Disabled more debug codeFilippos Karapetis
2008-12-06- Prevented direct reference to the back buffer in many cases (apart from a f...Filippos Karapetis
2008-12-06CleanupFilippos Karapetis
2008-12-06Fixed compilation when SAGA_DEBUG is definedFilippos Karapetis