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2012-08-09GRAPHICS: Add a DPI parameter to loadTTFFont.Johannes Schickel
Will be used by WME.
2012-08-09OPENGL: Fix RGBA8888 mode setup.Johannes Schickel
2012-08-08CONFIGURE: Add case for selecting OpenGL ES support on the OpenPandora.David-John Willis
2012-08-08OPENGL: GL_BGRA does not exist in every GLES implementation.David-John Willis
* It definately does not exist in the GLES implementations I can test with. * Don't configure if USE_GLES is set.
2012-08-07SCI: Remove duplicate detection entryWillem Jan Palenstijn
There is no indication in the corresponding bug report this was for an Amiga version.
2012-08-07SCI: Add extra comments to new detection entries. No functional changes.D G Turner
2012-08-07VIDEO: Fix getTime() when a video is not playingMatthew Hoops
2012-08-07TSAGE: Apply naming conventions to surfaceGetArea(). Thanks to somaen for ↵Strangerke
reporting it.
2012-08-07WINTERMUTE: Use only one scaler for blitting, the faster one.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Cache scaled images, to avoid having to rescale every frame.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Optimize blitting (Do opaque blits for opaque images, and do ↵Einar Johan Trøan Sømåen
fill with memcpy)
2012-08-07WINTERMUTE: Change PixelFormat to ARGB (same as Sword25)Einar Johan Trøan Sømåen
Mainly a workaround for the OpenGL-backend.
2012-08-07WINTERMUTE: Move dcscript.h into the proper folder.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Remove g_wintermute.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Save the random-seed as well.Einar Johan Trøan Sømåen
2012-08-07SCI: Add missing QFG1 detection entries from bug #3554611.D G Turner
2012-08-07SCI: Add missing QFG2 detection entry from bug #3554614.D G Turner
2012-08-06TINSEL: Fixed portability issue with earlier savegamesPaul Gilbert
2012-08-05CGE: Keep Soltys' position when savingStrangerke
2012-08-05KYRA: Add source of detection entires for LoL French floppy.Johannes Schickel
2012-08-05GOB: Add a Spanish/Italian DOS version of GeishaSven Hesse
As supplied by einstein95 in bug report #3544449.
2012-08-04CGE: Fix bug #3547274 - missing travel buttons after saveStrangerke
2012-08-04AUDIO: Correct ADPCM Fixes to ensure internal buffers are drained.D G Turner
This also adds an omitted _decodedSampleCount initialization in Oki ADPCM decoder.
2012-08-04AUDIO: Fix Oki ADPCM to work with Mono streams using odd sized buffers.D G Turner
2012-08-04AUDIO: Fix DVI ADPCM to work with Mono streams using odd sized buffers.D G Turner
2012-08-02TEENAGENT: Fix for bug #3428161 "PSP: No music in TeenAgent".D G Turner
This could occur on other platforms too and was a race hazard between mixer thread startup and music being valid i.e. If the music doesn't already exist, when the mixer callback is done, this deletes the channel as idle. Reordered the calls to fix this. Also, removed unecessary music->start() as this is done by setMusic(n) on successful load anyway.
2012-08-02SCI: Add a workaround for a script bug in QFG4Filippos Karapetis
Thanks to Charles for testing
2012-08-01LASTEXPRESS: Fix typo preventing playing NIS animations from the debuggerLittleboy
2012-08-01LASTEXPRESS: Remove unused code and move functor definition to only file ↵Littleboy
using it
2012-08-01LASTEXPRESS: Remove use of skip from savegame functions when loadingLittleboy
We cannot accurately skip over compressed data as it is not know before decoding how much data will be used
2012-08-01LASTEXPRESS: Implement savegame read compressionLittleboy
2012-08-01KYRA: update kyra.dat to match the last commit (added support for French LOL ↵athrxx
floppy)
2012-07-31KYRA: fix "bug" #3552534 (LOL Floppy FR version unknown)athrxx
2012-07-31GPH: Add extra call to SDL_ShowCursor(SDL_DISABLE).David-John Willis
* This is needed on the hacked SDL on the GP2X after any call to SDL_SetVideoMode. It does not impact other GPH devices.
2012-07-31GPH: Move the legecy GP2X joystick code into the switch case to make it ↵David-John Willis
easier to follow.
2012-07-31LASTEXPRESS: Implement savegame write compressionLittleboy
2012-07-31WINTERMUTE: Add a readme.txt for the engine.Einar Johan Trøan Sømåen
2012-07-30LASTEXPRESS: Switch savegame reading to use new read methodLittleboy
- Disable savegame compression
2012-07-31WINTERMUTE: Clean out some unused code.Einar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Implement GMM-saving.Einar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Implement load from GMM.Einar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Fix a few memory-leaksEinar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Fix a memory leak in BaseScriptHolderEinar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Redraw ONLY the indicator when saving/loading.Einar Johan Trøan Sømåen
2012-07-29LASTEXPRESS: Fix regression with Logic::resetState()Littleboy
2012-07-29LASTEXPRESS: Replace REDRAW_CURSOR macro by functionLittleboy
2012-07-29LASTEXPRESS: Reorganize savegame code to prepare for compressed savegames ↵Littleboy
support
2012-07-30Merge branch 'pregob' (WIP Once Upon A Time)Sven Hesse
This is some in-progress work for supporting the mostly hard-coded Once Upon A Time titles Abracadabra and Baba Yaga.
2012-07-30GOB: Implement the parents section in Once Upon A TimeSven Hesse
The text lines are not drawn completely correct yet, because apparently, GCTFile needs to wrap long lines.
2012-07-30GOB: Reorder a few thingsSven Hesse